Supply smaller resolution textures in the low builds, or create a separate build with lower quality artwork (2048x2048 seems a bit overkill for builds that are supposed to help performance)
Mario
FAILED
2:3(4 abstained, 18 didn't vote)
-
User
Decision
Comment
Antibody
NO
Changing after full explanation by div.
divVerent
NO
this will quite surely lead to breakage due to q3map2 and radiant using the texture sizes. Regarding overkill,, DP is capable of loading them at lower resolution to begin with, so this is no issue. WILL_VETO downscaling of map textures if we don't also break radiant on the low build.
Halogene
NO
divVerent is so persuasive
MrBougo
ABSTAIN
Nitroxis
NONE
(auto-abstain due to inactivity)
terencehill
ABSTAIN
Archer
NONE
(auto-abstain due to inactivity)
bitbomb
NONE
(auto-abstain due to inactivity)
CuBe0wL
NONE
(auto-abstain due to inactivity)
Debugger
NONE
(auto-abstain due to inactivity)
detrate
NONE
(auto-abstain due to inactivity)
FruitieX
NONE
(auto-abstain due to inactivity)
GATTS
NONE
(auto-abstain due to inactivity)
IDWMaster
NONE
(auto-abstain due to inactivity)
JH0nny
NONE
(auto-abstain due to inactivity)
kuniu
NONE
(auto-abstain due to inactivity)
Mario
YES
picmip can only do so much, and the minute details visible at such high resolutions are often stretched across models to look ugly