DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
Here is a list of all macros with links to the files they belong to:
- q -
Q2BSPMAGIC :
model_q2bsp.h
Q2BSPVERSION :
model_q2bsp.h
Q2CONTENTS_AREAPORTAL :
model_q2bsp.h
Q2CONTENTS_AUX :
model_q2bsp.h
Q2CONTENTS_CURRENT_0 :
model_q2bsp.h
Q2CONTENTS_CURRENT_180 :
model_q2bsp.h
Q2CONTENTS_CURRENT_270 :
model_q2bsp.h
Q2CONTENTS_CURRENT_90 :
model_q2bsp.h
Q2CONTENTS_CURRENT_DOWN :
model_q2bsp.h
Q2CONTENTS_CURRENT_UP :
model_q2bsp.h
Q2CONTENTS_DEADMONSTER :
model_q2bsp.h
Q2CONTENTS_DETAIL :
model_q2bsp.h
Q2CONTENTS_LADDER :
model_q2bsp.h
Q2CONTENTS_LAVA :
model_q2bsp.h
Q2CONTENTS_MIST :
model_q2bsp.h
Q2CONTENTS_MONSTER :
model_q2bsp.h
Q2CONTENTS_MONSTERCLIP :
model_q2bsp.h
Q2CONTENTS_ORIGIN :
model_q2bsp.h
Q2CONTENTS_PLAYERCLIP :
model_q2bsp.h
Q2CONTENTS_SLIME :
model_q2bsp.h
Q2CONTENTS_SOLID :
model_q2bsp.h
Q2CONTENTS_TRANSLUCENT :
model_q2bsp.h
Q2CONTENTS_WATER :
model_q2bsp.h
Q2CONTENTS_WINDOW :
model_q2bsp.h
Q2HEADER_LUMPS :
model_q2bsp.h
Q2LAST_VISIBLE_CONTENTS :
model_q2bsp.h
Q2LUMP_AREAPORTALS :
model_q2bsp.h
Q2LUMP_AREAS :
model_q2bsp.h
Q2LUMP_BRUSHES :
model_q2bsp.h
Q2LUMP_BRUSHSIDES :
model_q2bsp.h
Q2LUMP_EDGES :
model_q2bsp.h
Q2LUMP_ENTITIES :
model_q2bsp.h
Q2LUMP_FACES :
model_q2bsp.h
Q2LUMP_LEAFBRUSHES :
model_q2bsp.h
Q2LUMP_LEAFFACES :
model_q2bsp.h
Q2LUMP_LEAFS :
model_q2bsp.h
Q2LUMP_LIGHTING :
model_q2bsp.h
Q2LUMP_MODELS :
model_q2bsp.h
Q2LUMP_NODES :
model_q2bsp.h
Q2LUMP_PLANES :
model_q2bsp.h
Q2LUMP_POP :
model_q2bsp.h
Q2LUMP_SURFEDGES :
model_q2bsp.h
Q2LUMP_TEXINFO :
model_q2bsp.h
Q2LUMP_VERTEXES :
model_q2bsp.h
Q2LUMP_VISIBILITY :
model_q2bsp.h
Q2SURF_ALPHATEST :
model_q2bsp.h
Q2SURF_FLOWING :
model_q2bsp.h
Q2SURF_HINT :
model_q2bsp.h
Q2SURF_LIGHT :
model_q2bsp.h
Q2SURF_NODRAW :
model_q2bsp.h
Q2SURF_SKIP :
model_q2bsp.h
Q2SURF_SKY :
model_q2bsp.h
Q2SURF_SLICK :
model_q2bsp.h
Q2SURF_TRANS33 :
model_q2bsp.h
Q2SURF_TRANS66 :
model_q2bsp.h
Q2SURF_WARP :
model_q2bsp.h
Q3ALPHAGEN_MAXPARMS :
r_qshader.h
Q3BSPVERSION :
model_q3bsp.h
Q3BSPVERSION_IG :
model_q3bsp.h
Q3BSPVERSION_LIVE :
model_q3bsp.h
Q3DEFORM_MAXPARMS :
r_qshader.h
Q3FACETYPE_FLARE :
model_q3bsp.h
Q3FACETYPE_FLAT :
model_q3bsp.h
Q3FACETYPE_MESH :
model_q3bsp.h
Q3FACETYPE_PATCH :
model_q3bsp.h
Q3HEADER_LUMPS :
model_q3bsp.h
Q3HEADER_LUMPS_LIVE :
model_q3bsp.h
Q3HEADER_LUMPS_MAX :
model_q3bsp.h
Q3LUMP_ADVERTISEMENTS :
model_q3bsp.h
Q3LUMP_BRUSHES :
model_q3bsp.h
Q3LUMP_BRUSHSIDES :
model_q3bsp.h
Q3LUMP_EFFECTS :
model_q3bsp.h
Q3LUMP_ENTITIES :
model_q3bsp.h
Q3LUMP_FACES :
model_q3bsp.h
Q3LUMP_LEAFBRUSHES :
model_q3bsp.h
Q3LUMP_LEAFFACES :
model_q3bsp.h
Q3LUMP_LEAFS :
model_q3bsp.h
Q3LUMP_LIGHTGRID :
model_q3bsp.h
Q3LUMP_LIGHTMAPS :
model_q3bsp.h
Q3LUMP_MODELS :
model_q3bsp.h
Q3LUMP_NODES :
model_q3bsp.h
Q3LUMP_PLANES :
model_q3bsp.h
Q3LUMP_PVS :
model_q3bsp.h
Q3LUMP_TEXTURES :
model_q3bsp.h
Q3LUMP_TRIANGLES :
model_q3bsp.h
Q3LUMP_VERTICES :
model_q3bsp.h
Q3MAXDEFORMS :
r_qshader.h
Q3MAXTCMODS :
r_qshader.h
Q3PATHLENGTH :
r_qshader.h
Q3RGBGEN_MAXPARMS :
r_qshader.h
Q3SHADER_HASH_SIZE :
model_shared.c
Q3SHADER_MAXLAYERS :
r_qshader.h
Q3SHADERINFO_COMPARE_END :
r_qshader.h
Q3SHADERINFO_COMPARE_START :
r_qshader.h
Q3SURFACEFLAG_ALPHASHADOW :
model_q3bsp.h
Q3SURFACEFLAG_DUST :
model_q3bsp.h
Q3SURFACEFLAG_FLESH :
model_q3bsp.h
Q3SURFACEFLAG_HINT :
model_q3bsp.h
Q3SURFACEFLAG_LADDER :
model_q3bsp.h
Q3SURFACEFLAG_LIGHTFILTER :
model_q3bsp.h
Q3SURFACEFLAG_METALSTEPS :
model_q3bsp.h
Q3SURFACEFLAG_NODAMAGE :
model_q3bsp.h
Q3SURFACEFLAG_NODLIGHT :
model_q3bsp.h
Q3SURFACEFLAG_NODRAW :
model_q3bsp.h
Q3SURFACEFLAG_NOIMPACT :
model_q3bsp.h
Q3SURFACEFLAG_NOLIGHTMAP :
model_q3bsp.h
Q3SURFACEFLAG_NOMARKS :
model_q3bsp.h
Q3SURFACEFLAG_NONSOLID :
model_q3bsp.h
Q3SURFACEFLAG_NOSTEPS :
model_q3bsp.h
Q3SURFACEFLAG_POINTLIGHT :
model_q3bsp.h
Q3SURFACEFLAG_SKIP :
model_q3bsp.h
Q3SURFACEFLAG_SKY :
model_q3bsp.h
Q3SURFACEFLAG_SLICK :
model_q3bsp.h
Q3SURFACEPARM_ALPHASHADOW :
model_q3bsp.h
Q3SURFACEPARM_ANTIPORTAL :
model_q3bsp.h
Q3SURFACEPARM_AREAPORTAL :
model_q3bsp.h
Q3SURFACEPARM_BOTCLIP :
model_q3bsp.h
Q3SURFACEPARM_CLUSTERPORTAL :
model_q3bsp.h
Q3SURFACEPARM_DETAIL :
model_q3bsp.h
Q3SURFACEPARM_DONOTENTER :
model_q3bsp.h
Q3SURFACEPARM_DUST :
model_q3bsp.h
Q3SURFACEPARM_FOG :
model_q3bsp.h
Q3SURFACEPARM_HINT :
model_q3bsp.h
Q3SURFACEPARM_LAVA :
model_q3bsp.h
Q3SURFACEPARM_LIGHTFILTER :
model_q3bsp.h
Q3SURFACEPARM_LIGHTGRID :
model_q3bsp.h
Q3SURFACEPARM_METALSTEPS :
model_q3bsp.h
Q3SURFACEPARM_NODAMAGE :
model_q3bsp.h
Q3SURFACEPARM_NODLIGHT :
model_q3bsp.h
Q3SURFACEPARM_NODRAW :
model_q3bsp.h
Q3SURFACEPARM_NODROP :
model_q3bsp.h
Q3SURFACEPARM_NOIMPACT :
model_q3bsp.h
Q3SURFACEPARM_NOLIGHTMAP :
model_q3bsp.h
Q3SURFACEPARM_NOMARKS :
model_q3bsp.h
Q3SURFACEPARM_NOMIPMAPS :
model_q3bsp.h
Q3SURFACEPARM_NONSOLID :
model_q3bsp.h
Q3SURFACEPARM_ORIGIN :
model_q3bsp.h
Q3SURFACEPARM_PLAYERCLIP :
model_q3bsp.h
Q3SURFACEPARM_POINTLIGHT :
model_q3bsp.h
Q3SURFACEPARM_SKY :
model_q3bsp.h
Q3SURFACEPARM_SLICK :
model_q3bsp.h
Q3SURFACEPARM_SLIME :
model_q3bsp.h
Q3SURFACEPARM_STRUCTURAL :
model_q3bsp.h
Q3SURFACEPARM_TRANS :
model_q3bsp.h
Q3SURFACEPARM_WATER :
model_q3bsp.h
Q3TCGEN_MAXPARMS :
r_qshader.h
Q3TCMOD_MAXPARMS :
r_qshader.h
Q3TEXTUREFLAG_CAMERA :
r_qshader.h
Q3TEXTUREFLAG_NOPICMIP :
r_qshader.h
Q3TEXTUREFLAG_POLYGONOFFSET :
r_qshader.h
Q3TEXTUREFLAG_REFLECTION :
r_qshader.h
Q3TEXTUREFLAG_REFRACTION :
r_qshader.h
Q3TEXTUREFLAG_TRANSPARENTSORT :
r_qshader.h
Q3TEXTUREFLAG_TWOSIDED :
r_qshader.h
Q3TEXTUREFLAG_WATERSHADER :
r_qshader.h
Q3WAVEFUNC_USER_COUNT :
r_qshader.h
Q3WAVEFUNC_USER_SHIFT :
r_qshader.h
Q3WAVEPARMS :
r_qshader.h
Q_rint :
mathlib.h
QFILE_FLAG_DATA :
fs.c
QFILE_FLAG_DEFLATED :
fs.c
QFILE_FLAG_PACKED :
fs.c
QFILE_FLAG_REMOVE :
fs.c
qjpeg_create_compress :
jpeg.c
qjpeg_create_decompress :
jpeg.c
qpng_jmpbuf :
image_png.c
qpng_jmpbuf_12 :
image_png.c
qpng_jmpbuf_14 :
image_png.c
QUADELEMENTS_MAXQUADS :
gl_backend.h
qw_clc_bad :
protocol.h
qw_clc_delta :
protocol.h
qw_clc_move :
protocol.h
qw_clc_nop :
protocol.h
qw_clc_stringcmd :
protocol.h
qw_clc_tmove :
protocol.h
qw_clc_upload :
protocol.h
QW_CM_ANGLE1 :
protocol.h
QW_CM_ANGLE2 :
protocol.h
QW_CM_ANGLE3 :
protocol.h
QW_CM_BUTTONS :
protocol.h
QW_CM_FORWARD :
protocol.h
QW_CM_IMPULSE :
protocol.h
QW_CM_SIDE :
protocol.h
QW_CM_UP :
protocol.h
QW_EF_BLUE :
protocol.h
QW_EF_BRIGHTFIELD :
protocol.h
QW_EF_BRIGHTLIGHT :
protocol.h
QW_EF_DIMLIGHT :
protocol.h
QW_EF_FLAG1 :
protocol.h
QW_EF_FLAG2 :
protocol.h
QW_EF_MUZZLEFLASH :
protocol.h
QW_EF_RED :
protocol.h
QW_MAX_PACKET_ENTITIES :
protocol.h
QW_PF_COMMAND :
protocol.h
QW_PF_DEAD :
protocol.h
QW_PF_EFFECTS :
protocol.h
QW_PF_GIB :
protocol.h
QW_PF_MODEL :
protocol.h
QW_PF_MSEC :
protocol.h
QW_PF_NOGRAV :
protocol.h
QW_PF_SKINNUM :
protocol.h
QW_PF_VELOCITY1 :
protocol.h
QW_PF_VELOCITY2 :
protocol.h
QW_PF_VELOCITY3 :
protocol.h
QW_PF_WEAPONFRAME :
protocol.h
QW_STAT_ACTIVEWEAPON :
protocol.h
QW_STAT_AMMO :
protocol.h
QW_STAT_ARMOR :
protocol.h
QW_STAT_CELLS :
protocol.h
QW_STAT_HEALTH :
protocol.h
QW_STAT_ITEMS :
protocol.h
QW_STAT_MONSTERS :
protocol.h
QW_STAT_NAILS :
protocol.h
QW_STAT_ROCKETS :
protocol.h
QW_STAT_SECRETS :
protocol.h
QW_STAT_SHELLS :
protocol.h
QW_STAT_TOTALMONSTERS :
protocol.h
QW_STAT_TOTALSECRETS :
protocol.h
QW_STAT_WEAPON :
protocol.h
qw_svc_bad :
protocol.h
qw_svc_bigkick :
protocol.h
qw_svc_cdtrack :
protocol.h
qw_svc_centerprint :
protocol.h
qw_svc_chokecount :
protocol.h
qw_svc_damage :
protocol.h
qw_svc_deltapacketentities :
protocol.h
qw_svc_disconnect :
protocol.h
qw_svc_download :
protocol.h
qw_svc_entgravity :
protocol.h
qw_svc_finale :
protocol.h
qw_svc_foundsecret :
protocol.h
qw_svc_intermission :
protocol.h
qw_svc_killedmonster :
protocol.h
qw_svc_lightstyle :
protocol.h
qw_svc_maxspeed :
protocol.h
qw_svc_modellist :
protocol.h
qw_svc_muzzleflash :
protocol.h
qw_svc_nails :
protocol.h
qw_svc_nop :
protocol.h
qw_svc_packetentities :
protocol.h
qw_svc_playerinfo :
protocol.h
qw_svc_print :
protocol.h
qw_svc_sellscreen :
protocol.h
qw_svc_serverdata :
protocol.h
qw_svc_serverinfo :
protocol.h
qw_svc_setangle :
protocol.h
qw_svc_setinfo :
protocol.h
qw_svc_setpause :
protocol.h
qw_svc_setview :
protocol.h
qw_svc_smallkick :
protocol.h
qw_svc_sound :
protocol.h
qw_svc_soundlist :
protocol.h
qw_svc_spawnbaseline :
protocol.h
qw_svc_spawnstatic :
protocol.h
qw_svc_spawnstaticsound :
protocol.h
qw_svc_stopsound :
protocol.h
qw_svc_stufftext :
protocol.h
qw_svc_temp_entity :
protocol.h
qw_svc_updateentertime :
protocol.h
qw_svc_updatefrags :
protocol.h
qw_svc_updateping :
protocol.h
qw_svc_updatepl :
protocol.h
qw_svc_updatestat :
protocol.h
qw_svc_updatestatlong :
protocol.h
qw_svc_updateuserinfo :
protocol.h
QW_TE_BLOOD :
protocol.h
QW_TE_EXPLOSION :
protocol.h
QW_TE_GUNSHOT :
protocol.h
QW_TE_KNIGHTSPIKE :
protocol.h
QW_TE_LAVASPLASH :
protocol.h
QW_TE_LIGHTNING1 :
protocol.h
QW_TE_LIGHTNING2 :
protocol.h
QW_TE_LIGHTNING3 :
protocol.h
QW_TE_LIGHTNINGBLOOD :
protocol.h
QW_TE_SPIKE :
protocol.h
QW_TE_SUPERSPIKE :
protocol.h
QW_TE_TAREXPLOSION :
protocol.h
QW_TE_TELEPORT :
protocol.h
QW_TE_WIZSPIKE :
protocol.h
QW_U_ANGLE1 :
protocol.h
QW_U_ANGLE2 :
protocol.h
QW_U_ANGLE3 :
protocol.h
QW_U_COLORMAP :
protocol.h
QW_U_EFFECTS :
protocol.h
QW_U_FRAME :
protocol.h
QW_U_MODEL :
protocol.h
QW_U_MOREBITS :
protocol.h
QW_U_ORIGIN1 :
protocol.h
QW_U_ORIGIN2 :
protocol.h
QW_U_ORIGIN3 :
protocol.h
QW_U_REMOVE :
protocol.h
QW_U_SKIN :
protocol.h
QW_U_SOLID :
protocol.h
QW_UPDATE_BACKUP :
protocol.h
QW_UPDATE_MASK :
protocol.h
QWMASTER_COUNT :
netconn.c
QWMASTER_PORT :
netconn.c
qz_deflateInit2 :
fs.c
qz_inflateInit2 :
fs.c
Generated on Mon Mar 10 2025 16:50:23 for DarkPlaces by
1.12.0