DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
prvm_eval_t Union Reference

#include <progsvm.h>

+ Collaboration diagram for prvm_eval_t:

Data Fields

prvm_vec_t _float
 
prvm_int_t _int
 
prvm_uint_t _uint
 
prvm_int_t edict
 
prvm_int_t function
 
prvm_int_t ivector [3]
 
prvm_int_t string
 
prvm_vec_t vector [3]
 

Detailed Description

Definition at line 60 of file progsvm.h.

Field Documentation

◆ _float

prvm_vec_t prvm_eval_t::_float

◆ _int

prvm_int_t prvm_eval_t::_int

Definition at line 67 of file progsvm.h.

Referenced by PRVM_ED_ParseEpair(), PRVM_UglyValueString(), PRVM_ValueString(), and while().

◆ _uint

prvm_uint_t prvm_eval_t::_uint

Definition at line 68 of file progsvm.h.

◆ edict

prvm_int_t prvm_eval_t::edict

Definition at line 69 of file progsvm.h.

Referenced by PRVM_ED_ParseEpair(), PRVM_UglyValueString(), and PRVM_ValueString().

◆ function

prvm_int_t prvm_eval_t::function

Definition at line 65 of file progsvm.h.

Referenced by PRVM_ED_ParseEpair(), PRVM_UglyValueString(), and PRVM_ValueString().

◆ ivector

prvm_int_t prvm_eval_t::ivector[3]

Definition at line 66 of file progsvm.h.

Referenced by PRVM_ED_Print(), PRVM_ED_Write(), PRVM_Fields_f(), VM_getentityfieldstring(), and while().

◆ string

◆ vector

prvm_vec_t prvm_eval_t::vector[3]

The documentation for this union was generated from the following file: