DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
Here is a list of all macros with links to the files they belong to:
- t -
TE_BEAM :
protocol.h
TE_BLOOD :
protocol.h
TE_BLOODSHOWER :
protocol.h
TE_CUSTOMFLASH :
protocol.h
TE_EXPLOSION :
protocol.h
TE_EXPLOSION2 :
protocol.h
TE_EXPLOSION3 :
protocol.h
TE_EXPLOSIONQUAD :
protocol.h
TE_EXPLOSIONRGB :
protocol.h
TE_FLAMEJET :
protocol.h
TE_GUNSHOT :
protocol.h
TE_GUNSHOTQUAD :
protocol.h
TE_KNIGHTSPIKE :
protocol.h
TE_LAVASPLASH :
protocol.h
TE_LIGHTNING1 :
protocol.h
TE_LIGHTNING2 :
protocol.h
TE_LIGHTNING3 :
protocol.h
TE_LIGHTNING4NEH :
protocol.h
TE_PARTICLECUBE :
protocol.h
TE_PARTICLERAIN :
protocol.h
TE_PARTICLESNOW :
protocol.h
TE_PLASMABURN :
protocol.h
TE_SMALLFLASH :
protocol.h
TE_SPARK :
protocol.h
TE_SPIKE :
protocol.h
TE_SPIKEQUAD :
protocol.h
TE_SUPERSPIKE :
protocol.h
TE_SUPERSPIKEQUAD :
protocol.h
TE_TAREXPLOSION :
protocol.h
TE_TEI_BIGEXPLOSION :
protocol.h
TE_TEI_G3 :
protocol.h
TE_TEI_PLASMAHIT :
protocol.h
TE_TEI_SMOKE :
protocol.h
TE_TELEPORT :
protocol.h
TE_UNUSED1 :
protocol.h
TE_WIZSPIKE :
protocol.h
TEX_SPECIAL :
bspfile.h
TEXF_ALLOWUPDATES :
r_textures.h
TEXF_ALPHA :
r_textures.h
TEXF_CLAMP :
r_textures.h
TEXF_COMPARE :
r_textures.h
TEXF_COMPRESS :
r_textures.h
TEXF_FORCE_RELOAD :
r_textures.h
TEXF_FORCELINEAR :
r_textures.h
TEXF_FORCENEAREST :
r_textures.h
TEXF_IMPORTANTBITS :
r_textures.h
TEXF_ISSPRITE :
r_textures.h
TEXF_ISWORLD :
r_textures.h
TEXF_LOWPRECISION :
r_textures.h
TEXF_MIPMAP :
r_textures.h
TEXF_PERSISTENT :
r_textures.h
TEXF_PICMIP :
r_textures.h
TEXF_RENDERTARGET :
r_textures.h
TEXF_RGBMULTIPLYBYALPHA :
r_textures.h
TEXTURE_MAXFRAMES :
r_qshader.h
TEXTUREPOOL_SENTINEL :
gl_textures.c
TH_ENCCTL_SET_VP3_COMPATIBLE :
cap_ogg.c
Thread_AtomicAdd :
thread.h
Thread_AtomicDecRef :
thread.h
Thread_AtomicGet :
thread.h
Thread_AtomicIncRef :
thread.h
Thread_AtomicLock :
thread.h
Thread_AtomicSet :
thread.h
Thread_AtomicTryLock :
thread.h
Thread_AtomicUnlock :
thread.h
Thread_CondBroadcast :
thread.h
Thread_CondSignal :
thread.h
Thread_CondWait :
thread.h
Thread_CreateBarrier :
thread.h
Thread_CreateCond :
thread.h
Thread_CreateMutex :
thread.h
Thread_CreateThread :
thread.h
Thread_DestroyBarrier :
thread.h
Thread_DestroyCond :
thread.h
Thread_DestroyMutex :
thread.h
Thread_LockMutex :
thread.h
Thread_UnlockMutex :
thread.h
Thread_WaitBarrier :
thread.h
Thread_WaitThread :
thread.h
THREADBATCH :
taskqueue.c
THREADRECURSIVE :
thread.h
THREADSLEEPCOUNT :
taskqueue.c
THREADTASKS :
taskqueue.c
TIMING_BEGIN :
timing.h
TIMING_END :
timing.h
TIMING_END_STR :
timing.h
TIMING_INTERMEDIATE :
timing.h
TIMING_TIMESTATEMENT :
timing.h
TINYSTR_LEN :
keys.h
TOP_RANGE :
render.h
TRANSFORM_POSITION :
mod_skeletal_animatevertices_generic.c
TRANSFORM_POSITION_SCALAR :
mod_skeletal_animatevertices_generic.c
TRANSFORM_VECTOR :
mod_skeletal_animatevertices_generic.c
TRANSFORM_VECTOR_SCALAR :
mod_skeletal_animatevertices_generic.c
TriangleBBoxOverlapsBox :
mathlib.h
TriangleNormal :
mathlib.h
TSF_ROTATE :
r_sprites.c
TSF_ROTATE_CONTINOUSLY :
r_sprites.c
TYP_LABEL :
wad.h
TYP_LUMPY :
wad.h
TYP_MIPTEX :
wad.h
TYP_NONE :
wad.h
TYP_PALETTE :
wad.h
TYP_QPIC :
wad.h
TYP_QTEX :
wad.h
TYP_SOUND :
wad.h
TYPE_BOTH :
menu.c
TYPE_DEMO :
menu.c
TYPE_GAME :
menu.c
Generated on Mon Mar 10 2025 16:50:23 for DarkPlaces by
1.12.0