Team Votes(#249)

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ID Category Title Creator Status Result
249legacySupply smaller resolution textures in the low builds, or create a separate build with lower quality artwork (2048x2048 seems a bit overkill for builds that are supposed to help performance)MarioFAILED2:3(4 abstained, 18 didn't vote)
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User Decision Comment
AntibodyNOChanging after full explanation by div.
divVerentNOthis will quite surely lead to breakage due to q3map2 and radiant using the texture sizes. Regarding overkill,, DP is capable of loading them at lower resolution to begin with, so this is no issue. WILL_VETO downscaling of map textures if we don't also break radiant on the low build.
HalogeneNOdivVerent is so persuasive
MrBougoABSTAIN
NitroxisNONE(auto-abstain due to inactivity)
terencehillABSTAIN
ArcherNONE(auto-abstain due to inactivity)
bitbombNONE(auto-abstain due to inactivity)
CuBe0wLNONE(auto-abstain due to inactivity)
DebuggerNONE(auto-abstain due to inactivity)
detrateNONE(auto-abstain due to inactivity)
FruitieXNONE(auto-abstain due to inactivity)
GATTSNONE(auto-abstain due to inactivity)
IDWMasterNONE(auto-abstain due to inactivity)
JH0nnyNONE(auto-abstain due to inactivity)
kuniuNONE(auto-abstain due to inactivity)
MarioYESpicmip can only do so much, and the minute details visible at such high resolutions are often stretched across models to look ugly
matthiaskrgrABSTAIN
MirioNONE(auto-abstain due to inactivity)
MorphedYES
packerNONE(auto-abstain due to inactivity)
s1lenceNONE(auto-abstain due to inactivity)
sevNONE(auto-abstain due to inactivity)
SoelenNONE(auto-abstain due to inactivity)
SydesNONE(auto-abstain due to inactivity)
theShadowNONE(auto-abstain due to inactivity)
zykureABSTAIN