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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <progsvm.h>
Data Fields | |
prvm_vec_t | _float |
prvm_int_t | _int |
prvm_uint_t | _uint |
prvm_int_t | edict |
prvm_int_t | function |
prvm_int_t | ivector [3] |
prvm_int_t | string |
prvm_vec_t | vector [3] |
prvm_vec_t prvm_eval_t::_float |
Definition at line 63 of file progsvm.h.
Referenced by PRVM_ED_ParseEpair(), PRVM_Prog_Load(), PRVM_UglyValueString(), and PRVM_ValueString().
prvm_int_t prvm_eval_t::_int |
Definition at line 67 of file progsvm.h.
Referenced by PRVM_ED_ParseEpair(), PRVM_UglyValueString(), PRVM_ValueString(), and while().
prvm_uint_t prvm_eval_t::_uint |
prvm_int_t prvm_eval_t::edict |
Definition at line 69 of file progsvm.h.
Referenced by PRVM_ED_ParseEpair(), PRVM_UglyValueString(), and PRVM_ValueString().
prvm_int_t prvm_eval_t::function |
Definition at line 65 of file progsvm.h.
Referenced by PRVM_ED_ParseEpair(), PRVM_UglyValueString(), and PRVM_ValueString().
prvm_int_t prvm_eval_t::ivector[3] |
Definition at line 66 of file progsvm.h.
Referenced by PRVM_ED_Print(), PRVM_ED_Write(), PRVM_Fields_f(), VM_getentityfieldstring(), and while().
prvm_int_t prvm_eval_t::string |
Definition at line 62 of file progsvm.h.
Referenced by PRVM_ED_CallSpawnFunction(), PRVM_ED_ParseEpair(), PRVM_Prog_Load(), PRVM_UglyValueString(), and PRVM_ValueString().
prvm_vec_t prvm_eval_t::vector[3] |
Definition at line 64 of file progsvm.h.
Referenced by PRVM_ED_ParseEpair(), PRVM_Prog_Load(), PRVM_UglyValueString(), and PRVM_ValueString().