Team Votes(#390)

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ID Category Title Creator Status Result
390legacyUse g_throughfloor_damage 1 instead of 0.75 (force probably too) - I think skillful prediction of enemy movement should be rewarded more. Even with 1 it's never gonna do the full damage since the floor/wall has some thickness but it would be nice to not punish people who play smart by taking away a quarter of their damage.martin--tTIED2:2(3 abstained, 34 didn't vote)
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terencehillNOideally even a 1-pixel thick wall should reduce damage because it looks and counts as a wall in the map, so I'm not infavor of this change. Probably 0.75 was already a compromise instead of 0.5 to compensate large walls where most of the explosion hardly reaches the enemy
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MarioYESDon't see why not, this isn't a major gameplay factor, probably force should remain weaker though due to dispersion through the wall
martin--tYES
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