DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
Here is a list of all macros with links to the files they belong to:
- g -
G :
mdfour.c
GAME_COOP :
protocol.h
GAME_DEATHMATCH :
protocol.h
GAMENAME :
quakedef.h
GAMMACHECK :
vid_shared.c
GETARG_FLOAT :
prvm_cmds.c
GETARG_INT :
prvm_cmds.c
GETARG_INTVECTOR :
prvm_cmds.c
GETARG_STRING :
prvm_cmds.c
GETARG_VECTOR :
prvm_cmds.c
GETGAMEDIRINFO_DESCRIPTION :
menudefs.qc
GETGAMEDIRINFO_NAME :
menudefs.qc
GETLIGHTINFO_MAXNODESTACK :
gl_rsurf.c
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :
glquake.h
GL_ACTIVE_ATTRIBUTES :
glquake.h
GL_ACTIVE_TEXTURE :
glquake.h
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :
glquake.h
GL_ACTIVE_UNIFORM_BLOCKS :
glquake.h
GL_ACTIVE_UNIFORM_MAX_LENGTH :
glquake.h
GL_ACTIVE_UNIFORMS :
glquake.h
GL_ALPHA :
glquake.h
GL_ALPHA16F :
glquake.h
GL_ALPHA32F :
glquake.h
gl_alpha_format :
render.h
GL_ALWAYS :
glquake.h
GL_ARRAY_BUFFER :
glquake.h
GL_ARRAY_BUFFER_BINDING :
glquake.h
GL_ATTACHED_SHADERS :
glquake.h
GL_BACK :
glquake.h
GL_BACK_LEFT :
glquake.h
GL_BACK_RIGHT :
glquake.h
GL_BGR :
glquake.h
GL_BGRA :
glquake.h
GL_BLEND :
glquake.h
GL_BLEND_DST_ALPHA :
glquake.h
GL_BLEND_DST_RGB :
glquake.h
GL_BLEND_EQUATION :
glquake.h
GL_BLEND_SRC_ALPHA :
glquake.h
GL_BLEND_SRC_RGB :
glquake.h
GL_BOOL :
glquake.h
GL_BOOL_VEC2 :
glquake.h
GL_BOOL_VEC3 :
glquake.h
GL_BOOL_VEC4 :
glquake.h
GL_BUFFER_ACCESS :
glquake.h
GL_BUFFER_MAP_POINTER :
glquake.h
GL_BUFFER_MAPPED :
glquake.h
GL_BUFFER_SIZE :
glquake.h
GL_BUFFER_USAGE :
glquake.h
GL_BYTE :
glquake.h
GL_CLAMP :
glquake.h
GL_CLAMP_TO_EDGE :
glquake.h
GL_CLIP_PLANE0 :
glquake.h
GL_CLIP_PLANE1 :
glquake.h
GL_CLIP_PLANE2 :
glquake.h
GL_CLIP_PLANE3 :
glquake.h
GL_CLIP_PLANE4 :
glquake.h
GL_CLIP_PLANE5 :
glquake.h
GL_COLOR_ARRAY_BUFFER_BINDING :
glquake.h
GL_COLOR_ATTACHMENT0 :
glquake.h
GL_COLOR_ATTACHMENT1 :
glquake.h
GL_COLOR_ATTACHMENT10 :
glquake.h
GL_COLOR_ATTACHMENT11 :
glquake.h
GL_COLOR_ATTACHMENT12 :
glquake.h
GL_COLOR_ATTACHMENT13 :
glquake.h
GL_COLOR_ATTACHMENT14 :
glquake.h
GL_COLOR_ATTACHMENT15 :
glquake.h
GL_COLOR_ATTACHMENT2 :
glquake.h
GL_COLOR_ATTACHMENT3 :
glquake.h
GL_COLOR_ATTACHMENT4 :
glquake.h
GL_COLOR_ATTACHMENT5 :
glquake.h
GL_COLOR_ATTACHMENT6 :
glquake.h
GL_COLOR_ATTACHMENT7 :
glquake.h
GL_COLOR_ATTACHMENT8 :
glquake.h
GL_COLOR_ATTACHMENT9 :
glquake.h
GL_COLOR_BUFFER_BIT :
glquake.h
GL_COMPARE_R_TO_TEXTURE :
glquake.h
GL_COMPILE_STATUS :
glquake.h
GL_COMPRESSED_ALPHA :
glquake.h
GL_COMPRESSED_INTENSITY :
glquake.h
GL_COMPRESSED_LUMINANCE :
glquake.h
GL_COMPRESSED_LUMINANCE_ALPHA :
glquake.h
GL_COMPRESSED_RGB :
glquake.h
GL_COMPRESSED_RGB_S3TC_DXT1_EXT :
glquake.h
GL_COMPRESSED_RGBA :
glquake.h
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT :
glquake.h
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT :
glquake.h
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT :
glquake.h
GL_COMPRESSED_SLUMINANCE :
glquake.h
GL_COMPRESSED_SLUMINANCE_ALPHA :
glquake.h
GL_COMPRESSED_SRGB :
glquake.h
GL_COMPRESSED_SRGB_ALPHA :
glquake.h
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT :
glquake.h
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT :
glquake.h
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT :
glquake.h
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT :
glquake.h
GL_COMPRESSED_TEXTURE_FORMATS :
glquake.h
GL_CONSTANT_ALPHA :
glquake.h
GL_CONSTANT_COLOR :
glquake.h
GL_CULL_FACE :
glquake.h
GL_CURRENT_QUERY :
glquake.h
GL_CURRENT_VERTEX_ATTRIB :
glquake.h
GL_DEBUG_CALLBACK_FUNCTION_ARB :
glquake.h
GL_DEBUG_CALLBACK_USER_PARAM_ARB :
glquake.h
GL_DEBUG_LOGGED_MESSAGES_ARB :
glquake.h
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB :
glquake.h
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB :
glquake.h
GL_DEBUG_SEVERITY_HIGH_ARB :
glquake.h
GL_DEBUG_SEVERITY_LOW_ARB :
glquake.h
GL_DEBUG_SEVERITY_MEDIUM_ARB :
glquake.h
GL_DEBUG_SOURCE_API_ARB :
glquake.h
GL_DEBUG_SOURCE_APPLICATION_ARB :
glquake.h
GL_DEBUG_SOURCE_OTHER_ARB :
glquake.h
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB :
glquake.h
GL_DEBUG_SOURCE_THIRD_PARTY_ARB :
glquake.h
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB :
glquake.h
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB :
glquake.h
GL_DEBUG_TYPE_ERROR_ARB :
glquake.h
GL_DEBUG_TYPE_OTHER_ARB :
glquake.h
GL_DEBUG_TYPE_PERFORMANCE_ARB :
glquake.h
GL_DEBUG_TYPE_PORTABILITY_ARB :
glquake.h
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB :
glquake.h
GL_DECR :
glquake.h
GL_DELETE_STATUS :
glquake.h
GL_DEPTH24_STENCIL8 :
glquake.h
GL_DEPTH_ATTACHMENT :
glquake.h
GL_DEPTH_BUFFER_BIT :
glquake.h
GL_DEPTH_COMPONENT :
glquake.h
GL_DEPTH_COMPONENT16 :
glquake.h
GL_DEPTH_COMPONENT24 :
glquake.h
GL_DEPTH_COMPONENT32 :
glquake.h
GL_DEPTH_STENCIL :
glquake.h
GL_DEPTH_STENCIL_ATTACHMENT :
glquake.h
GL_DEPTH_TEST :
glquake.h
GL_DITHER :
glquake.h
GL_DONT_CARE :
glquake.h
GL_DOUBLE :
glquake.h
GL_DRAW_BUFFER :
glquake.h
GL_DRAW_BUFFER0 :
glquake.h
GL_DRAW_BUFFER1 :
glquake.h
GL_DRAW_BUFFER10 :
glquake.h
GL_DRAW_BUFFER11 :
glquake.h
GL_DRAW_BUFFER12 :
glquake.h
GL_DRAW_BUFFER13 :
glquake.h
GL_DRAW_BUFFER14 :
glquake.h
GL_DRAW_BUFFER15 :
glquake.h
GL_DRAW_BUFFER2 :
glquake.h
GL_DRAW_BUFFER3 :
glquake.h
GL_DRAW_BUFFER4 :
glquake.h
GL_DRAW_BUFFER5 :
glquake.h
GL_DRAW_BUFFER6 :
glquake.h
GL_DRAW_BUFFER7 :
glquake.h
GL_DRAW_BUFFER8 :
glquake.h
GL_DRAW_BUFFER9 :
glquake.h
GL_DRAW_FRAMEBUFFER :
glquake.h
GL_DRAW_FRAMEBUFFER_BINDING :
glquake.h
GL_DST_ALPHA :
glquake.h
GL_DST_COLOR :
glquake.h
GL_DYNAMIC_COPY :
glquake.h
GL_DYNAMIC_DRAW :
glquake.h
GL_DYNAMIC_READ :
glquake.h
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :
glquake.h
GL_ELEMENT_ARRAY_BUFFER :
glquake.h
GL_ELEMENT_ARRAY_BUFFER_BINDING :
glquake.h
GL_EQUAL :
glquake.h
GL_EXTENSIONS :
glquake.h
GL_FALSE :
glquake.h
GL_FASTEST :
glquake.h
GL_FILL :
glquake.h
GL_FLOAT :
glquake.h
GL_FLOAT_MAT2 :
glquake.h
GL_FLOAT_MAT3 :
glquake.h
GL_FLOAT_MAT4 :
glquake.h
GL_FLOAT_VEC2 :
glquake.h
GL_FLOAT_VEC3 :
glquake.h
GL_FLOAT_VEC4 :
glquake.h
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :
glquake.h
GL_FRAGMENT_SHADER :
glquake.h
GL_FRAGMENT_SHADER_DERIVATIVE_HINT :
glquake.h
GL_FRAMEBUFFER :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :
glquake.h
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :
glquake.h
GL_FRAMEBUFFER_BINDING :
glquake.h
GL_FRAMEBUFFER_COMPLETE :
glquake.h
GL_FRAMEBUFFER_DEFAULT :
glquake.h
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :
glquake.h
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :
glquake.h
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :
glquake.h
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :
glquake.h
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :
glquake.h
GL_FRAMEBUFFER_UNDEFINED :
glquake.h
GL_FRAMEBUFFER_UNSUPPORTED :
glquake.h
GL_FRONT :
glquake.h
GL_FRONT_AND_BACK :
glquake.h
GL_FRONT_LEFT :
glquake.h
GL_FRONT_RIGHT :
glquake.h
GL_FUNC_ADD :
glquake.h
GL_FUNC_REVERSE_SUBTRACT :
glquake.h
GL_FUNC_SUBTRACT :
glquake.h
GL_GEQUAL :
glquake.h
GL_GREATER :
glquake.h
GL_HALF_FLOAT :
glquake.h
GL_INCR :
glquake.h
GL_INDEX :
glquake.h
GL_INDEX_ARRAY_BUFFER_BINDING :
glquake.h
GL_INFO_LOG_LENGTH :
glquake.h
GL_INT :
glquake.h
GL_INT_VEC2 :
glquake.h
GL_INT_VEC3 :
glquake.h
GL_INT_VEC4 :
glquake.h
GL_INTENSITY :
glquake.h
GL_INTENSITY16F :
glquake.h
GL_INTENSITY32F :
glquake.h
GL_INVALID_ENUM :
glquake.h
GL_INVALID_FRAMEBUFFER_OPERATION :
glquake.h
GL_INVALID_INDEX :
glquake.h
GL_INVALID_OPERATION :
glquake.h
GL_INVALID_VALUE :
glquake.h
GL_KEEP :
glquake.h
GL_LEFT :
glquake.h
GL_LEQUAL :
glquake.h
GL_LESS :
glquake.h
GL_LINE :
glquake.h
GL_LINEAR :
glquake.h
GL_LINEAR_MIPMAP_LINEAR :
glquake.h
GL_LINEAR_MIPMAP_NEAREST :
glquake.h
GL_LINK_STATUS :
glquake.h
GL_LUMINANCE :
glquake.h
GL_LUMINANCE16F :
glquake.h
GL_LUMINANCE32F :
glquake.h
GL_LUMINANCE_ALPHA16F :
glquake.h
GL_LUMINANCE_ALPHA32F :
glquake.h
GL_MAJOR_VERSION :
glquake.h
GL_MAX :
glquake.h
GL_MAX_3D_TEXTURE_SIZE :
glquake.h
GL_MAX_COLOR_ATTACHMENTS :
glquake.h
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :
glquake.h
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :
glquake.h
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :
glquake.h
GL_MAX_COMBINED_UNIFORM_BLOCKS :
glquake.h
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :
glquake.h
GL_MAX_CUBE_MAP_TEXTURE_SIZE :
glquake.h
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB :
glquake.h
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB :
glquake.h
GL_MAX_DRAW_BUFFERS :
glquake.h
GL_MAX_ELEMENTS_INDICES :
glquake.h
GL_MAX_ELEMENTS_VERTICES :
glquake.h
GL_MAX_FRAGMENT_UNIFORM_BLOCKS :
glquake.h
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :
glquake.h
GL_MAX_GEOMETRY_UNIFORM_BLOCKS :
glquake.h
GL_MAX_RENDERBUFFER_SIZE :
glquake.h
GL_MAX_SAMPLES :
glquake.h
GL_MAX_TEXTURE_COORDS :
glquake.h
GL_MAX_TEXTURE_IMAGE_UNITS :
glquake.h
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT :
glquake.h
GL_MAX_TEXTURE_SIZE :
glquake.h
GL_MAX_TEXTURE_UNITS :
glquake.h
GL_MAX_UNIFORM_BLOCK_SIZE :
glquake.h
GL_MAX_UNIFORM_BUFFER_BINDINGS :
glquake.h
GL_MAX_VARYING_FLOATS :
glquake.h
GL_MAX_VERTEX_ATTRIBS :
glquake.h
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :
glquake.h
GL_MAX_VERTEX_UNIFORM_BLOCKS :
glquake.h
GL_MAX_VERTEX_UNIFORM_COMPONENTS :
glquake.h
GL_MIN :
glquake.h
GL_MINOR_VERSION :
glquake.h
GL_MULTISAMPLE :
glquake.h
GL_MULTISAMPLE_BIT :
glquake.h
GL_NEAREST :
glquake.h
GL_NEAREST_MIPMAP_LINEAR :
glquake.h
GL_NEAREST_MIPMAP_NEAREST :
glquake.h
GL_NEVER :
glquake.h
GL_NICEST :
glquake.h
GL_NO_ERROR :
glquake.h
GL_NONE :
glquake.h
GL_NORMAL_ARRAY_BUFFER_BINDING :
glquake.h
GL_NORMAL_MAP :
glquake.h
GL_NOTEQUAL :
glquake.h
GL_NUM_COMPRESSED_TEXTURE_FORMATS :
glquake.h
GL_NUM_EXTENSIONS :
glquake.h
GL_ONE :
glquake.h
GL_ONE_MINUS_CONSTANT_ALPHA :
glquake.h
GL_ONE_MINUS_CONSTANT_COLOR :
glquake.h
GL_ONE_MINUS_DST_ALPHA :
glquake.h
GL_ONE_MINUS_DST_COLOR :
glquake.h
GL_ONE_MINUS_SRC_ALPHA :
glquake.h
GL_ONE_MINUS_SRC_COLOR :
glquake.h
GL_OUT_OF_MEMORY :
glquake.h
GL_PACK_ALIGNMENT :
glquake.h
GL_PACK_IMAGE_HEIGHT :
glquake.h
GL_PACK_SKIP_IMAGES :
glquake.h
GL_PIXEL_PACK_BUFFER :
glquake.h
GL_POLYGON_OFFSET_FACTOR :
glquake.h
GL_POLYGON_OFFSET_FILL :
glquake.h
GL_POLYGON_OFFSET_LINE :
glquake.h
GL_POLYGON_OFFSET_POINT :
glquake.h
GL_POLYGON_OFFSET_UNITS :
glquake.h
GL_PROGRAM_OBJECT :
glquake.h
GL_PROXY_TEXTURE_3D :
glquake.h
GL_PROXY_TEXTURE_CUBE_MAP :
glquake.h
GL_QUERY_BUFFER :
glquake.h
GL_QUERY_BUFFER_BARRIER_BIT :
glquake.h
GL_QUERY_BUFFER_BINDING :
glquake.h
GL_QUERY_COUNTER_BITS :
glquake.h
GL_QUERY_RESULT :
glquake.h
GL_QUERY_RESULT_AVAILABLE :
glquake.h
GL_QUERY_RESULT_NO_WAIT :
glquake.h
GL_READ_BUFFER :
glquake.h
GL_READ_FRAMEBUFFER :
glquake.h
GL_READ_FRAMEBUFFER_BINDING :
glquake.h
GL_READ_ONLY :
glquake.h
GL_READ_WRITE :
glquake.h
GL_REFLECTION_MAP :
glquake.h
GL_RENDERBUFFER :
glquake.h
GL_RENDERBUFFER_ALPHA_SIZE :
glquake.h
GL_RENDERBUFFER_BINDING :
glquake.h
GL_RENDERBUFFER_BLUE_SIZE :
glquake.h
GL_RENDERBUFFER_DEPTH_SIZE :
glquake.h
GL_RENDERBUFFER_GREEN_SIZE :
glquake.h
GL_RENDERBUFFER_HEIGHT :
glquake.h
GL_RENDERBUFFER_INTERNAL_FORMAT :
glquake.h
GL_RENDERBUFFER_RED_SIZE :
glquake.h
GL_RENDERBUFFER_SAMPLES :
glquake.h
GL_RENDERBUFFER_STENCIL_SIZE :
glquake.h
GL_RENDERBUFFER_WIDTH :
glquake.h
GL_RENDERER :
glquake.h
GL_REPEAT :
glquake.h
GL_REPLACE :
glquake.h
GL_RGB :
glquake.h
GL_RGB16F :
glquake.h
GL_RGB32F :
glquake.h
GL_RGBA :
glquake.h
GL_RGBA16F :
glquake.h
GL_RGBA32F :
glquake.h
GL_RIGHT :
glquake.h
GL_SAMPLE_ALPHA_TO_COVERAGE :
glquake.h
GL_SAMPLE_ALPHA_TO_ONE :
glquake.h
GL_SAMPLE_BUFFERS :
glquake.h
GL_SAMPLE_COVERAGE :
glquake.h
GL_SAMPLE_COVERAGE_INVERT :
glquake.h
GL_SAMPLE_COVERAGE_VALUE :
glquake.h
GL_SAMPLER_1D :
glquake.h
GL_SAMPLER_1D_SHADOW :
glquake.h
GL_SAMPLER_2D :
glquake.h
GL_SAMPLER_2D_RECT :
glquake.h
GL_SAMPLER_2D_RECT_SHADOW :
glquake.h
GL_SAMPLER_2D_SHADOW :
glquake.h
GL_SAMPLER_3D :
glquake.h
GL_SAMPLER_CUBE :
glquake.h
GL_SAMPLES :
glquake.h
GL_SAMPLES_PASSED :
glquake.h
GL_SCISSOR_BOX :
glquake.h
GL_SCISSOR_TEST :
glquake.h
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :
glquake.h
GL_SHADER_OBJECT :
glquake.h
GL_SHADER_SOURCE_LENGTH :
glquake.h
GL_SHADER_TYPE :
glquake.h
GL_SHADING_LANGUAGE_VERSION :
glquake.h
GL_SHORT :
glquake.h
GL_SLUMINANCE :
glquake.h
GL_SLUMINANCE8 :
glquake.h
GL_SLUMINANCE8_ALPHA8 :
glquake.h
GL_SLUMINANCE_ALPHA :
glquake.h
gl_solid_format :
render.h
GL_SRC_ALPHA :
glquake.h
GL_SRC_ALPHA_SATURATE :
glquake.h
GL_SRC_COLOR :
glquake.h
GL_SRGB :
glquake.h
GL_SRGB8 :
glquake.h
GL_SRGB8_ALPHA8 :
glquake.h
GL_SRGB_ALPHA :
glquake.h
GL_STACK_OVERFLOW :
glquake.h
GL_STACK_UNDERFLOW :
glquake.h
GL_STATIC_COPY :
glquake.h
GL_STATIC_DRAW :
glquake.h
GL_STATIC_READ :
glquake.h
GL_STENCIL_ATTACHMENT :
glquake.h
GL_STENCIL_BUFFER_BIT :
glquake.h
GL_STENCIL_INDEX1 :
glquake.h
GL_STENCIL_INDEX16 :
glquake.h
GL_STENCIL_INDEX4 :
glquake.h
GL_STENCIL_INDEX8 :
glquake.h
GL_STENCIL_TEST :
glquake.h
GL_STEREO :
glquake.h
GL_STREAM_COPY :
glquake.h
GL_STREAM_DRAW :
glquake.h
GL_STREAM_READ :
glquake.h
GL_TEXTURE0 :
glquake.h
GL_TEXTURE1 :
glquake.h
GL_TEXTURE10 :
glquake.h
GL_TEXTURE11 :
glquake.h
GL_TEXTURE12 :
glquake.h
GL_TEXTURE13 :
glquake.h
GL_TEXTURE14 :
glquake.h
GL_TEXTURE15 :
glquake.h
GL_TEXTURE16 :
glquake.h
GL_TEXTURE17 :
glquake.h
GL_TEXTURE18 :
glquake.h
GL_TEXTURE19 :
glquake.h
GL_TEXTURE2 :
glquake.h
GL_TEXTURE20 :
glquake.h
GL_TEXTURE21 :
glquake.h
GL_TEXTURE22 :
glquake.h
GL_TEXTURE23 :
glquake.h
GL_TEXTURE24 :
glquake.h
GL_TEXTURE25 :
glquake.h
GL_TEXTURE26 :
glquake.h
GL_TEXTURE27 :
glquake.h
GL_TEXTURE28 :
glquake.h
GL_TEXTURE29 :
glquake.h
GL_TEXTURE3 :
glquake.h
GL_TEXTURE30 :
glquake.h
GL_TEXTURE31 :
glquake.h
GL_TEXTURE4 :
glquake.h
GL_TEXTURE5 :
glquake.h
GL_TEXTURE6 :
glquake.h
GL_TEXTURE7 :
glquake.h
GL_TEXTURE8 :
glquake.h
GL_TEXTURE9 :
glquake.h
GL_TEXTURE_2D :
glquake.h
GL_TEXTURE_3D :
glquake.h
GL_TEXTURE_BINDING_3D :
glquake.h
GL_TEXTURE_BINDING_CUBE_MAP :
glquake.h
GL_TEXTURE_COMPARE_FUNC :
glquake.h
GL_TEXTURE_COMPARE_MODE :
glquake.h
GL_TEXTURE_COMPRESSED :
glquake.h
GL_TEXTURE_COMPRESSED_IMAGE_SIZE :
glquake.h
GL_TEXTURE_COMPRESSION_HINT :
glquake.h
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :
glquake.h
GL_TEXTURE_CUBE_MAP :
glquake.h
GL_TEXTURE_CUBE_MAP_NEGATIVE_X :
glquake.h
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :
glquake.h
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :
glquake.h
GL_TEXTURE_CUBE_MAP_POSITIVE_X :
glquake.h
GL_TEXTURE_CUBE_MAP_POSITIVE_Y :
glquake.h
GL_TEXTURE_CUBE_MAP_POSITIVE_Z :
glquake.h
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glquake.h
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glquake.h
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glquake.h
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glquake.h
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glquake.h
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glquake.h
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glquake.h
GL_TEXTURE_STENCIL_SIZE :
glquake.h
GL_TEXTURE_WRAP_R :
glquake.h
GL_TEXTURE_WRAP_S :
glquake.h
GL_TEXTURE_WRAP_T :
glquake.h
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glquake.h
GL_TRUE :
glquake.h
GL_UNIFORM_ARRAY_STRIDE :
glquake.h
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :
glquake.h
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :
glquake.h
GL_UNIFORM_BLOCK_BINDING :
glquake.h
GL_UNIFORM_BLOCK_DATA_SIZE :
glquake.h
GL_UNIFORM_BLOCK_INDEX :
glquake.h
GL_UNIFORM_BLOCK_NAME_LENGTH :
glquake.h
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :
glquake.h
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :
glquake.h
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :
glquake.h
GL_UNIFORM_BUFFER :
glquake.h
GL_UNIFORM_BUFFER_BINDING :
glquake.h
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :
glquake.h
GL_UNIFORM_BUFFER_SIZE :
glquake.h
GL_UNIFORM_BUFFER_START :
glquake.h
GL_UNIFORM_IS_ROW_MAJOR :
glquake.h
GL_UNIFORM_MATRIX_STRIDE :
glquake.h
GL_UNIFORM_NAME_LENGTH :
glquake.h
GL_UNIFORM_OFFSET :
glquake.h
GL_UNIFORM_SIZE :
glquake.h
GL_UNIFORM_TYPE :
glquake.h
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glquake.h
GL_UNPACK_IMAGE_HEIGHT :
glquake.h
GL_UNPACK_SKIP_IMAGES :
glquake.h
GL_UNSIGNED_BYTE :
glquake.h
GL_UNSIGNED_INT :
glquake.h
GL_UNSIGNED_INT_24_8 :
glquake.h
GL_UNSIGNED_NORMALIZED :
glquake.h
GL_UNSIGNED_SHORT :
glquake.h
GL_VALIDATE_STATUS :
glquake.h
GL_VENDOR :
glquake.h
GL_VERSION :
glquake.h
GL_VERTEX_ARRAY_BUFFER_BINDING :
glquake.h
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glquake.h
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glquake.h
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glquake.h
GL_VERTEX_ATTRIB_ARRAY_POINTER :
glquake.h
GL_VERTEX_ATTRIB_ARRAY_SIZE :
glquake.h
GL_VERTEX_ATTRIB_ARRAY_STRIDE :
glquake.h
GL_VERTEX_ATTRIB_ARRAY_TYPE :
glquake.h
GL_VERTEX_PROGRAM_POINT_SIZE :
glquake.h
GL_VERTEX_PROGRAM_TWO_SIDE :
glquake.h
GL_VERTEX_SHADER :
glquake.h
GL_VIEWPORT :
glquake.h
GL_WEIGHT_ARRAY_BUFFER_BINDING :
glquake.h
GL_WRITE_ONLY :
glquake.h
GL_ZERO :
glquake.h
GLAPIENTRY :
glquake.h
GLTEXF_DYNAMIC :
gl_textures.c
GLTEXF_IMPORTANTBITS :
gl_textures.c
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