ID | Category | Title | Creator | Status | Result |
---|---|---|---|---|---|
218 | legacy | Disable respawnjitter on powerups by default | Mirio | PASSED | 7:1(2 abstained, 12 didn't vote) |
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User | Decision | Comment |
---|---|---|
Antibody | NONE | (auto-abstain due to inactivity) |
divVerent | NO | Item timing is lame. Get actual skill, like responding to alerts (waypoints). Only people who use timing cheats/scripts even notice the jitter. BTW IF we implement this vote, let's kill item spawn time jitter in general, as no user is left. This includes entities.ent. |
Halogene | YES | note that we might need to increase the respawn notification so people that DON'T time the powerup arrive in time on big maps |
MrBougo | ABSTAIN | |
terencehill | YES | |
Archer | NONE | (auto-abstain due to inactivity) |
bitbomb | NONE | (auto-abstain due to inactivity) |
detrate | NONE | (auto-abstain due to inactivity) |
FruitieX | NONE | (auto-abstain due to inactivity) |
GATTS | NONE | (auto-abstain due to inactivity) |
IDWMaster | NONE | (auto-abstain due to inactivity) |
JH0nny | NONE | (auto-abstain due to inactivity) |
Mario | YES | |
matthiaskrgr | ABSTAIN | |
Mirio | YES | |
packer | YES | |
s1lence | NONE | (auto-abstain due to inactivity) |
Samual | YES | Note that we'll keep the respawn waypoint and notifications enabled, so that everyone is notified of when the respawn happens clearly. Previously we needed respawnjitter enabled to circumvent script users, however this appears to be unnecessary considering that we've made the powerups more easily trackable WITHOUT scripts at this point. |
sev | NONE | (auto-abstain due to inactivity) |
Soelen | NONE | (auto-abstain due to inactivity) |
Sydes | NONE | (auto-abstain due to inactivity) |
zykure | YES | Was disabled for like a million years now on pickup servers and worked like a charm, so why not make it the default setting? |