Balance Council(#19)

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ID Category Title Creator Status Result
19balanceDirect push force applied by weapons to entities (other than the shooter) toward bbox centre instead of camera position, ie change default to g_player_damageplayercenter 1. Subtle change, makes combat feel less "floaty" and more consistent with expectations, increases dodging ability of average players.bones_was_herePASSED14:0(0 abstained, 12 didn't vote)
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User Decision Comment
FreddyYES
AntibodyNONE
ArchNONE
bones_was_hereYES
carnag3YESgood change, have been testing it for a while in bones server
CloudwalkYESof course
divVerentYESSeems more realistic, however please make sure to test some existing trickjump tech (especially blaster based) if it's still comparable
DodgerNONE
Dr. JaskaYESHaving knockback be applied towards the player head makes it practically impossible to knock players downwards if they happen to be at the same level or above you. Shooting someone on the same elevation straight on the shoulder (on the upper part of their body) with a blaster should never push them upwards but downwards.
ferreumYESSeems good from playtesting, no issues in TDM. Consistent push direction makes bouncing players around more satisfying.
HalogeneNONE
hotdog_theNONE
illwieckzNONE
LegendGuardNONE
MorosophosNONE
MrBougoNONE
nitroxisNONE
pcl0lYESGood change that improves consistency with projectile weapons / weapon combos. As others have stated, testing will be needed to see if additional adjustments are necessary (primarily for Devastator and Blaster)
rly_xaYESSatisfied with this change from our playtesting, far more consistent and predicable push behaviour
J.R.NONE
SilentYESSeems more predictable and realistic, makes combat noticeably less aerial
SPLATYESfrom what I've seen this isn't game breaking and only leads to more consistent gameplay
Spike29YESPlayed a few TDM games with this setting, overall the push behaviour feels more consistent.
terencehillYES
turkey_shootYESpush should behave in a predictable manner, and in a way which can be used tactically. It's an important part of the game (for me at least).
z411NONE