DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
Here is a list of all struct and union fields with links to the structures/unions they belong to:
- _ -
_float :
prvm_eval_t
_int :
prvm_eval_t
_reserve_space_for_access_virt_barray :
jpeg_memory_mgr
_reserve_space_for_access_virt_sarray :
jpeg_memory_mgr
_reserve_space_for_alloc_barray :
jpeg_memory_mgr
_reserve_space_for_alloc_large :
jpeg_memory_mgr
_reserve_space_for_alloc_sarray :
jpeg_memory_mgr
_reserve_space_for_free_pool :
jpeg_memory_mgr
_reserve_space_for_realize_virt_arrays :
jpeg_memory_mgr
_reserve_space_for_request_virt_barray :
jpeg_memory_mgr
_reserve_space_for_request_virt_sarray :
jpeg_memory_mgr
_reserve_space_for_self_destruct :
jpeg_memory_mgr
_uint :
prvm_eval_t
Generated on Mon Mar 10 2025 16:50:23 for DarkPlaces by
1.12.0