Team Votes(#215)

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ID Category Title Creator Status Result
215legacySet g_ctf_respawn_delay depending on the number of players in a team. Set it to one second respawn delay per player in a team up to a maximum of 5 seconds. Teams may have different respawn delays.HalogenePASSED10:0(2 abstained, 12 didn't vote)
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User Decision Comment
AntibodyNONE(auto-abstain due to inactivity)
divVerentYESif the cvars are a min respawntime, an increment and a max respawntime. In code, mim(max, min + (players - 1) * inc)
HalogeneYES
MrBougoABSTAINchanging the respawn time is an interesting approach at balancing
NitroxisYES
terencehillYES
ArcherNONE(auto-abstain due to inactivity)
bitbombNONE(auto-abstain due to inactivity)
CuBe0wLABSTAINThis is typically something imho should be tested
detrateNONE(auto-abstain due to inactivity)
FruitieXNONE(auto-abstain due to inactivity)
GATTSNONE(auto-abstain due to inactivity)
IDWMasterNONE(auto-abstain due to inactivity)
JH0nnyNONE(auto-abstain due to inactivity)
MarioYES
matthiaskrgrYES
MirioYESvery good idea, 5 seconds is really terrible at smaller maps
packerYES
s1lenceNONE(auto-abstain due to inactivity)
SamualYESThis implementation is not really very good (nor is divVerent's suggestion), but the general idea is what I suggested earlier. I'll implement this when it comes time.
sevNONE(auto-abstain due to inactivity)
SoelenNONE(auto-abstain due to inactivity)
SydesNONE(auto-abstain due to inactivity)
zykureYESsee #213