Use g_throughfloor_damage 1 instead of 0.75 (force probably too) - I think skillful prediction of enemy movement should be rewarded more. Even with 1 it's never gonna do the full damage since the floor/wall has some thickness but it would be nice to not punish people who play smart by taking away a quarter of their damage.
martin--t
TIED
2:2(3 abstained, 34 didn't vote)
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User
Decision
Comment
Freddy
ABSTAIN
divVerent
NONE
(auto-abstain due to inactivity)
Halogene
NONE
(auto-abstain due to inactivity)
morosophos
ABSTAIN
MrBougo
NONE
(auto-abstain due to inactivity)
Nitroxis
NONE
(auto-abstain due to inactivity)
Spike29
ABSTAIN
terencehill
NO
ideally even a 1-pixel thick wall should reduce damage because it looks and counts as a wall in the map, so I'm not infavor of this change. Probably 0.75 was already a compromise instead of 0.5 to compensate large walls where most of the explosion hardly reaches the enemy
AllieWay
NONE
(auto-abstain due to inactivity)
Archer
NONE
(auto-abstain due to inactivity)
bitbomb
NONE
(auto-abstain due to inactivity)
BuddyFriendGuy
NONE
(auto-abstain due to inactivity)
CuBe0wL
NONE
(auto-abstain due to inactivity)
Debugger
NONE
(auto-abstain due to inactivity)
detrate
NONE
(auto-abstain due to inactivity)
Diomedes
NONE
(auto-abstain due to inactivity)
FruitieX
NONE
(auto-abstain due to inactivity)
GATTS
NONE
(auto-abstain due to inactivity)
IDWMaster
NONE
(auto-abstain due to inactivity)
JH0nny
NONE
(auto-abstain due to inactivity)
Jubilant
NONE
(auto-abstain due to inactivity)
kuniu
NONE
(auto-abstain due to inactivity)
maikmerten
NONE
(auto-abstain due to inactivity)
Mario
YES
Don't see why not, this isn't a major gameplay factor, probably force should remain weaker though due to dispersion through the wall