Factor in latency to the Elo algorithm. Players with a latency disadvantage would get a boost and players without would get a decrease. Candidate formula: P1f = ((P1 ping/(P1 ping + P2 ping) - 0.5) * 2 + 1
Antibody
PASSED
5:1(3 abstained, 24 didn't vote)
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User
Decision
Comment
Freddy
ABSTAIN
a max/min factor of 1.5/0.5 seems too much, a linear progression seems wrong, how can we factor in packet loss?
Antibody
YES
divVerent
YES
As long as this doesn't change the assumed winning probability, but just the points delta scaling, this is fine, as said scaling is ad-hoc anyway.
Nitroxis
NONE
(auto-abstain due to inactivity)
AllieWay
NONE
(auto-abstain due to inactivity)
Archer
NONE
(auto-abstain due to inactivity)
bitbomb
NONE
(auto-abstain due to inactivity)
BuddyFriendGuy
YES
CuBe0wL
NONE
(auto-abstain due to inactivity)
Debugger
NONE
(auto-abstain due to inactivity)
Diomedes
NO
FruitieX
NONE
(auto-abstain due to inactivity)
GATTS
NONE
(auto-abstain due to inactivity)
IDWMaster
NONE
(auto-abstain due to inactivity)
JH0nny
NONE
(auto-abstain due to inactivity)
Jubilant
NONE
(auto-abstain due to inactivity)
kuniu
NONE
(auto-abstain due to inactivity)
martin--t
YES
in favor of the idea, don't know about the exact formula but after seeing discussion on irc trust you to come up with something reasonable