ID | Category | Title | Creator | Status | Result |
---|---|---|---|---|---|
59 | legacy | Re-enable scoreboard_accuracy by default while waiting for new scoreboard (pro: competitive players wanted it back, con: it's broken and shows ALL weapons, not just core weapons) | Samual | PASSED | 8:2(4 abstained, 0 didn't vote) |
-
User | Decision | Comment |
---|---|---|
Antibody | NO | new players are confused by it, and competitive players already know how to enable it via cvar |
divVerent | ABSTAIN | Samual: it shouldn't always hide non-core weapons. It should always show the weapons that exist (i.e. start weapons + map weapons) - whether core or not. USUALLY this does include hiding non-core weapons, but the code shouldn't check for that property but for weaponsInMap and start weapons. |
MrBougo | ABSTAIN | |
bitbomb | ABSTAIN | |
CuBe0wL | YES | Would it be possible to only show the weapons that can be picked upon that certain map or rather, that can be somehow used? (eg. NIX) |
Debugger | YES | this *hopefully* wont too much time anymore, I doubt we have to re-enable it for 0.8 (but only temporarily). However, there are many players who miss it. |
GATTS | YES | |
JH0nny | YES | |
kuniu | ABSTAIN | |
Mario | YES | |
matthiaskrgr | YES | |
Mirio | YES | |
Samual | NO | I don't think it's a good idea to keep bad placeholders in the game while waiting for the new accuracy display... However, if the con were fixed, I would abstain from this vote. |
zykure | YES |