DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
clvm_cmds.h
Go to the documentation of this file.
1#ifndef __CLVM_CMDS_H__
2#define __CLVM_CMDS_H__
3
4/* These are VM built-ins that originate in the client-side programs support
5 but are reused by the other programs (usually the menu). */
6
7void VM_CL_setmodel (void);
9void VM_CL_setorigin (void);
10
15void VM_CL_R_SetView (void);
18
22
26
27#endif /* __CLVM_CMDS_H__ */
void VM_CL_R_LoadWorldModel(void)
void VM_CL_precache_model(void)
void VM_CL_setorigin(void)
void VM_CL_R_SetView(void)
void VM_CL_R_PolygonBegin(void)
void VM_CL_R_AddEntity(void)
void VM_CL_R_ClearScene(void)
void VM_CL_R_RenderScene(void)
void VM_CL_R_PolygonEnd(void)
void VM_CL_gettagindex(void)
void VM_CL_R_PolygonVertex(void)
void VM_CL_gettaginfo(void)
void VM_CL_setattachment(void)
void VM_CL_setmodel(void)
void VM_CL_R_AddDynamicLight(void)
void VM_CL_R_AddEntities(void)