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Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <stddef.h>
Go to the source code of this file.
Typedefs | |
typedef unsigned int | GLbitfield |
typedef unsigned char | GLboolean |
typedef signed char | GLbyte |
typedef char | GLchar |
typedef double | GLclampd |
typedef float | GLclampf |
typedef void(GLAPIENTRY * | GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) |
typedef double | GLdouble |
typedef unsigned int | GLenum |
typedef float | GLfloat |
typedef int | GLint |
typedef ptrdiff_t | GLintptr |
typedef short | GLshort |
typedef int | GLsizei |
typedef ptrdiff_t | GLsizeiptr |
typedef unsigned char | GLubyte |
typedef unsigned int | GLuint |
typedef unsigned short | GLushort |
typedef void | GLvoid |
Functions | |
GLboolean (GLAPIENTRY *qglIsBuffer)(GLuint buffer) | |
GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target) | |
GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj | |
GLuint (GLAPIENTRY *qglCreateProgram)(void) | |
GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target | |
const GLubyte *GLAPIENTRY * | qglGetString (GLenum name) |
GLvoid *GLAPIENTRY * | qglMapBuffer (GLenum target, GLenum access) |
void (GLAPIENTRY *qglActiveTexture)(GLenum texture) | |
#define CHECKGLERROR |
Definition at line 1059 of file glquake.h.
Referenced by CL_UpdateScreen(), GL_ActiveTexture(), GL_AlphaToCoverage(), GL_Backend_CompileProgram(), GL_Backend_CompileShader(), GL_Backend_FreeProgram(), GL_Backend_ResetState(), gl_backend_start(), GL_BindEBO(), GL_BindUBO(), GL_BindVBO(), GL_BlendEquationSubtract(), GL_BlendFunc(), GL_Clear(), GL_Color(), GL_ColorMask(), GL_CullFace(), GL_DepthFunc(), GL_DepthMask(), GL_DepthRange(), GL_DepthTest(), GL_Finish(), GL_PolygonOffset(), GL_ReadPixelsBGRA(), GL_Scissor(), GL_ScissorTest(), GL_SetMirrorState(), GL_Setup(), GL_SetupTextureParameters(), GL_TextureMode_f(), R_BeginCoronaQuery(), R_Bloom_MakeTexture(), R_DrawCorona(), R_DrawDebugModel(), R_DrawLoc_Callback(), R_DrawModelTextureSurfaceList(), R_DrawPortal_Callback(), R_EntityMatrix(), R_FreeTexture(), R_GLSL_CompilePermutation(), R_LoadTextureDDSFile(), R_LoadTextureRenderBuffer(), R_Mesh_ColorPointer(), R_Mesh_CopyToTexture(), R_Mesh_CreateFramebufferObject(), R_Mesh_DestroyFramebufferObject(), R_Mesh_DestroyMeshBuffer(), R_Mesh_Draw(), R_Mesh_SetRenderTargets(), R_Mesh_TexBind(), R_Mesh_TexCoordPointer(), R_Mesh_UpdateMeshBuffer(), R_Mesh_VertexPointer(), R_Mod_DrawLight(), R_ProcessModelTextureSurfaceList(), R_RenderView(), R_ResetViewRendering2D_Common(), R_ResetViewRendering3D(), R_SaveTextureDDSFile(), R_SetStencil(), R_SetupShader_SetPermutationGLSL(), R_SetupShader_Surface(), R_SetupTexture(), R_SetViewport(), R_Shadow_DrawCoronas(), R_Shadow_DrawModelShadowMaps(), R_Shadow_DrawWorldShadow_ShadowMap(), R_Shadow_RenderMode_Begin(), R_Shadow_RenderMode_Reset(), r_shadow_shutdown(), R_Textures_Frame(), r_textures_start(), R_TimeReport(), R_UploadFullTexture(), R_UploadPartialTexture(), and VID_Finish().
#define GL_ACTIVE_UNIFORMS 0x8B86 |
Definition at line 454 of file glquake.h.
Referenced by R_GLSL_CompilePermutation().
#define GL_ALWAYS 0x0207 |
Definition at line 166 of file glquake.h.
Referenced by R_BeginCoronaQuery().
#define GL_ARRAY_BUFFER 0x8892 |
Definition at line 286 of file glquake.h.
Referenced by GL_Backend_ResetState(), GL_BindVBO(), and R_Mesh_UpdateMeshBuffer().
#define GL_BACK 0x0405 |
Definition at line 133 of file glquake.h.
Referenced by CL_UpdateScreen(), GL_CullFace(), GL_SetMirrorState(), R_Water_ProcessPlanes(), and SCR_DrawScreen().
#define GL_BACK_LEFT 0x0402 |
Definition at line 130 of file glquake.h.
Referenced by CL_UpdateScreen().
#define GL_BACK_RIGHT 0x0403 |
Definition at line 131 of file glquake.h.
Referenced by CL_UpdateScreen().
#define GL_BGRA 0x80E1 |
Definition at line 547 of file glquake.h.
Referenced by GL_ReadPixelsBGRA(), GL_Setup(), and R_SaveTextureDDSFile().
#define GL_BLEND 0x0BE2 |
Definition at line 71 of file glquake.h.
Referenced by GL_Backend_ResetState(), and GL_BlendFunc().
#define GL_CLAMP_TO_EDGE 0x812F |
Definition at line 276 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
Definition at line 1005 of file glquake.h.
Referenced by R_Mesh_CreateFramebufferObject().
#define GL_COLOR_ATTACHMENT1 0x8CE1 |
Definition at line 1006 of file glquake.h.
Referenced by R_Mesh_CreateFramebufferObject().
#define GL_COLOR_ATTACHMENT2 0x8CE2 |
Definition at line 1007 of file glquake.h.
Referenced by R_Mesh_CreateFramebufferObject().
#define GL_COLOR_ATTACHMENT3 0x8CE3 |
Definition at line 1008 of file glquake.h.
Referenced by R_Mesh_CreateFramebufferObject().
#define GL_COLOR_BUFFER_BIT 0x00004000 |
Definition at line 171 of file glquake.h.
Referenced by GL_Clear(), R_Bloom_MakeTexture(), R_ClearScreen(), R_Shadow_ClearShadowMapTexture(), R_Shadow_DrawPrepass(), and VID_InitModeGL().
#define GL_COMPARE_R_TO_TEXTURE 0x884E |
Definition at line 210 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_COMPILE_STATUS 0x8B81 |
Definition at line 449 of file glquake.h.
Referenced by GL_Backend_CompileShader().
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
Definition at line 530 of file glquake.h.
Referenced by R_SaveTextureDDSFile().
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
Definition at line 531 of file glquake.h.
Referenced by R_SaveTextureDDSFile().
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
Definition at line 532 of file glquake.h.
Referenced by R_SaveTextureDDSFile().
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
Definition at line 533 of file glquake.h.
Referenced by R_SaveTextureDDSFile().
#define GL_CULL_FACE 0x0B44 |
Definition at line 70 of file glquake.h.
Referenced by GL_Backend_ResetState(), and GL_CullFace().
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 |
Definition at line 568 of file glquake.h.
Referenced by GL_Backend_ResetState().
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 |
Definition at line 587 of file glquake.h.
Referenced by GL_Backend_ResetState(), and GL_DebugOutputCallback().
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 |
Definition at line 589 of file glquake.h.
Referenced by GL_Backend_ResetState(), and GL_DebugOutputCallback().
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 |
Definition at line 588 of file glquake.h.
Referenced by GL_Backend_ResetState(), and GL_DebugOutputCallback().
#define GL_DEBUG_SOURCE_API_ARB 0x8246 |
Definition at line 572 of file glquake.h.
Referenced by GL_DebugOutputCallback().
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A |
Definition at line 576 of file glquake.h.
Referenced by GL_DebugOutputCallback().
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B |
Definition at line 577 of file glquake.h.
Referenced by GL_DebugOutputCallback().
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 |
Definition at line 574 of file glquake.h.
Referenced by GL_DebugOutputCallback().
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 |
Definition at line 575 of file glquake.h.
Referenced by GL_DebugOutputCallback().
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 |
Definition at line 573 of file glquake.h.
Referenced by GL_DebugOutputCallback().
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D |
Definition at line 579 of file glquake.h.
Referenced by GL_DebugOutputCallback().
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C |
Definition at line 578 of file glquake.h.
Referenced by GL_DebugOutputCallback().
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 |
Definition at line 583 of file glquake.h.
Referenced by GL_DebugOutputCallback().
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 |
Definition at line 582 of file glquake.h.
Referenced by GL_DebugOutputCallback().
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F |
Definition at line 581 of file glquake.h.
Referenced by GL_DebugOutputCallback().
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E |
Definition at line 580 of file glquake.h.
Referenced by GL_DebugOutputCallback().
#define GL_DEPTH_ATTACHMENT 0x8D00 |
Definition at line 354 of file glquake.h.
Referenced by R_Mesh_CreateFramebufferObject().
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
Definition at line 169 of file glquake.h.
Referenced by GL_Clear(), R_ClearScreen(), R_RenderView(), R_Shadow_ClearShadowMapTexture(), and R_Shadow_DrawPrepass().
#define GL_DEPTH_COMPONENT 0x1902 |
Definition at line 192 of file glquake.h.
Referenced by R_Shadow_DrawModelShadowMaps().
#define GL_DEPTH_TEST 0x0B71 |
Definition at line 69 of file glquake.h.
Referenced by GL_Backend_ResetState(), and GL_DepthTest().
#define GL_DONT_CARE 0x1100 |
Definition at line 66 of file glquake.h.
Referenced by GL_Backend_ResetState().
#define GL_DRAW_BUFFER 0x0C01 |
Definition at line 194 of file glquake.h.
Referenced by R_Shadow_RenderMode_Begin().
#define GL_DST_ALPHA 0x0304 |
Definition at line 81 of file glquake.h.
Referenced by Mod_LoadQ3Shaders(), and R_BlendFuncFlags().
#define GL_DST_COLOR 0x0306 |
Definition at line 77 of file glquake.h.
Referenced by Mod_LoadQ3Shaders(), Mod_Mesh_GetTexture(), and R_BlendFuncFlags().
#define GL_DYNAMIC_COPY 0x88EA |
Definition at line 308 of file glquake.h.
Referenced by R_DrawCorona().
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
Definition at line 287 of file glquake.h.
Referenced by GL_Backend_ResetState(), GL_BindEBO(), and R_Mesh_UpdateMeshBuffer().
#define GL_EQUAL 0x0202 |
Definition at line 161 of file glquake.h.
Referenced by R_Shadow_RenderMode_Lighting(), and R_Shadow_RenderMode_VisibleLighting().
#define GL_EXTENSIONS 0x1F03 |
Definition at line 141 of file glquake.h.
Referenced by GL_Setup().
#define GL_FALSE 0x0 |
Definition at line 115 of file glquake.h.
Referenced by GL_Backend_ResetState().
#define GL_FASTEST 0x1101 |
Definition at line 67 of file glquake.h.
Referenced by R_UploadFullTexture().
#define GL_FILL 0x1B02 |
Definition at line 108 of file glquake.h.
Referenced by R_DrawDebugModel().
#define GL_FLOAT 0x1406 |
Definition at line 124 of file glquake.h.
Referenced by R_Mesh_PrepareVertices_Generic_Arrays(), R_Mesh_PrepareVertices_Mesh_Arrays(), R_Mesh_PrepareVertices_Vertex3f(), and RSurf_UploadBuffersForBatch().
#define GL_FRAGMENT_SHADER 0x8B30 |
Definition at line 510 of file glquake.h.
Referenced by GL_Backend_CompileProgram().
#define GL_FRAMEBUFFER 0x8D40 |
Definition at line 319 of file glquake.h.
Referenced by GL_Backend_ResetState(), R_Mesh_CreateFramebufferObject(), and R_Mesh_SetRenderTargets().
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
Definition at line 366 of file glquake.h.
Referenced by gl_backend_start().
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
Definition at line 358 of file glquake.h.
Referenced by R_Mesh_CreateFramebufferObject().
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
#define GL_FRONT 0x0404 |
Definition at line 132 of file glquake.h.
Referenced by GL_Backend_ResetState(), GL_CullFace(), GL_SetMirrorState(), R_Water_ProcessPlanes(), and SCR_DrawScreen().
#define GL_FRONT_AND_BACK 0x0408 |
Definition at line 136 of file glquake.h.
Referenced by R_DrawDebugModel().
#define GL_FUNC_ADD 0x8006 |
Definition at line 278 of file glquake.h.
Referenced by GL_BlendEquationSubtract().
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
Definition at line 284 of file glquake.h.
Referenced by GL_BlendEquationSubtract().
#define GL_GREATER 0x0204 |
Definition at line 163 of file glquake.h.
Referenced by R_Shadow_RenderMode_DrawDeferredLight().
#define GL_LEQUAL 0x0203 |
Definition at line 162 of file glquake.h.
Referenced by GL_Backend_ResetState(), GL_SetupTextureParameters(), R_BeginCoronaQuery(), R_ResetViewRendering2D_Common(), R_ResetViewRendering3D(), and R_Shadow_RenderMode_Reset().
#define GL_LINE 0x1B01 |
Definition at line 107 of file glquake.h.
Referenced by R_DrawDebugModel().
#define GL_LINEAR 0x2601 |
Definition at line 101 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
Definition at line 105 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
Definition at line 104 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_LINK_STATUS 0x8B82 |
Definition at line 450 of file glquake.h.
Referenced by GL_Backend_CompileProgram().
#define GL_MAJOR_VERSION 0x821B |
Definition at line 1038 of file glquake.h.
Referenced by GL_Setup().
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
Definition at line 257 of file glquake.h.
Referenced by GL_Setup().
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
Definition at line 271 of file glquake.h.
Referenced by GL_Setup().
#define GL_MAX_DRAW_BUFFERS 0x8824 |
Definition at line 377 of file glquake.h.
Referenced by GL_Setup().
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
Definition at line 200 of file glquake.h.
Referenced by GL_Setup().
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
Definition at line 157 of file glquake.h.
Referenced by GL_Setup().
#define GL_MINOR_VERSION 0x821C |
Definition at line 1039 of file glquake.h.
Referenced by GL_Setup().
#define GL_MULTISAMPLE 0x809D |
Definition at line 549 of file glquake.h.
Referenced by GL_Setup().
#define GL_NEAREST 0x2600 |
Definition at line 100 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
Definition at line 103 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
Definition at line 102 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_NICEST 0x1102 |
Definition at line 68 of file glquake.h.
Referenced by R_UploadFullTexture().
#define GL_NONE 0 |
Definition at line 127 of file glquake.h.
Referenced by GL_CullFace(), GL_SetupTextureParameters(), R_Bloom_MakeTexture(), R_DrawDebugModel(), R_DrawEntityBBoxes_Callback(), R_DrawLoc_Callback(), R_DrawModelDecals_Entity(), R_DrawNoModel_TransparentCallback(), R_DrawParticle_TransparentCallback(), R_DrawPortal_Callback(), R_Mesh_CreateFramebufferObject(), R_Mod_DrawShadowMap(), R_ResetViewRendering2D_Common(), R_Shadow_DrawCoronas(), R_Shadow_DrawWorldShadow_ShadowMap(), and RSurf_SetupDepthAndCulling().
#define GL_NUM_EXTENSIONS 0x821D |
Definition at line 1040 of file glquake.h.
Referenced by GL_Setup().
#define GL_ONE 0x1 |
Definition at line 74 of file glquake.h.
Referenced by GL_Backend_ResetState(), GL_BlendFunc(), Mod_CreateShaderPass(), Mod_LoadQ3Shaders(), Mod_LoadTextureFromQ3Shader(), Mod_Mesh_GetTexture(), R_BlendFuncFlags(), R_BlendView(), R_Bloom_MakeTexture(), R_DrawDebugModel(), R_DrawExplosion_TransparentCallback(), R_DrawNoModel_TransparentCallback(), R_DrawParticle_TransparentCallback(), R_DrawSurface_TransparentCallback(), R_DrawTextureSurfaceList_ShowSurfaces(), R_DrawTextureSurfaceList_Sky(), R_GetCurrentTexture(), R_Mod_DrawDepth(), R_ResetViewRendering2D_Common(), R_ResetViewRendering3D(), R_SetupShader_Surface(), R_Shadow_DrawCoronas(), R_Shadow_DrawPrepass(), R_Shadow_RenderMode_Begin(), R_Shadow_RenderMode_DrawDeferredLight(), R_Shadow_RenderMode_Lighting(), R_Shadow_RenderMode_Reset(), R_Shadow_RenderMode_VisibleLighting(), and SCR_DrawLoadingStack().
#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
Definition at line 82 of file glquake.h.
Referenced by Mod_LoadQ3Shaders(), and R_BlendFuncFlags().
#define GL_ONE_MINUS_DST_COLOR 0x0307 |
Definition at line 78 of file glquake.h.
Referenced by Mod_LoadQ3Shaders(), Mod_Mesh_GetTexture(), and R_BlendFuncFlags().
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
Definition at line 80 of file glquake.h.
Referenced by Mod_LoadQ3Shaders(), Mod_LoadTextureFromQ3Shader(), R_BlendFuncFlags(), R_DrawBBoxMesh(), R_DrawDebugModel(), R_DrawLoc_Callback(), R_DrawNoModel_TransparentCallback(), R_DrawParticle_TransparentCallback(), R_DrawPortal_Callback(), R_GetCurrentTexture(), R_MotionBlurView(), R_SetupShader_Surface(), and SCR_DrawLoadingScreen().
#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
Definition at line 76 of file glquake.h.
Referenced by Mod_LoadQ3Shaders(), R_BlendFuncFlags(), R_DrawModelDecals_Entity(), and R_DrawParticle_TransparentCallback().
#define GL_PACK_ALIGNMENT 0x0D05 |
Definition at line 95 of file glquake.h.
Referenced by r_textures_start().
#define GL_POLYGON_OFFSET_FILL 0x8037 |
Definition at line 183 of file glquake.h.
Referenced by R_ResetViewRendering2D_Common(), and R_ResetViewRendering3D().
#define GL_QUERY_BUFFER 0x9192 |
Definition at line 541 of file glquake.h.
Referenced by R_DrawCorona().
#define GL_QUERY_RESULT 0x8866 |
Definition at line 538 of file glquake.h.
Referenced by R_DrawCorona().
#define GL_READ_BUFFER 0x0C02 |
Definition at line 195 of file glquake.h.
Referenced by R_Shadow_RenderMode_Begin().
#define GL_RENDERBUFFER 0x8D41 |
Definition at line 322 of file glquake.h.
Referenced by R_LoadTextureRenderBuffer(), and R_Mesh_CreateFramebufferObject().
#define GL_RENDERER 0x1F01 |
Definition at line 139 of file glquake.h.
Referenced by GL_Setup().
#define GL_REPEAT 0x2901 |
Definition at line 110 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_RGBA 0x1908 |
Definition at line 155 of file glquake.h.
Referenced by GL_ReadPixelsBGRA().
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
Definition at line 550 of file glquake.h.
Referenced by GL_AlphaToCoverage().
#define GL_SAMPLES 0x80A9 |
Definition at line 554 of file glquake.h.
Referenced by GL_Setup().
#define GL_SAMPLES_PASSED 0x8914 |
Definition at line 535 of file glquake.h.
Referenced by R_BeginCoronaQuery().
#define GL_SCISSOR_TEST 0x0C11 |
Definition at line 273 of file glquake.h.
Referenced by GL_ScissorTest().
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
Definition at line 516 of file glquake.h.
Referenced by GL_Setup().
#define GL_SRC_ALPHA 0x0302 |
Definition at line 79 of file glquake.h.
Referenced by Mod_LoadQ3Shaders(), Mod_LoadTextureFromQ3Shader(), R_BlendFuncFlags(), R_DrawBBoxMesh(), R_DrawDebugModel(), R_DrawExplosion_TransparentCallback(), R_DrawLoc_Callback(), R_DrawNoModel_TransparentCallback(), R_DrawPortal_Callback(), R_GetCurrentTexture(), R_MotionBlurView(), R_SetupShader_Surface(), R_Shadow_RenderMode_DrawDeferredLight(), R_Shadow_RenderMode_Lighting(), SCR_DrawLoadingScreen(), and SCR_DrawLoadingStack().
#define GL_SRC_COLOR 0x0300 |
Definition at line 75 of file glquake.h.
Referenced by Mod_LoadQ3Shaders(), Mod_Mesh_GetTexture(), R_BlendFuncFlags(), and R_Bloom_MakeTexture().
#define GL_STATIC_DRAW 0x88E4 |
Definition at line 303 of file glquake.h.
Referenced by R_Mesh_UpdateMeshBuffer().
#define GL_STENCIL_ATTACHMENT 0x8D20 |
Definition at line 355 of file glquake.h.
Referenced by R_Mesh_CreateFramebufferObject().
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
Definition at line 170 of file glquake.h.
Referenced by GL_Clear(), R_ClearScreen(), and R_Shadow_ClearStencil().
#define GL_STENCIL_TEST 0x0B90 |
Definition at line 173 of file glquake.h.
Referenced by R_SetStencil().
#define GL_STEREO 0x0C33 |
Definition at line 65 of file glquake.h.
Referenced by VID_Mode().
#define GL_STREAM_DRAW 0x88E0 |
Definition at line 300 of file glquake.h.
Referenced by R_Mesh_UpdateMeshBuffer().
#define GL_TEXTURE0 0x84C0 |
Definition at line 214 of file glquake.h.
Referenced by GL_ActiveTexture().
#define GL_TEXTURE_2D 0x0DE1 |
Definition at line 89 of file glquake.h.
Referenced by R_LoadTextureDDSFile(), R_LoadTextureRenderBuffer(), R_Mesh_CopyToTexture(), R_Mesh_TexBind(), R_Mesh_TexBound(), R_UploadFullTexture(), and R_UploadPartialTexture().
#define GL_TEXTURE_3D 0x806F |
Definition at line 1035 of file glquake.h.
Referenced by R_Mesh_TexBind(), R_Mesh_TexBound(), and R_UploadFullTexture().
#define GL_TEXTURE_COMPARE_FUNC 0x884D |
Definition at line 209 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_TEXTURE_COMPARE_MODE 0x884C |
Definition at line 208 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
Definition at line 524 of file glquake.h.
Referenced by R_UploadFullTexture().
#define GL_TEXTURE_CUBE_MAP 0x8513 |
Definition at line 262 of file glquake.h.
Referenced by R_Mesh_TexBind(), and R_Mesh_TexBound().
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
Definition at line 97 of file glquake.h.
Referenced by R_SaveTextureDDSFile().
#define GL_TEXTURE_MAG_FILTER 0x2800 |
Definition at line 93 of file glquake.h.
Referenced by GL_SetupTextureParameters(), and GL_TextureMode_f().
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
Definition at line 199 of file glquake.h.
Referenced by GL_SetupTextureParameters(), and R_Textures_Frame().
#define GL_TEXTURE_MAX_LEVEL 0x813D |
Definition at line 98 of file glquake.h.
Referenced by R_LoadTextureDDSFile().
#define GL_TEXTURE_MIN_FILTER 0x2801 |
Definition at line 94 of file glquake.h.
Referenced by GL_SetupTextureParameters(), and GL_TextureMode_f().
#define GL_TEXTURE_WRAP_R 0x8072 |
Definition at line 92 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_TEXTURE_WRAP_S 0x2802 |
Definition at line 90 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_TEXTURE_WRAP_T 0x2803 |
Definition at line 91 of file glquake.h.
Referenced by GL_SetupTextureParameters().
#define GL_TRIANGLES 0x0004 |
Definition at line 113 of file glquake.h.
Referenced by R_Mesh_Draw().
#define GL_TRUE 0x1 |
Definition at line 116 of file glquake.h.
Referenced by GL_Backend_ResetState().
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
#define GL_UNIFORM_BUFFER 0x8A11 |
Definition at line 413 of file glquake.h.
Referenced by GL_BindUBO(), R_DrawCorona(), R_Mesh_UpdateMeshBuffer(), R_SetupShader_DepthOrShadow(), and R_SetupShader_Surface().
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
Definition at line 426 of file glquake.h.
Referenced by gl_main_start().
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
Definition at line 96 of file glquake.h.
Referenced by r_textures_start().
#define GL_UNSIGNED_BYTE 0x1401 |
Definition at line 119 of file glquake.h.
Referenced by GL_ReadPixelsBGRA(), R_Mesh_PrepareVertices_Generic_Arrays(), R_Mesh_PrepareVertices_Mesh_Arrays(), R_Mesh_PrepareVertices_Vertex3f(), R_SaveTextureDDSFile(), and RSurf_UploadBuffersForBatch().
#define GL_UNSIGNED_INT 0x1405 |
Definition at line 123 of file glquake.h.
Referenced by R_Mesh_Draw(), and R_Shadow_DrawModelShadowMaps().
#define GL_UNSIGNED_SHORT 0x1403 |
Definition at line 121 of file glquake.h.
Referenced by R_Mesh_Draw().
#define GL_VENDOR 0x1F00 |
Definition at line 138 of file glquake.h.
Referenced by GL_Setup(), and VID_InitModeGL().
#define GL_VERSION 0x1F02 |
Definition at line 140 of file glquake.h.
Referenced by GL_Setup().
#define GL_VERTEX_SHADER 0x8B31 |
Definition at line 483 of file glquake.h.
Referenced by GL_Backend_CompileProgram().
#define GL_ZERO 0x0 |
Definition at line 73 of file glquake.h.
Referenced by GL_Backend_ResetState(), GL_BlendFunc(), Mod_CreateShaderPass(), Mod_LoadQ3Shaders(), Mod_LoadTextureFromQ3Shader(), Mod_Mesh_GetTexture(), R_BlendFuncFlags(), R_BlendView(), R_Bloom_MakeTexture(), R_DrawDebugModel(), R_DrawModelDecals_Entity(), R_DrawNoModel_TransparentCallback(), R_DrawParticle_TransparentCallback(), R_DrawSurface_TransparentCallback(), R_DrawTextureSurfaceList_ShowSurfaces(), R_DrawTextureSurfaceList_Sky(), R_GetCurrentTexture(), R_Mod_DrawDepth(), R_ResetViewRendering2D_Common(), R_ResetViewRendering3D(), R_SetupShader_Surface(), R_Shadow_DrawCoronas(), R_Shadow_DrawPrepass(), R_Shadow_RenderMode_Begin(), and R_Shadow_RenderMode_Reset().
typedef unsigned int GLbitfield |
typedef ptrdiff_t GLsizeiptr |
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Referenced by VID_InitModeGL().
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GLenum attachment |
Definition at line 612 of file glquake.h.
Referenced by Font_Attach().
Definition at line 642 of file glquake.h.
Referenced by CL_AllocLightFlash(), DrawQ_Fill(), DrawQ_Pic(), DrawQ_RotPic(), and particletextureblotch().
Definition at line 647 of file glquake.h.
Referenced by CL_Beams_SetupBuiltinTexture(), R_Shadow_CullFrustumSides(), and R_Viewport_InitRectSideView().
Definition at line 657 of file glquake.h.
Referenced by AssertBufsize(), base64_encode(), CDAudio_Play(), CheckPendingDownloads(), CL_CutDemo(), CL_DisconnectEx(), CL_KeepaliveMessage(), CL_PasteDemo(), CL_PQRcon_f(), CL_Rcon_f(), CL_SendMove(), CL_Stop_f(), CL_VM_Init(), Cmd_CompleteAliasBuildList(), Cmd_CompleteBuildList(), COM_InsertFlags(), Con_PrintToHistory(), ConBuffer_AddLine(), ConBuffer_BytesLeft(), ConBuffer_Clear(), ConBuffer_DeleteLastLine(), ConBuffer_DeleteLine(), ConBuffer_FindPrevLine(), ConBuffer_FixTimes(), ConBuffer_GetLine(), ConBuffer_Init(), ConBuffer_Shutdown(), Crypto_AddPrivateKey(), Crypto_ClearHostKey(), Crypto_HostKeys_f(), Crypto_KeyGen_f(), Crypto_KeyGen_Finished(), Crypto_LoadFile(), Crypto_LoadKeys(), Crypto_ParsePack(), Crypto_ParsePack(), Crypto_ReadPublicKey(), Crypto_RetrieveHostKey(), Crypto_StoreHostKey(), Crypto_UnParsePack(), Crypto_UnParsePack(), Curl_Begin(), Curl_Begin_ToMemory(), Curl_Begin_ToMemory_POST(), Curl_FindPackURL(), Cvar_CompleteBuildList(), EntityFrame4_WriteFrame(), EntityFrame5_WriteFrame(), EntityFrameQuake_WriteFrame(), file2lumps(), fontfilecache_Free(), fontfilecache_FreeAll(), fontfilecache_LoadFile(), FS_CheckGameDir(), FS_Init_SelfPack(), FS_LoadAndCloseQFile(), FS_SysCheckGameDir(), FS_SysFileType(), GetMapList(), GrowBuf(), Host_InitSession(), Image_Compress(), Image_FixTransparentPixels_f(), JPEG_MemDest(), JPEG_SaveImage_to_Buffer(), Key_AddChar(), Key_History_Init(), LibAvW_FS_Read(), listdirectory(), loadimagepixelsbgra(), lumps2file(), M_ScanSaves(), main(), MakeDownloadPacket(), mdfour_tail(), Memory_Init_Commands(), Mod_FrameGroupify(), Mod_FrameGroupify_ParseGroups(), Mod_LoadModel(), MSG_InitReadBuffer(), MSG_WriteByte(), MSG_WriteChar(), MSG_WriteLong(), MSG_WriteShort(), NetConn_ClientParsePacket(), NetConn_ConnectionEstablished(), Nicks_CompleteBuildList(), OGG_GetSamplesFloat(), PRVM_AllocationOrigin(), PRVM_PO_Load(), PRVM_Prog_Load(), PRVM_ShortStackTrace(), PRVM_Watchpoint(), PRVM_WhereAmI(), QW_MSG_WriteDeltaUsercmd(), R_InitParticleTexture(), R_Shadow_SaveWorldLights(), RCon_Authenticate(), ReadAll(), SV_DropClient(), SV_Ent_Create_f(), SV_SendServerinfo(), SV_StopDemoRecording(), SV_TimingReport(), SV_WriteNetnameIntoDemo(), Sys_FindInPATH(), Sys_TimeString(), SZ_Clear(), SZ_GetSpace(), SZ_HexDumpToConsole(), SZ_Write(), va(), VM_CL_ReadPicture(), VM_sprintf(), VM_SV_WritePicture(), WriteAll(), and XMP_GetSamplesFloat().
Definition at line 630 of file glquake.h.
Referenced by BuffBigFloat(), BuffBigLong(), BuffBigShort(), BuffLittleFloat(), BuffLittleLong(), BuffLittleShort(), CL_Locs_FindLocationName(), Cmd_ExecuteAlias(), Com_BlockChecksum(), Com_BlockFullChecksum(), Crypto_KeyGen_Finished(), curl_quiet_callback(), dpsnprintf(), dpvsnprintf(), FS_Read(), FS_Seek(), gl_backend_devicelost(), GL_Mesh_ListVBOs(), Image_WriteTGABGR_preflipped(), Image_WriteTGABGRA(), InfoString_GetValue(), InfoString_Print(), InfoString_SetValue(), JPEG_MemSrc(), Mod_2PSB_Load(), Mod_BSP2_Load(), Mod_DARKPLACESMODEL_Load(), Mod_HLBSP_Load(), Mod_IBSP_Load(), Mod_IDP0_Load(), Mod_IDP2_Load(), Mod_IDP3_Load(), Mod_IDS2_Load(), Mod_IDSP_Load(), Mod_INTERQUAKEMODEL_Load(), Mod_OBJ_Load(), Mod_PSKMODEL_Load(), Mod_Q1BSP_Load(), Mod_Q2BSP_Load(), Mod_Q3BSP_Load(), Mod_VBSP_Load(), Mod_ZYMOTICMODEL_Load(), NetConn_BuildChallengeString(), Nicks_AddLastColor(), PK3_GetEndOfCentralDir(), PK3_GetTrueFileOffset(), Protocol_Names(), R_Mesh_CreateMeshBuffer(), R_Mesh_DestroyMeshBuffer(), R_Mesh_UpdateMeshBuffer(), Snd_CreateRingBuffer(), StoreBigLong(), StoreBigShort(), StoreLittleLong(), StoreLittleShort(), and SV_SpawnServer().
GLuint * buffers |
Definition at line 658 of file glquake.h.
Referenced by Image_WriteTGABGR_preflipped().
const GLenum* bufs |
Definition at line 673 of file glquake.h.
Referenced by WAV_GetSamplesFloat().
GLsizei count |
Definition at line 656 of file glquake.h.
Referenced by _Thread_CreateBarrier(), CDAudio_StartPlaylist(), CL_ParseParticleEffect(), CL_ParsePointParticles(), CL_ParseServerMessage(), CL_ParseTempEntity(), CL_ParticleCube(), CL_ParticleEffect_Fallback(), CL_ParticleRain(), Cmd_Apropos_f(), Cmd_CompleteNicksPrint(), Cmd_List_f(), Con_DrawConsole(), Cvar_List_f(), Font_LoadFont(), FS_OpenReadFile(), FS_Read(), FS_Seek(), FS_WriteFileInBlocks(), Key_FindKeysForCommand(), Key_History_Find_All(), M_NetStart_Change(), Mem_PrintStats(), Mod_BSP_LoadSubmodels(), Mod_BuildVertexRemapTableFromElements(), Mod_Decompile_f(), Mod_Q1BSP_LoadClipnodes(), Mod_Q1BSP_LoadEdges(), Mod_Q1BSP_LoadFaces(), Mod_Q1BSP_LoadLeafs(), Mod_Q1BSP_LoadNodes(), Mod_Q1BSP_LoadTexinfo(), Mod_Q1BSP_LoadVertexes(), Mod_Q2BSP_LoadBrushes(), Mod_Q2BSP_LoadBrushSides(), Mod_Q2BSP_LoadLeafs(), Mod_Q2BSP_LoadNodes(), Mod_Q2BSP_LoadTexinfo(), Mod_Q2BSP_LoadVisibility(), Mod_Q3BSP_LoadBrushes(), Mod_Q3BSP_LoadBrushSides(), Mod_Q3BSP_LoadBrushSides_IG(), Mod_Q3BSP_LoadEffects(), Mod_Q3BSP_LoadFaces(), Mod_Q3BSP_LoadLeafBrushes(), Mod_Q3BSP_LoadLeafFaces(), Mod_Q3BSP_LoadLeafs(), Mod_Q3BSP_LoadLightGrid(), Mod_Q3BSP_LoadLightmaps(), Mod_Q3BSP_LoadModels(), Mod_Q3BSP_LoadNodes(), Mod_Q3BSP_LoadPlanes(), Mod_Q3BSP_LoadTextures(), Mod_Q3BSP_LoadTriangles(), Mod_Q3BSP_LoadVertices(), Mod_Reload(), mod_start(), Mod_VBSP_LoadEdges(), Mod_VBSP_LoadFaces(), Mod_VBSP_LoadTexinfo(), Mod_VBSP_LoadVertexes(), Mod_ZYMOTICMODEL_Load(), NetConn_ReceivedMessage(), Nicks_CompleteBuildList(), Nicks_CompleteCountPossible(), Nicks_CutMatches(), Nicks_CutMatchesAlphaNumeric(), Nicks_CutMatchesNormal(), Nicks_CutMatchesNoSpaces(), PK3_BuildFileList(), PK3_GetTrueFileOffset(), S_MixToBuffer(), SCR_DrawTurtle(), SV_StartParticle(), SVBSP_DividePolygon(), V_ParseDamage(), VM_altstr_count(), VM_altstr_get(), VM_CL_boxparticles(), VM_CL_particle(), VM_SV_particle(), and VM_SV_pointparticles().
Definition at line 639 of file glquake.h.
Referenced by _Mem_CheckSentinels(), _Mem_Free(), _Thread_CreateThread(), buf2file(), CL_Beams_SetupBuiltinTexture(), CL_ParseDownload(), CL_ParseEntityLump(), CL_SendMove(), Com_HexDumpToConsole(), COM_ParseToken_Console(), COM_ParseToken_QuakeC(), COM_ParseToken_Simple(), COM_ParseToken_VM_Tokenize(), CRC_Block(), CRC_Block_CaseInsensitive(), Crypto_LittleLong(), Crypto_LittleLong(), Crypto_SignData(), Crypto_SignDataDetached(), Crypto_UnLittleLong(), Crypto_UnLittleLong(), CURL_fwrite(), decode_image(), EntityFrame4_WriteFrame(), EntityFrame5_ExpandEdicts(), EntityFrame5_WriteFrame(), EntityFrameQuake_WriteFrame(), file2buf(), fixtransparentpixels(), Font_LoadFile(), Font_LoadMap(), FS_Deflate(), FS_FileFromData(), FS_Inflate(), FS_Write(), FS_WriteFile(), FS_WriteFileInBlocks(), GetMapList(), GetUntilNul(), Image_FixTransparentPixels_f(), Image_GenerateConChars(), Image_GenerateDitherPattern(), Image_GenerateNoTexture(), Image_GenerateWhite(), Image_GetEmbeddedPicBGRA(), Image_GetStockPicSize(), Image_WriteTGABGR_preflipped(), Image_WriteTGABGRA(), incmap_post_process(), JPEG_SaveImage_preflipped(), JPEG_SaveImage_to_Buffer(), JPEG_try_SaveImage_to_Buffer(), loadimagepixelsbgra(), LoadSubtitles(), loadtextureimage(), MakeDownloadPacket(), Mem_IsAllocated(), Mem_Size(), Mod_AllocSurfMesh(), Mod_DARKPLACESMODEL_Load(), Mod_GenerateLightmaps_UnweldTriangles(), Mod_IDP0_Load(), Mod_IDP2_Load(), Mod_IDP3_Load(), Mod_INTERQUAKEMODEL_Load(), Mod_LoadSkinFiles(), Mod_OBJ_Load(), Mod_PSKMODEL_Load(), Mod_Q1BSP_Load(), Mod_Q1BSP_LoadLighting(), Mod_Q1BSP_LoadMapBrushes(), Mod_Q1BSP_LoadTextures(), Mod_Q1BSP_ParseWadsFromEntityLump(), Mod_Q2BSP_Load(), Mod_Q3BSP_LoadEntities(), Mod_ZYMOTICMODEL_Load(), MSG_InitReadBuffer(), NetConn_ClientParsePacket(), NetConn_Read(), NetConn_ReceivedMessage(), NetConn_SendUnreliableMessage(), NetConn_ServerParsePacket(), NetConn_Write(), OGG_LoadVorbisFile(), particletextureblotch(), particletextureinvert(), PNG_fReadData(), PNG_fWriteData(), PNG_SaveImage_preflipped(), PRVM_ED_CallSpawnFunction(), PRVM_ED_LoadFromFile(), PRVM_ED_ParseEdict(), PRVM_ED_ParseGlobals(), PRVM_Prog_Load(), PutWithNul(), QW_CL_StartUpload(), R_BufferData_Store(), R_BuildBlankTextures(), R_BuildNormalizationCube(), R_BuildWhiteCube(), r_explosion_start(), R_FrameData_Alloc(), R_FrameData_Store(), R_InitBloodTextures(), R_InitParticleTexture(), R_LoadTexture2D(), R_LoadTexture3D(), R_LoadTextureCubeMap(), R_LoadTextureDDSFile(), R_MakeTextureDynamic(), R_Mesh_CreateMeshBuffer(), R_Mesh_UpdateMeshBuffer(), R_RTLight_Compile(), R_SetupTexture(), R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite(), R_Shadow_MakeTextures(), R_Shadow_MakeVSDCT(), R_TimeReport_EndFrame(), R_UpdateTexture(), R_UploadFullTexture(), R_UploadPartialTexture(), S_LoadWavFile(), SCR_CaptureVideo_RIFF_WriteBytes(), setuptex(), SV_SendClientDatagram(), Sys_SDL_GetClipboardData(), SZ_GetSpace(), SZ_Write(), update_pic_for_fontmap(), VideoUpdateCallback(), VM_CL_ReadPicture(), VM_loadfromfile(), VM_parseentitydata(), W_ConvertWAD3TextureBGRA(), W_GetTextureBGRA(), and XMP_LoadModFile().
Definition at line 648 of file glquake.h.
Referenced by Image_MipReduce32(), PRVM_Crash(), PRVM_PrintState(), R_LoadTexture3D(), R_SetupTexture(), R_UpdateTexture(), and R_UploadFullTexture().
Definition at line 609 of file glquake.h.
Referenced by R_LoadTextureShadowMap2D().
GLint first |
Definition at line 671 of file glquake.h.
Referenced by __List_Splice(), CL_FinishTimeDemo(), List_Bulk_Move_Tail(), List_Rotate_Left(), Mod_Decompile_f(), Mod_LoadSkinFiles(), Mod_Mesh_Validate(), Mod_Q2BSP_FindSubmodelBrushRange_r(), Mod_ValidateElements(), VM_CL_getextresponse(), VM_SV_getextresponse(), and VM_VarString().
Definition at line 649 of file glquake.h.
Referenced by dpsnprintf(), dpvsnprintf(), FS_Printf(), FS_VPrintf(), GetWavinfo(), loadimagepixelsbgra(), MVM_error_cmd(), SCR_CaptureVideo_Avi_BeginVideo(), SCR_CaptureVideo_Avi_EndVideo(), SCR_CaptureVideo_Avi_SoundFrame(), SCR_CaptureVideo_Avi_VideoFrames(), SCR_CaptureVideo_Ogg_BeginVideo(), SCR_CaptureVideo_Ogg_ConvertFrame_BGRA_to_YUV(), SCR_CaptureVideo_Ogg_EndVideo(), SCR_CaptureVideo_Ogg_FlushInterleaving(), SCR_CaptureVideo_Ogg_Interleave(), SCR_CaptureVideo_Ogg_SoundFrame(), SCR_CaptureVideo_Ogg_VideoFrames(), SCR_CaptureVideo_RIFF_Finish(), SCR_CaptureVideo_RIFF_Flush(), SCR_CaptureVideo_RIFF_FlushNoIncrease(), SCR_CaptureVideo_RIFF_GetPosition(), SCR_CaptureVideo_RIFF_IndexEntry(), SCR_CaptureVideo_RIFF_MakeIxChunk(), SCR_CaptureVideo_RIFF_OverflowCheck(), SCR_CaptureVideo_RIFF_Pop(), SCR_CaptureVideo_RIFF_Push(), SCR_CaptureVideo_RIFF_Start(), SCR_CaptureVideo_RIFF_Write16(), SCR_CaptureVideo_RIFF_Write32(), SCR_CaptureVideo_RIFF_WriteBytes(), SCR_CaptureVideo_RIFF_WriteFourCC(), SCR_CaptureVideo_RIFF_WriteTerminatedString(), Snd_CreateRingBuffer(), va(), and XMP_GetSamplesFloat().
GLboolean green |
Definition at line 642 of file glquake.h.
Referenced by CL_AllocLightFlash(), DrawQ_Fill(), DrawQ_Pic(), DrawQ_RotPic(), and particletextureblotch().
Definition at line 622 of file glquake.h.
Referenced by CL_Particle_PixelCoordsForTexnum(), Con_DrawNotify(), Con_DrawNotifyRect(), dpvsimpledecode_convertpixels(), dpvsimpledecode_decompressimage(), Draw_NewPic(), DrawQ_Fill(), DrawQ_Pic(), DrawQ_RotPic(), DrawQ_SetClipArea(), DrawQ_SuperPic(), FindEqualOddVertexInArray(), Font_LoadMap(), GL_ReadPixelsBGRA(), GL_Scissor(), Image_HeightmapToNormalmap_BGRA(), Image_MipReduce32(), Image_WriteTGABGR_preflipped(), Image_WriteTGABGRA(), incmap_post_process(), JPEG_SaveImage_preflipped(), JPEG_SaveImage_to_Buffer(), JPEG_try_SaveImage_to_Buffer(), M_Background(), M_DrawTextBox(), M_Menu_Video_FindResolution(), M_Setup_Draw(), M_Video_Draw(), M_Video_Key(), Mod_AllocLightmap_Block(), Mod_AllocLightmap_Init(), Mod_IDS2_Load(), Mod_Q1BSP_LoadSplitSky(), Mod_Sprite_SharedSetup(), MR_Init(), PNG_SaveImage_preflipped(), Q3PatchTriangleElements(), R_BlendView(), R_BlendView_IsTrivial(), R_LoadTexture2D(), R_LoadTexture3D(), R_LoadTextureRenderBuffer(), R_LoadTextureShadowMap2D(), R_Mesh_CopyToTexture(), R_RenderView(), R_SetupTexture(), R_Shadow_PrepareLights(), R_SkinFrame_GenerateTexturesFromQPixels(), R_SkinFrame_LoadInternal8bit(), R_SkinFrame_LoadInternalBGRA(), R_SkinFrame_LoadInternalQuake(), R_SkinFrame_LoadInternalUsingTexture(), R_TimeReport_EndFrame(), R_UpdateTexture(), R_UploadFullTexture(), R_Viewport_InitOrtho(), R_Viewport_InitOrtho3D(), R_Viewport_InitPerspective(), R_Viewport_InitPerspectiveInfinite(), Sbar_DrawGauge(), SCR_CaptureVideo_Avi_BeginVideo(), SCR_CaptureVideo_Avi_VideoFrames(), SCR_CaptureVideo_ConvertFrame_BGRA_to_I420_flip(), SCR_ScreenShot(), and update_pic_for_fontmap().
Definition at line 657 of file glquake.h.
Referenced by Crypto_ClientParsePacket(), Crypto_ServerParsePacket_Internal(), mul128(), and VM_uri_get().
Definition at line 692 of file glquake.h.
Referenced by JPEG_SaveImage_to_Buffer().
GLuint index |
Definition at line 629 of file glquake.h.
Referenced by CDAudio_StartPlaylist(), Clump_AllocBlock(), Collision_Cache_Lookup(), Collision_Cache_RebuildHash(), COM_ChangeGameTypeForGameDirs(), COM_InitGameType(), COM_SetGameType(), Con_MaskPrint(), Font_MapForIndex(), FS_AddPack(), FS_FindFile(), FS_Which_f(), FS_WhichPack(), Image_CopyMux(), incmap_post_process(), Mem_ExpandableArray_RecordAtIndex(), Mod_Decompile_SMD(), Mod_GenerateLightmaps_CreateLights(), Mod_GenerateLightmaps_LightPoint(), Mod_GenerateLightmaps_UpdateLightGrid(), Mod_PSKMODEL_Load(), Mod_Q3BSP_LightPoint(), noise4f(), R_DecalSystem_SplatTriangle(), R_DrawLocs(), R_EvaluateQ3WaveFunc(), R_Shadow_BounceGrid_BlurPixelsInDirection(), R_Shadow_BounceGrid_ConvertPixelsAndUpload(), R_TimeReport_EndFrame(), Sbar_GetSortedPlayerIndex(), SCR_DrawNetGraph(), SV_PushMove(), VID_EnableJoystick(), VM_CL_getstati(), VM_GetFileHandle(), and VM_str2chr().
Definition at line 674 of file glquake.h.
Referenced by R_LoadSkyBox(), and SCR_ScreenShot().
Definition at line 622 of file glquake.h.
Referenced by R_SaveTextureDDSFile().
Definition at line 615 of file glquake.h.
Referenced by Mod_CreateShaderPassFromQ3ShaderLayer(), and Mod_LoadQ3Shaders().
Definition at line 657 of file glquake.h.
Referenced by AssertBufsize(), CL_Beam_AddPolygons(), CL_DrawVideo_DisplaySubtitleLine(), CL_DrawVideo_WordWidthFunc(), Com_BlockChecksum(), COM_BlockSequenceCRCByteQW(), COM_Wordwrap(), Con_CountLineFunc(), Con_DisplayLineFunc(), Con_WordWidthFunc(), Curl_Begin(), Curl_GetDownloadAmount(), NetConn_BuildStatusResponse(), NetConn_ClientFrame(), NetConn_ClientParsePacket(), NetConn_Read(), NetConn_ReceivedMessage(), NetConn_ServerFrame(), NetConn_ServerParsePacket(), NetConn_Write(), OGG_DecodeTags(), PNG_fReadData(), PNG_fWriteData(), R_TimeReport(), ReadAll(), SCR_CaptureVideo_Avi_SoundFrame(), SCR_CaptureVideo_Ogg_SoundFrame(), skyspherecalc(), SZ_GetSpace(), SZ_Write(), VectorNormalizeLength(), VM_substring(), and WriteAll().
GLint lod |
Definition at line 692 of file glquake.h.
Referenced by R_Shadow_PrepareLights().
Definition at line 609 of file glquake.h.
Referenced by Clump_AllocBlock(), Con_ClearNotify(), Con_LastVisibleLine(), Con_MaskPrint(), Con_MaskPrintf(), Con_PrintToHistory(), ConBuffer_AddLine(), GL_Clear(), main(), Mod_Mesh_IndexForVertex(), R_Shadow_CalcBBoxSideMask(), R_Shadow_CalcSphereSideMask(), R_Shadow_CalcTriangleSideMask(), R_Shadow_ChooseSidesFromBox(), VM_M_setserverlistmasknumber(), and VM_M_setserverlistmaskstring().
GLenum mode |
Definition at line 718 of file glquake.h.
Referenced by COM_ChangeGameTypeForGameDirs(), Con_MsgCmdMode(), FS_OpenRealFile(), FS_SysOpen(), FS_SysOpenFD(), FS_SysOpenFiledesc(), M_ToggleMenu(), MP_ToggleMenu(), PRVM_PO_Load(), R_GLSL_CompilePermutation(), R_GLSL_DumpShader_f(), R_GLSL_FindPermutation(), R_SetupShader_DeferredLight(), R_SetupShader_SetPermutationGLSL(), R_SetupShader_Surface(), VID_ApplyDisplayMode(), VID_ApplyDisplayMode_c(), VID_GetDesktopMode(), VID_InitMode(), VID_InitModeGL(), VID_ListModes(), and VM_fopen().
Definition at line 601 of file glquake.h.
Referenced by _Mem_AllocPool(), adddirentry(), alert_legacy_font_api(), checkextension(), CL_GetVideoByName(), CL_IPLog_Add(), CL_IPLog_List_f(), CL_Locs_AddNode(), CL_Locs_Reload_f(), CL_Locs_Save_f(), CL_OpenVideo(), CL_ParticleEffectIndexForName(), CL_PlayDemo(), CL_PlayVideo_f(), CL_ReadPointFile_f(), CL_Record_f(), CL_StopDownload(), Collision_PrintBrushAsQHull(), COM_InitGameType(), Curl_Begin(), Curl_Begin_ToFile(), Curl_Curl_f(), Cvar_Delete(), Cvar_Get(), Cvar_PrintHelp(), Cvar_RegisterVirtual(), FindChunk(), FindNextChunk(), Font_LoadFile(), Font_LoadFont(), FS_AddFileToPack(), FS_FindFile(), FS_IsRegisteredQuakePack(), FS_ListDirectory(), FS_ListGameDirs(), FS_LoadPackPAK(), GetWavinfo(), GL_ExtensionSupported(), GL_GetProcAddress(), GL_TextureMode_f(), Image_GetEmbeddedPicBGRA(), IN_BestWeapon_f(), IN_BestWeapon_Register(), LHNETADDRESS_FromString(), LHNETADDRESS_Resolve(), LoadFont(), loadimagepixelsbgra(), M_Demo_Key(), M_ModList_Draw(), M_ScanSaves(), M_Setup_Draw(), Mod_FindName(), Mod_ForName(), Mod_FrameGroupify_ParseGroups(), Mod_FrameGroupify_ParseGroups_Store(), Mod_IDP0_Load(), Mod_LoadCustomMaterial(), Mod_LoadTextureFromQ3Shader(), Mod_LookupQ3Shader(), Mod_Mesh_Create(), Mod_Mesh_GetTexture(), Mod_OBJ_Load(), Mod_Q1BSP_Load(), Mod_Q1BSP_LoadTextures(), Mod_Q2BSP_Load(), Mod_Q3BSP_Load(), Mod_Sprite_SharedSetup(), Mod_UnloadModel(), ModList_RebuildList(), Nicks_CompleteCountPossible(), OpenVideo(), Protocol_EnumForName(), Protocol_Names(), PRVM_ED_FindField(), PRVM_ED_FindFunction(), PRVM_ED_FindGlobal(), PRVM_ED_FindGlobalEval(), PRVM_ED_Print(), PRVM_ED_Write(), PRVM_ED_WriteGlobals(), PRVM_Fields_f(), PRVM_PrintFunctionStatements(), PRVM_Prog_Load(), R_Envmap_f(), R_GetCurrentTexture(), R_GLSL_CompilePermutation(), R_LoadCubemap(), R_LoadQWSkin(), R_LoadSkyBox(), R_Mesh_CreateMeshBuffer(), R_Modules_DeviceLost(), R_Modules_DeviceRestored(), R_Modules_NewMap(), R_Modules_Shutdown(), R_Modules_Start(), R_RegisterModule(), R_Shadow_LoadLightsFile(), R_Shadow_LoadWorldLights(), R_Shadow_SaveWorldLights(), R_SkinFrame_Find(), R_SkinFrame_FindNextByName(), R_SkinFrame_LoadExternal(), R_SkinFrame_LoadExternal_SkinFrame(), R_SkinFrame_LoadInternal8bit(), R_SkinFrame_LoadInternalBGRA(), R_SkinFrame_LoadInternalQuake(), R_SkinFrame_LoadInternalUsingTexture(), S_FindName(), S_Play_Common(), S_PrecacheSound(), S_SoundLength(), Sbar_SortFrags(), SV_ParticleEffectIndex(), SV_Savegame_f(), SV_Savegame_to(), SV_StartDemoRecording(), SV_UpdateToReliableMessages(), Sys_FindInPATH(), Sys_GetProcAddress(), Sys_LoadLibrary(), VM_cin_close(), VM_cin_getstate(), VM_cin_open(), VM_cin_restart(), VM_cin_setstate(), VM_CL_frameforname(), VM_CL_loadcubemap(), VM_CL_precache_model(), VM_CL_ReadPicture(), VM_cvar_set(), VM_M_getgamedirinfo(), VM_registercvar(), VM_SV_frameforname(), W_ConvertWAD3TextureBGRA(), W_GetLumpName(), W_GetTextureBGRA(), and W_SwapLumps().
Definition at line 797 of file glquake.h.
Referenced by VM_netaddress_resolve().
GLintptr offset |
Definition at line 632 of file glquake.h.
Referenced by Cbuf_LinkString(), CL_Beam_AddPolygons(), CL_Beam_AddQuad(), dp__strlcat(), FS_AddFileToPack(), FS_LoadPackPAK(), FS_Seek(), JPEG_SaveImage_preflipped(), Mod_LoadQ3Shaders_EnumerateWaveFunc(), Mod_Q1BSP_Load(), Mod_Q2BSP_Load(), Mod_VBSP_Load(), OGG_GetSamplesFloat(), ovcb_seek(), PHYS_TestEntityPosition(), PHYS_UnstickEntityReturnOffset(), PK3_BuildFileList(), PNG_SaveImage_preflipped(), R_BufferData_Store(), R_Mesh_UpdateMeshBuffer(), Sbar_Draw(), SCR_CaptureVideo_RIFF_Pop(), SCR_DrawCurlDownload(), SCR_DrawInfobar(), SCR_DrawInfobarString(), SCR_DrawQWDownload(), SCR_InfobarHeight(), SV_Frame(), SV_ThreadFunc(), SV_UnstickEntity(), V_CalcRefdefUsing(), VM_SV_droptofloor(), and XMP_GetSamplesFloat().
Definition at line 620 of file glquake.h.
Referenced by Collision_Cache_Lookup().
Definition at line 706 of file glquake.h.
Referenced by Curl_EndDownload(), decode_image(), Image_Copy8bitBGRA(), Image_GammaRemapRGB(), LoadPCX_QWSkin(), Mod_Q1BSP_LoadTextures(), Mod_Sprite_SharedSetup(), R_LoadQWSkin(), R_Shadow_BounceGrid_BlurPixels_Task(), R_Shadow_MakeTextures_MakeCorona(), and R_SkinFrame_LoadExternal_SkinFrame().
Definition at line 714 of file glquake.h.
Referenced by CL_Locs_AddNode(), CL_Locs_FreeNode(), PRVM_AllocString(), R_Mesh_ColorPointer(), R_Mesh_TexCoordPointer(), and R_Mesh_VertexPointer().
GLsizei samples |
Definition at line 623 of file glquake.h.
Referenced by GetWavinfo(), R_Shadow_BounceGrid_Slice(), R_View_UpdateEntityVisible(), and SV_MarkWriteEntityStateToClient().
Definition at line 656 of file glquake.h.
Referenced by GL_DebugOutputCallback().
Definition at line 704 of file glquake.h.
Referenced by GL_DebugOutputCallback().
Definition at line 797 of file glquake.h.
Referenced by Collision_TraceBrushTriangleMeshFloat(), Collision_TraceLineTriangleMeshFloat(), R_Mesh_ColorPointer(), R_Mesh_TexCoordPointer(), and R_Mesh_VertexPointer().
string = #75 |
Definition at line 728 of file glquake.h.
Referenced by COM_Wordwrap(), LHNETADDRESS_FromString(), MSG_ReadString(), NetConn_ClientParsePacket(), NetConn_ServerParsePacket(), R_ShaderStrCat(), VM_bufstr_add(), VM_drawcolorcodedstring(), VM_drawstring(), VM_stringwidth(), VM_strireplace(), VM_strreplace(), and VM_substring().
GLuint texture |
Definition at line 613 of file glquake.h.
Referenced by CL_NewQuakeParticle(), Collision_BrushForBox(), Collision_NewBrushFromPlanes(), Collision_TraceBrushTriangleFloat(), Collision_TraceBrushTriangleMeshFloat(), Collision_TraceLineTriangleFloat(), Collision_TraceLineTriangleMeshFloat(), Mod_CollisionBIH_TraceBrush(), Mod_CollisionBIH_TraceLineShared(), Mod_FindPotentialDeforms(), Mod_LoadCustomMaterial(), Mod_LoadTextureFromQ3Shader(), Mod_SpriteSetupTexture(), Mod_UnloadCustomMaterial(), R_DecalSystem_SplatEntity(), R_DrawCustomSurface(), R_DrawCustomSurface_Texture(), R_DrawParticle_TransparentCallback(), R_DrawSurface_TransparentCallback(), R_GetCurrentTexture(), R_InitParticleTexture(), R_Mod_DrawAddWaterPlanes(), R_Model_Sprite_Draw_TransparentCallback(), and R_QueueModelSurfaceList().
Definition at line 656 of file glquake.h.
Referenced by CL_Cache_TraceLineSurfaces(), CL_ParseTempEntity(), CL_ParticleRain(), CL_TraceBox(), CL_TraceLine(), CL_TracePoint(), EntityState5_ReadUpdate(), GL_DebugOutputCallback(), GL_Mesh_ListVBOs(), M_Video_Draw(), Mod_Q3BSP_LoadFaces(), PHYS_TraceBox(), PRVM_ED_Print(), PRVM_ED_Write(), PRVM_ED_WriteGlobals(), PRVM_Prog_Load(), PRVM_UglyValueString(), PRVM_ValueString(), PRVM_Watchpoint(), R_BufferData_NewFrame(), R_BufferData_Reset(), R_BufferData_Resize(), R_BufferData_Store(), R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite(), SV_PushEntity(), SV_TraceBox(), SV_TraceLine(), SV_TracePoint(), SV_WalkMove(), VM_getentityfieldstring(), VM_M_getserverliststat(), VM_SV_AddStat(), and VM_SV_UpdateCustomStats().
GLfloat units |
Definition at line 723 of file glquake.h.
Referenced by Sbar_SoloScoreboard().
GLsizeiptr const GLvoid GLenum usage |
const GLushort * v |
Definition at line 762 of file glquake.h.
Referenced by _Thread_AtomicAdd(), _Thread_AtomicAdd(), _Thread_AtomicSet(), _Thread_AtomicSet(), CL_EntityParticles(), CL_ImmediateBloodStain(), CL_NewParticle(), CL_ParticleExplosion(), CL_RelinkQWNails(), CL_RotateMoves(), clippointtosurface(), Collision_ClipTrace_Line_Sphere(), Collision_NewBrushFromPlanes(), Collision_SnapCopyPoints(), Collision_TraceBrushTriangleFloat(), Collision_TraceBrushTriangleMeshFloat(), Collision_TransformBrush(), Con_CompleteCommandLine(), Con_DrawInput(), Con_DrawNotify(), Crypto_ClientParsePacket(), Cvar_Command(), Cvar_UpdateAutoCvar(), DrawQ_String_Scale(), getdrawfontscale(), M_Options_ColorControl_Draw(), Matrix4x4_Transform(), Matrix4x4_Transform3x3(), Matrix4x4_Transform4(), Mod_Alias_CalculateBoundingBox(), Mod_ConvertAliasVerts(), Mod_Decompile_OBJ(), Mod_Decompile_SMD(), Mod_IDP2_Load(), Mod_Mesh_IndexForVertex(), Mod_OBJ_Load(), Mod_Q1BSP_LoadFaces(), Mod_Q3BSP_Load(), Mod_Q3BSP_LoadEntities(), Mod_Q3BSP_LoadFaces(), Mod_ShadowMesh_CalcBBox(), Mod_Skeletal_AnimateVertices_Generic(), Mod_VBSP_LoadFaces(), MSG_ReadVector(), MSG_WriteVector(), noise4f(), PHYS_TestEntityPosition(), Portal_RecursiveFlow(), PRVM_ED_EdictGet_f(), PRVM_ED_GlobalGet_f(), Q3PatchTesselateFloat(), QW_CL_ParseNails(), R_BuildNormalizationCube(), R_DecalSystem_SplatTriangle(), R_DrawBBoxMesh(), R_DrawDebugModel(), R_DrawParticle_TransparentCallback(), R_DrawPortal_Callback(), R_DrawTextureSurfaceList_Sky(), R_GetViewport(), R_Mesh_AddVertex(), R_Q1BSP_RecursiveGetLightInfo_BIH(), R_Q1BSP_RecursiveGetLightInfo_BSP(), R_ScissorForBBox(), R_SetViewport(), R_Shadow_ChooseSidesFromBox(), R_Shadow_ComputeShadowCasterCullingPlanes(), R_View_SetFrustum(), R_Viewport_ApplyNearClipPlaneFloatGL(), R_Viewport_InitCubeSideView(), R_Viewport_InitOrtho(), R_Viewport_InitOrtho3D(), R_Viewport_InitPerspective(), R_Viewport_InitPerspectiveInfinite(), R_Viewport_InitRectSideView(), R_Viewport_TransformToScreen(), R_Water_AddWaterPlane(), RotateBBox(), RSurf_FindWaterPlaneForSurface(), RSurf_FogPoint(), RSurf_FogVertex(), RSurf_PrepareVerticesForBatch(), skyspherecalc(), SV_Give_f(), SV_Physics_Follow(), SV_PrepareEntityForSending(), Sys_Con_NearestColor(), Thread_CreateSemaphore(), VectorNormalizeLength(), VM_CL_pointparticles(), VM_CL_project(), VM_CL_R_PolygonVertex(), VM_CL_RotateMoves(), VM_fabs(), VM_ftos(), and void().
GLshort v0 |
Definition at line 739 of file glquake.h.
Referenced by Collision_TraceBrushTriangleFloat(), Mod_BuildTextureVectorsFromNormals(), Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(), and R_DecalSystem_SpawnTriangle().
Definition at line 743 of file glquake.h.
Referenced by Collision_TraceBrushTriangleFloat(), Mod_BuildTextureVectorsFromNormals(), Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(), Portal_CheckPolygon(), Portal_RecursiveFlowSearch(), R_DecalSystem_SpawnTriangle(), RSurf_PrepareVerticesForBatch(), VM_CL_tracebox(), VM_CL_traceline(), VM_SV_tracebox(), and VM_SV_traceline().
Definition at line 747 of file glquake.h.
Referenced by CL_LinkNetworkEntity(), CL_ParticleExplosion(), Collision_TraceBrushTriangleFloat(), Mod_BuildTextureVectorsFromNormals(), Mod_GenerateLightmaps_CreateLights_ComputeSVBSP_InsertSurfaces(), Portal_CheckPolygon(), Portal_RecursiveFlowSearch(), R_DecalSystem_SpawnTriangle(), R_Q1BSP_RecursiveGetLightInfo_BIH(), R_Q1BSP_RecursiveGetLightInfo_BSP(), R_ScissorForBBox(), RSurf_PrepareVerticesForBatch(), VM_CL_tracebox(), VM_CL_traceline(), VM_SV_tracebox(), and VM_SV_traceline().
Definition at line 751 of file glquake.h.
Referenced by R_Viewport_ApplyNearClipPlaneFloatGL().
Definition at line 740 of file glquake.h.
Referenced by _Thread_AtomicAdd(), _Thread_AtomicSet(), CDAudio_StopPlaylistTrack(), CeilPowerOf2(), CL_Frame(), CL_FullInfo_f(), CL_ParseEntityLump(), CL_SetInfo(), Clump_AllocBlock(), Con_DrawNotify(), Cvar_Get(), Cvar_Set(), Cvar_SetQuick(), Cvar_SetQuick_Internal(), Cvar_SetValue(), Cvar_SetValueQuick(), Font_IndexForSize(), highpass(), highpass3(), highpass3_limited(), highpass_limited(), InfoString_GetValue(), InfoString_Print(), InfoString_SetValue(), LHNET_Read(), LHNET_Write(), lowpass(), lowpass3(), lowpass_limited(), M_Options_PrintSlider(), Mod_Q1BSP_ParseWadsFromEntityLump(), Mod_Q3BSP_LoadEntities(), PRVM_Prog_Load(), QW_CL_ServerInfo(), QW_CL_SetInfo(), R_BufferData_Resize(), R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite(), S_SetChannelFlag(), VM_cvar_set(), VM_infoadd(), VM_infoget(), and VM_registercvar().
Definition at line 782 of file glquake.h.
Referenced by _Thread_CreateThread(), _Thread_WaitThread(), CL_DrawVideo_WordWidthFunc(), Collision_NewBrushFromPlanes(), Con_WordWidthFunc(), DrawQ_String(), DrawQ_String_Scale(), DrawQ_TextWidth(), DrawQ_TextWidth_UntilWidth(), DrawQ_TextWidth_UntilWidth_TrackColors(), DrawQ_TextWidth_UntilWidth_TrackColors_Scale(), fixtransparentpixels(), Font_GetKerningForMap(), Font_GetKerningForSize(), Font_LoadMap(), Font_Postprocess(), Font_Postprocess_Update(), Font_SetSize(), Image_CopyAlphaFromBlueBGRA(), Image_GetStockPicSize(), M_Menu_Video_FindResolution(), Matrix4x4_FromDoom3Joint(), Matrix4x4_FromOriginQuat(), Mod_BSP_LightPoint_RecursiveBSPNode(), Mod_Decompile_SMD(), Mod_Q1BSP_LoadSplitSky(), Mod_Q2BSP_LoadTexinfo(), noise4f(), Portal_PortalThroughPortalPlanes(), R_CalcTexCoordsForView(), R_DebugLine(), R_InitParticleTexture(), R_Mesh_AddBrushMeshFromPlanes(), R_Shadow_BounceGrid_AssignPhotons_Task(), R_Shadow_BounceGrid_Slice(), R_tcMod_ApplyToMatrix(), RSurf_PrepareVerticesForBatch(), SCR_CaptureVideo_Ogg_ConvertFrame_BGRA_to_YUV(), SCR_DrawLoadingScreen(), SCR_SetLoadingScreenTexture(), setuptex(), Thread_WrapperFunc(), u8_bytelen_colorcodes(), u8_fromchar(), u8_strnlen_colorcodes(), VM_drawsetcliparea(), W_GetTextureBGRA(), W_LoadTextureWadFile(), and W_UnloadAll().
Definition at line 622 of file glquake.h.
Referenced by CL_DrawVideo_DisplaySubtitleLine(), CL_Particle_PixelCoordsForTexnum(), Con_CheckResize(), Con_CountLineFunc(), Con_DisplayLineFunc(), Con_DisplayList(), Con_DrawConsoleLine(), Con_DrawNotifyRect(), Con_LineHeight(), dpvsimpledecode_convertpixels(), dpvsimpledecode_decompressimage(), Draw_NewPic(), DrawQ_Fill(), DrawQ_Line(), DrawQ_Pic(), DrawQ_RotPic(), DrawQ_SetClipArea(), DrawQ_SuperPic(), FindEqualOddVertexInArray(), Font_LoadMap(), GetSide(), GL_ReadPixelsBGRA(), GL_Scissor(), Image_HeightmapToNormalmap_BGRA(), Image_MipReduce32(), Image_WriteTGABGR_preflipped(), Image_WriteTGABGRA(), incmap_post_process(), JPEG_SaveImage_preflipped(), JPEG_SaveImage_to_Buffer(), JPEG_try_SaveImage_to_Buffer(), M_Background(), M_DrawTextBox(), M_Menu_Video_AdjustSliders(), M_Menu_Video_FindResolution(), M_Setup_Draw(), M_Video_Draw(), M_Video_Key(), Mod_AllocLightmap_Block(), Mod_AllocLightmap_Init(), Mod_IDS2_Load(), Mod_Q1BSP_LoadSplitSky(), Mod_Sprite_SharedSetup(), MR_Init(), PNG_SaveImage_preflipped(), Q3PatchTriangleElements(), R_BlendView(), R_BlendView_IsTrivial(), R_CalcBeam_Vertex3f(), R_DebugLine(), R_LoadTexture2D(), R_LoadTexture3D(), R_LoadTextureCubeMap(), R_LoadTextureRenderBuffer(), R_LoadTextureShadowMap2D(), R_Mesh_CopyToTexture(), R_RenderView(), R_SetupTexture(), R_Shadow_PrepareLights(), R_SkinFrame_GenerateTexturesFromQPixels(), R_SkinFrame_LoadInternal8bit(), R_SkinFrame_LoadInternalBGRA(), R_SkinFrame_LoadInternalQuake(), R_SkinFrame_LoadInternalUsingTexture(), R_TimeReport_EndFrame(), R_UpdateTexture(), R_UploadFullTexture(), R_Viewport_InitOrtho(), R_Viewport_InitOrtho3D(), R_Viewport_InitPerspective(), R_Viewport_InitPerspectiveInfinite(), S_ConvertPaintBuffer(), S_SoftClipPaintBuffer(), Sbar_DrawGauge(), SCR_CaptureVideo_Avi_BeginVideo(), SCR_CaptureVideo_Avi_VideoFrames(), SCR_CaptureVideo_ConvertFrame_BGRA_to_I420_flip(), SCR_DrawCenterString(), SCR_ScreenShot(), update_pic_for_fontmap(), VM_drawline(), and VM_sprintf().
Definition at line 651 of file glquake.h.
Referenced by AngleVectorsDuke3DFLU(), CL_Beams_SetupBuiltinTexture(), CL_CheckBottom(), CL_DrawVideo_DisplaySubtitleLine(), CL_VM_InputEvent(), Con_DisplayLineFunc(), Con_DrawInput(), Con_DrawNotify(), Con_DrawNotifyRect(), convex_builder_add_point(), copy4(), dpvsimpledecode_convertpixels(), DrawQ_Fill(), DrawQ_Pic(), DrawQ_RotPic(), DrawQ_SetClipArea(), DrawQ_String_Scale(), DrawQ_SuperPic(), DrawQ_TextWidth_UntilWidth_TrackColors_Scale(), FindEqualOddVertexInArray(), fixtransparentpixels(), Font_LoadMap(), Font_Postprocess(), Font_Postprocess_Update(), fractalnoise(), fractalnoisequick(), GL_ReadPixelsBGRA(), GL_Scissor(), Image_CopyMux(), Image_GenerateDitherPattern(), Image_GenerateNoTexture(), Image_HeightmapToNormalmap_BGRA(), Image_MipReduce32(), IN_Move(), IN_Move_TouchScreen_Quake(), incmap_post_process(), LoadPCX_BGRA(), LoadPCX_QWSkin(), LoadTGA_BGRA(), M_DrawCheckbox(), M_DrawSlider(), M_DrawTextBox(), M_GameOptions_Draw(), M_Options_ColorControl_Draw(), Matrix4x4_AdjustOrigin(), Matrix4x4_ConcatRotate(), Matrix4x4_ConcatScale(), Matrix4x4_ConcatScale3(), Matrix4x4_ConcatTranslate(), Matrix4x4_CreateFromQuakeEntity(), Matrix4x4_CreateRotate(), Matrix4x4_CreateScale(), Matrix4x4_CreateScale3(), Matrix4x4_CreateTranslate(), Matrix4x4_FromDoom3Joint(), Matrix4x4_FromOriginQuat(), Matrix4x4_SetOrigin(), Matrix4x4_TransformPositivePlane(), Matrix4x4_TransformStandardPlane(), Mod_BSP_LightPoint_RecursiveBSPNode(), Mod_GenerateLightmaps_CreateLightmaps(), Mod_GenerateLightmaps_UpdateLightGrid(), Mod_IDS2_Load(), Mod_Mesh_ComputeBounds(), Mod_Mesh_IndexForVertex(), Mod_Q1BSP_LoadSplitSky(), Mod_Q3BSP_LoadLightGrid(), Mod_Sprite_SharedSetup(), noise4f(), particletextureblotch(), Q3PatchTesselateFloat(), Q3PatchTesselationOnX(), Q3PatchTesselationOnY(), Q3PatchTriangleElements(), R_BlendView(), R_Bloom_MakeTexture(), R_BuildFogHeightTexture(), R_BuildFogTexture(), R_BuildNormalizationCube(), R_CalcTexCoordsForView(), R_Explosion_Init(), r_explosion_start(), R_InitParticleTexture(), R_Mesh_AddVertex(), R_RenderView(), R_Shadow_BounceGrid_BlurPixelsInDirection(), R_Shadow_BounceGrid_ConvertPixelsAndUpload(), R_Shadow_EditLights_DrawSelectedLightProperties(), R_Shadow_MakeTextures(), R_Shadow_MakeTextures_MakeCorona(), R_Shadow_MakeTextures_SamplePoint(), R_Shadow_RenderMode_ShadowMap(), R_TimeReport_EndFrame(), R_TrackSprite(), R_UpdateTexture(), R_Viewport_InitOrtho(), R_Viewport_InitOrtho3D(), R_Viewport_InitPerspective(), R_Viewport_InitPerspectiveInfinite(), Sbar_Draw(), Sbar_DrawAlphaPic(), Sbar_DrawCharacter(), Sbar_DrawFrags(), Sbar_DrawGauge(), Sbar_DrawNum(), Sbar_DrawPic(), Sbar_DrawStretchPic(), Sbar_DrawString(), Sbar_DrawXNum(), Sbar_MiniDeathmatchOverlay(), Sbar_PrintScoreboardItem(), SCR_CaptureVideo_Avi_BeginVideo(), SCR_CaptureVideo_Avi_SoundFrame(), SCR_CaptureVideo_Avi_VideoFrames(), SCR_CaptureVideo_ConvertFrame_BGRA_to_I420_flip(), SCR_CaptureVideo_Ogg_ConvertFrame_BGRA_to_YUV(), SCR_CaptureVideo_RIFF_Pop(), SCR_DrawBrand(), SCR_DrawCenterString(), SCR_DrawCurlDownload(), SCR_DrawInfobarString(), SCR_DrawLoadingScreen(), SCR_DrawLoadingStack_r(), SCR_DrawNetGraph_DrawGraph(), SCR_DrawQWDownload(), SCR_ScreenShot(), SHOWLMP_decodeshow(), skyspherecalc(), snap_to_pixel_x(), SV_CheckBottom(), VM_CL_checkbottom(), VM_CL_RotateMoves(), and VM_drawsetcliparea().
Definition at line 649 of file glquake.h.
Referenced by R_Bloom_MakeTexture().
GLint y = position.y |
Definition at line 651 of file glquake.h.
Referenced by AngleVectorsDuke3DFLU(), CL_Beams_SetupBuiltinTexture(), CL_CheckBottom(), CL_VM_InputEvent(), Con_DrawConsole(), Con_DrawConsoleLine(), Con_DrawInput(), Con_DrawNotifyRect(), convex_builder_add_point(), dpvsimpledecode_convertpixels(), DrawQ_Fill(), DrawQ_Pic(), DrawQ_RotPic(), DrawQ_SetClipArea(), DrawQ_String_Scale(), DrawQ_SuperPic(), FindEqualOddVertexInArray(), fixtransparentpixels(), Font_LoadMap(), Font_Postprocess(), Font_Postprocess_Update(), fractalnoise(), fractalnoisequick(), GL_ReadPixelsBGRA(), GL_Scissor(), Image_CopyMux(), Image_GenerateDitherPattern(), Image_GenerateNoTexture(), Image_HeightmapToNormalmap_BGRA(), Image_MipReduce32(), Image_WriteTGABGRA(), IN_Move(), IN_Move_TouchScreen_Quake(), incmap_post_process(), LoadPCX_BGRA(), LoadPCX_QWSkin(), LoadTGA_BGRA(), M_DrawCheckbox(), M_DrawSlider(), M_DrawTextBox(), M_Keys_Draw(), M_Main_Draw(), M_ModList_Draw(), M_ServerList_Draw(), M_Transfusion_Episode_Draw(), M_Transfusion_Skill_Draw(), Matrix4x4_AdjustOrigin(), Matrix4x4_ConcatRotate(), Matrix4x4_ConcatScale3(), Matrix4x4_ConcatTranslate(), Matrix4x4_CreateFromQuakeEntity(), Matrix4x4_CreateRotate(), Matrix4x4_CreateScale3(), Matrix4x4_CreateTranslate(), Matrix4x4_FromDoom3Joint(), Matrix4x4_FromOriginQuat(), Matrix4x4_SetOrigin(), Matrix4x4_TransformPositivePlane(), Matrix4x4_TransformStandardPlane(), Mod_AllocLightmap_Block(), Mod_AllocLightmap_Init(), Mod_AllocLightmap_Reset(), Mod_BSP_LightPoint_RecursiveBSPNode(), Mod_GenerateLightmaps_CreateLightmaps(), Mod_GenerateLightmaps_UpdateLightGrid(), Mod_IDS2_Load(), Mod_Mesh_ComputeBounds(), Mod_Mesh_IndexForVertex(), Mod_Q1BSP_LoadSplitSky(), Mod_Q3BSP_LoadLightGrid(), Mod_Sprite_SharedSetup(), noise4f(), particletextureblotch(), PNG_LoadImage_BGRA(), Q3PatchTesselateFloat(), Q3PatchTesselationOnX(), Q3PatchTesselationOnY(), Q3PatchTriangleElements(), R_BlendView(), R_BuildFogHeightTexture(), R_BuildNormalizationCube(), R_CalcTexCoordsForView(), R_Explosion_Init(), r_explosion_start(), R_InitParticleTexture(), R_Mesh_AddVertex(), R_RenderView(), R_Shadow_BounceGrid_BlurPixelsInDirection(), R_Shadow_BounceGrid_ConvertPixelsAndUpload(), R_Shadow_EditLights_DrawSelectedLightProperties(), R_Shadow_MakeTextures_MakeCorona(), R_Shadow_MakeTextures_SamplePoint(), R_Shadow_RenderMode_ShadowMap(), R_TimeReport_EndFrame(), R_TrackSprite(), R_UpdateTexture(), R_Viewport_InitOrtho(), R_Viewport_InitOrtho3D(), R_Viewport_InitPerspective(), R_Viewport_InitPerspectiveInfinite(), Sbar_DeathmatchOverlay(), Sbar_DrawAlphaPic(), Sbar_DrawCharacter(), Sbar_DrawGauge(), Sbar_DrawNum(), Sbar_DrawPic(), Sbar_DrawStretchPic(), Sbar_DrawString(), Sbar_DrawXNum(), Sbar_MiniDeathmatchOverlay(), Sbar_PrintScoreboardItem(), SCR_CaptureVideo_ConvertFrame_BGRA_to_I420_flip(), SCR_CaptureVideo_Ogg_ConvertFrame_BGRA_to_YUV(), SCR_DrawBrand(), SCR_DrawCenterString(), SCR_DrawCurlDownload(), SCR_DrawInfobarString(), SCR_DrawLoadingScreen(), SCR_DrawLoadingStack_r(), SCR_DrawNetGraph_DrawGraph(), SCR_DrawQWDownload(), SCR_ScreenShot(), setuptex(), SHOWLMP_decodeshow(), snap_to_pixel_y(), SV_CheckBottom(), VM_CL_checkbottom(), VM_CL_RotateMoves(), and VM_drawsetcliparea().
Definition at line 649 of file glquake.h.
Referenced by R_Bloom_MakeTexture().
EyeVectorFogDepth z = dot(EyeRelative, Attrib_TexCoord3.xyz) |
Definition at line 782 of file glquake.h.
Referenced by convex_builder_add_point(), Matrix4x4_AdjustOrigin(), Matrix4x4_ConcatRotate(), Matrix4x4_ConcatScale3(), Matrix4x4_ConcatTranslate(), Matrix4x4_CreateFromQuakeEntity(), Matrix4x4_CreateRotate(), Matrix4x4_CreateScale3(), Matrix4x4_CreateTranslate(), Matrix4x4_FromDoom3Joint(), Matrix4x4_FromOriginQuat(), Matrix4x4_SetOrigin(), Matrix4x4_TransformPositivePlane(), Matrix4x4_TransformStandardPlane(), Mod_GenerateLightmaps_UpdateLightGrid(), Mod_Mesh_ComputeBounds(), Mod_Mesh_IndexForVertex(), Mod_Q3BSP_LoadLightGrid(), noise4f(), R_Mesh_AddVertex(), R_Shadow_BounceGrid_BlurPixelsInDirection(), R_Shadow_BounceGrid_ConvertPixelsAndUpload(), R_Shadow_MakeTextures_SamplePoint(), R_UpdateTexture(), SV_SetIdealPitch(), and VM_CL_RotateMoves().
GLenum zfail |
Definition at line 731 of file glquake.h.
Referenced by R_SetStencil().
Definition at line 731 of file glquake.h.
Referenced by R_SetStencil().