ID | Category | Title | Creator | Status | Result |
---|---|---|---|---|---|
215 | legacy | Set g_ctf_respawn_delay depending on the number of players in a team. Set it to one second respawn delay per player in a team up to a maximum of 5 seconds. Teams may have different respawn delays. | Halogene | PASSED | 10:0(2 abstained, 12 didn't vote) |
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User | Decision | Comment |
---|---|---|
Antibody | NONE | (auto-abstain due to inactivity) |
divVerent | YES | if the cvars are a min respawntime, an increment and a max respawntime. In code, mim(max, min + (players - 1) * inc) |
Halogene | YES | |
MrBougo | ABSTAIN | changing the respawn time is an interesting approach at balancing |
Nitroxis | YES | |
terencehill | YES | |
Archer | NONE | (auto-abstain due to inactivity) |
bitbomb | NONE | (auto-abstain due to inactivity) |
CuBe0wL | ABSTAIN | This is typically something imho should be tested |
detrate | NONE | (auto-abstain due to inactivity) |
FruitieX | NONE | (auto-abstain due to inactivity) |
GATTS | NONE | (auto-abstain due to inactivity) |
IDWMaster | NONE | (auto-abstain due to inactivity) |
JH0nny | NONE | (auto-abstain due to inactivity) |
Mario | YES | |
matthiaskrgr | YES | |
Mirio | YES | very good idea, 5 seconds is really terrible at smaller maps |
packer | YES | |
s1lence | NONE | (auto-abstain due to inactivity) |
Samual | YES | This implementation is not really very good (nor is divVerent's suggestion), but the general idea is what I suggested earlier. I'll implement this when it comes time. |
sev | NONE | (auto-abstain due to inactivity) |
Soelen | NONE | (auto-abstain due to inactivity) |
Sydes | NONE | (auto-abstain due to inactivity) |
zykure | YES | see #213 |