Team Votes(#426)

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ID Category Title Creator Status Result
426mapsNullify #232: Permit maps with "invisible" warpzones if the Team votes to include them in that configurationbones_was_herePASSED5:2(2 abstained, 5 didn't vote)
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User Decision Comment
FreddyYESA few mind tricks will not hurt as long as they are used sparingly.
AntibodyABSTAINI have no strong feelings one way or another (https://www.youtube.com/watch?v=ussCHoQttyQ)
bones_was_hereYESThere are valid use cases for invisible warpzones in "proper" maps, eg: spatium-a4
CloudwalkYESThis is an engine problem. These can be a fun feature for unique maps. It's better to fix the engine rather than omit them.
divVerentYESthis should not be a formal requirement, however individual maps need to be carefully evaluated for relevance of the issues; sound issue is not likey to be fixable, but player indicators and waypoints should be doable
HalogeneNONE
illwieckzNONE
LegendGuardNOI think the same as terencehill. This visual effect can be noticed and can become invisibly broken.
morosophosABSTAIN
MrBougoNONE
NitroxisNONE
Spike29YES*looks at Glowplant*
terencehillNOwarpzones can't properly handle player name tags, waypoints and sounds, IMO there should always be some indication, even a very light effect that makes the warpzone 90% invisible is sufficient, otherwise map looks broken
z411NONE