DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
clvm_cmds.h File Reference
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Functions

void VM_CL_gettagindex (void)
void VM_CL_gettaginfo (void)
void VM_CL_precache_model (void)
void VM_CL_R_AddDynamicLight (void)
void VM_CL_R_AddEntities (void)
void VM_CL_R_AddEntity (void)
void VM_CL_R_ClearScene (void)
void VM_CL_R_LoadWorldModel (void)
void VM_CL_R_PolygonBegin (void)
void VM_CL_R_PolygonEnd (void)
void VM_CL_R_PolygonVertex (void)
void VM_CL_R_RenderScene (void)
void VM_CL_R_SetView (void)
void VM_CL_setattachment (void)
void VM_CL_setmodel (void)
void VM_CL_setorigin (void)

Function Documentation

◆ VM_CL_gettagindex()

void VM_CL_gettagindex ( void )

◆ VM_CL_gettaginfo()

void VM_CL_gettaginfo ( void )

◆ VM_CL_precache_model()

void VM_CL_precache_model ( void )

◆ VM_CL_R_AddDynamicLight()

void VM_CL_R_AddDynamicLight ( void )

◆ VM_CL_R_AddEntities()

void VM_CL_R_AddEntities ( void )

◆ VM_CL_R_AddEntity()

void VM_CL_R_AddEntity ( void )

◆ VM_CL_R_ClearScene()

void VM_CL_R_ClearScene ( void )

◆ VM_CL_R_LoadWorldModel()

void VM_CL_R_LoadWorldModel ( void )

◆ VM_CL_R_PolygonBegin()

void VM_CL_R_PolygonBegin ( void )

◆ VM_CL_R_PolygonEnd()

void VM_CL_R_PolygonEnd ( void )

◆ VM_CL_R_PolygonVertex()

void VM_CL_R_PolygonVertex ( void )

◆ VM_CL_R_RenderScene()

void VM_CL_R_RenderScene ( void )

◆ VM_CL_R_SetView()

void VM_CL_R_SetView ( void )

◆ VM_CL_setattachment()

void VM_CL_setattachment ( void )

◆ VM_CL_setmodel()

void VM_CL_setmodel ( void )

◆ VM_CL_setorigin()

void VM_CL_setorigin ( void )