ID | Category | Title | Creator | Status | Result |
---|---|---|---|---|---|
249 | legacy | Supply smaller resolution textures in the low builds, or create a separate build with lower quality artwork (2048x2048 seems a bit overkill for builds that are supposed to help performance) | Mario | FAILED | 2:3(4 abstained, 18 didn't vote) |
-
User | Decision | Comment |
---|---|---|
Antibody | NO | Changing after full explanation by div. |
divVerent | NO | this will quite surely lead to breakage due to q3map2 and radiant using the texture sizes. Regarding overkill,, DP is capable of loading them at lower resolution to begin with, so this is no issue. WILL_VETO downscaling of map textures if we don't also break radiant on the low build. |
Halogene | NO | divVerent is so persuasive |
MrBougo | ABSTAIN | |
Nitroxis | NONE | (auto-abstain due to inactivity) |
terencehill | ABSTAIN | |
Archer | NONE | (auto-abstain due to inactivity) |
bitbomb | NONE | (auto-abstain due to inactivity) |
CuBe0wL | NONE | (auto-abstain due to inactivity) |
Debugger | NONE | (auto-abstain due to inactivity) |
detrate | NONE | (auto-abstain due to inactivity) |
FruitieX | NONE | (auto-abstain due to inactivity) |
GATTS | NONE | (auto-abstain due to inactivity) |
IDWMaster | NONE | (auto-abstain due to inactivity) |
JH0nny | NONE | (auto-abstain due to inactivity) |
kuniu | NONE | (auto-abstain due to inactivity) |
Mario | YES | picmip can only do so much, and the minute details visible at such high resolutions are often stretched across models to look ugly |
matthiaskrgr | ABSTAIN | |
Mirio | NONE | (auto-abstain due to inactivity) |
Morphed | YES | |
packer | NONE | (auto-abstain due to inactivity) |
s1lence | NONE | (auto-abstain due to inactivity) |
sev | NONE | (auto-abstain due to inactivity) |
Soelen | NONE | (auto-abstain due to inactivity) |
Sydes | NONE | (auto-abstain due to inactivity) |
theShadow | NONE | (auto-abstain due to inactivity) |
zykure | ABSTAIN |