Here is a list of all functions with links to the files they belong to:
- r -
- R_AllocTexturePool() : gl_textures.c, r_textures.h
- R_AnimCache_CacheVisibleEntities() : gl_rmain.c, render.h
- R_AnimCache_ClearCache() : gl_rmain.c, render.h
- R_AnimCache_Free() : gl_rmain.c, render.h
- R_AnimCache_GetEntity() : gl_rmain.c, render.h
- R_BeginCoronaQuery() : r_shadow.c
- R_BlendFuncFlags() : gl_rmain.c
- R_BlendView() : gl_rmain.c
- R_BlendView_IsTrivial() : gl_rmain.c
- R_Bloom_MakeTexture() : gl_rmain.c
- R_Bloom_StartFrame() : gl_rmain.c
- R_BufferData_NewFrame() : gl_rmain.c, render.h
- R_BufferData_Reset() : gl_rmain.c, render.h
- R_BufferData_Resize() : gl_rmain.c
- R_BufferData_Store() : gl_rmain.c, render.h
- R_BuildBlankTextures() : gl_rmain.c
- R_BuildFogHeightTexture() : gl_rmain.c
- R_BuildFogTexture() : gl_rmain.c
- R_BuildLightMap() : gl_rsurf.c, render.h
- R_BuildNormalizationCube() : gl_rmain.c
- R_BuildNoTexture() : gl_rmain.c
- R_BuildWhiteCube() : gl_rmain.c
- R_CalcBeam_Vertex3f() : gl_rmain.c, render.h
- R_CalcSprite_Vertex3f() : gl_rmain.c, render.h
- R_CalcTexCoordsForView() : gl_rmain.c
- R_CalcTexelDataSize() : gl_textures.c
- R_CanSeeBox() : gl_rmain.c, render.h
- R_ClearScreen() : cl_screen.c, gl_backend.h
- R_ClearTexture() : gl_textures.c, r_textures.h
- R_CompileShader_AddStaticParms() : gl_rmain.c
- R_CompileShader_CheckStaticParms() : gl_rmain.c, render.h
- R_CompleteLightPoint() : r_shadow.c, r_shadow.h
- R_ConcatRotations() : mathlib.c, mathlib.h
- R_ConcatTransforms() : mathlib.c, mathlib.h
- R_CountLeafTriangles() : r_stats.c
- R_CullBox() : gl_rmain.c, render.h
- R_CullFrustum() : gl_rmain.c, render.h
- R_DebugLine() : gl_rmain.c, render.h
- R_DecalSystem_ApplySplatEntities() : gl_rmain.c
- R_DecalSystem_ApplySplatEntitiesQueue() : gl_rmain.c
- R_DecalSystem_Reset() : gl_rmain.c, render.h
- R_DecalSystem_SpawnTriangle() : gl_rmain.c
- R_DecalSystem_SplatEntities() : gl_rmain.c, render.h
- R_DecalSystem_SplatEntity() : gl_rmain.c
- R_DecalSystem_SplatTriangle() : gl_rmain.c
- R_DrawBBoxMesh() : gl_rmain.c
- R_DrawBrushModelsSky() : gl_rmain.c
- R_DrawCorona() : r_shadow.c
- R_DrawCustomSurface() : gl_rmain.c, render.h
- R_DrawCustomSurface_Texture() : gl_rmain.c, render.h
- R_DrawDebugModel() : gl_rmain.c
- R_DrawEntityBBoxes() : gl_rmain.c
- R_DrawEntityBBoxes_Callback() : gl_rmain.c
- R_DrawExplosion_TransparentCallback() : r_explosion.c
- R_DrawExplosions() : r_explosion.c, render.h
- R_DrawLoc_Callback() : gl_rmain.c
- R_DrawLocs() : gl_rmain.c
- R_DrawModelDecals() : gl_rmain.c
- R_DrawModelDecals_Entity() : gl_rmain.c
- R_DrawModelDecals_FadeEntity() : gl_rmain.c
- R_DrawModels() : gl_rmain.c
- R_DrawModelsAddWaterPlanes() : gl_rmain.c
- R_DrawModelsDebug() : gl_rmain.c
- R_DrawModelsDepth() : gl_rmain.c
- R_DrawModelSurfaces() : gl_rmain.c, render.h
- R_DrawModelTextureSurfaceList() : gl_rmain.c
- R_DrawNoModel() : gl_rmain.c
- R_DrawNoModel_TransparentCallback() : gl_rmain.c
- R_DrawParticle_TransparentCallback() : cl_particles.c
- R_DrawParticles() : cl_particles.c, render.h
- R_DrawPortal_Callback() : gl_rsurf.c
- R_DrawPortals() : gl_rsurf.c, render.h
- R_DrawSurface_TransparentCallback() : gl_rmain.c
- R_DrawTextureSurfaceList_DepthOnly() : gl_rmain.c
- R_DrawTextureSurfaceList_GL20() : gl_rmain.c
- R_DrawTextureSurfaceList_ShowSurfaces() : gl_rmain.c
- R_DrawTextureSurfaceList_Sky() : gl_rmain.c
- R_EntityMatrix() : gl_backend.h, gl_rmain.c
- R_Envmap_f() : cl_screen.c
- R_EvaluateQ3WaveFunc() : gl_rmain.c
- R_Explosion_Init() : r_explosion.c, render.h
- r_explosion_newmap() : r_explosion.c
- r_explosion_shutdown() : r_explosion.c
- r_explosion_start() : r_explosion.c
- R_ExplosionVert() : r_explosion.c
- R_FillColors() : gl_rmain.c, render.h
- R_FrameData_Alloc() : gl_rmain.c, render.h
- R_FrameData_NewFrame() : gl_rmain.c, render.h
- R_FrameData_Reset() : gl_rmain.c, render.h
- R_FrameData_Resize() : gl_rmain.c
- R_FrameData_ReturnToMark() : gl_rmain.c, render.h
- R_FrameData_SetMark() : gl_rmain.c, render.h
- R_FrameData_Store() : gl_rmain.c, render.h
- R_FreeTexture() : gl_textures.c, r_textures.h
- R_FreeTexturePool() : gl_textures.c, r_textures.h
- R_GetCornerOfBox() : gl_rmain.c
- R_GetCubemap() : gl_rmain.c, render.h
- R_GetCurrentTexture() : gl_rmain.c, render.h
- R_GetScenePointer() : gl_rmain.c, render.h
- R_GetTexTypeInfo() : gl_textures.c
- R_GetViewport() : gl_backend.c, gl_backend.h
- R_GLSL_CompilePermutation() : gl_rmain.c
- R_GLSL_DumpShader_f() : gl_rmain.c
- R_GLSL_FindPermutation() : gl_rmain.c
- R_GLSL_Restart_f() : gl_rmain.c, render.h
- R_HDR_UpdateIrisAdaptation() : gl_rmain.c, render.h
- R_InitBloodTextures() : cl_particles.c
- R_InitParticleTexture() : cl_particles.c
- R_InitShaderModeInfo() : gl_rmain.c
- R_LightningBeams_Init() : r_lightning.c, render.h
- r_lightningbeams_newmap() : r_lightning.c
- r_lightningbeams_shutdown() : r_lightning.c
- r_lightningbeams_start() : r_lightning.c
- R_ListWorldTextures_f() : gl_rsurf.c
- R_LoadCubemap() : gl_rmain.c
- R_LoadQWSkin() : gl_rmain.c
- R_LoadSkyBox() : r_sky.c
- R_LoadTexture2D() : gl_textures.c, r_textures.h
- R_LoadTexture3D() : gl_textures.c, r_textures.h
- R_LoadTextureCubeMap() : gl_textures.c, r_textures.h
- R_LoadTextureDDSFile() : gl_textures.c, r_textures.h
- R_LoadTextureRenderBuffer() : gl_textures.c, r_textures.h
- R_LoadTextureShadowMap2D() : gl_textures.c, r_textures.h
- R_Main_FreeViewCache() : gl_rmain.c
- R_Main_ResizeViewCache() : gl_rmain.c
- R_MakeResizeBufferBigger() : gl_textures.c
- R_MakeTextureDynamic() : gl_textures.c, r_textures.h
- R_MarkDirtyTexture() : gl_textures.c, r_textures.h
- R_Mesh_AddBrushMeshFromPlanes() : gl_rmain.c, render.h
- R_Mesh_AddPolygon3d() : gl_rmain.c
- R_Mesh_AddPolygon3f() : gl_rmain.c, render.h
- R_Mesh_AddVertex() : gl_rmain.c
- R_Mesh_ClearBindingsForTexture() : gl_backend.c, gl_backend.h
- R_Mesh_ColorPointer() : gl_backend.c, gl_backend.h
- R_Mesh_CopyToTexture() : gl_backend.c, gl_backend.h
- R_Mesh_CreateFramebufferObject() : gl_backend.c, gl_backend.h
- R_Mesh_CreateMeshBuffer() : gl_backend.c, gl_backend.h
- R_Mesh_DestroyFramebufferObject() : gl_backend.c, gl_backend.h
- R_Mesh_DestroyMeshBuffer() : gl_backend.c, gl_backend.h
- R_Mesh_Draw() : gl_backend.c, gl_backend.h
- R_Mesh_Finish() : gl_backend.c, gl_backend.h
- R_Mesh_PrepareVertices_Generic_Arrays() : gl_backend.c, gl_backend.h
- R_Mesh_PrepareVertices_Mesh_Arrays() : gl_backend.c, gl_backend.h
- R_Mesh_PrepareVertices_Vertex3f() : gl_backend.c, gl_backend.h
- R_Mesh_ResetTextureState() : gl_backend.c, gl_backend.h
- R_Mesh_SetRenderTargets() : gl_backend.c, gl_backend.h
- R_Mesh_Start() : gl_backend.c, gl_backend.h
- R_Mesh_TexBind() : gl_backend.c, gl_backend.h
- R_Mesh_TexBound() : gl_backend.c, gl_backend.h
- R_Mesh_TexCoordPointer() : gl_backend.c, gl_backend.h
- R_Mesh_UpdateMeshBuffer() : gl_backend.c, gl_backend.h
- R_Mesh_VertexPointer() : gl_backend.c, gl_backend.h
- R_MeshQueue_AddTransparent() : meshqueue.c, meshqueue.h
- R_MeshQueue_BeginScene() : meshqueue.c, meshqueue.h
- R_MeshQueue_RenderTransparent() : meshqueue.c, meshqueue.h
- R_Mod_CompileShadowMap() : gl_rsurf.c, model_shared.h
- R_Mod_Draw() : gl_rsurf.c, model_shared.h
- R_Mod_DrawAddWaterPlanes() : gl_rsurf.c, model_shared.h
- R_Mod_DrawDebug() : gl_rsurf.c, model_shared.h
- R_Mod_DrawDepth() : gl_rsurf.c, model_shared.h
- R_Mod_DrawLight() : gl_rsurf.c, model_shared.h
- R_Mod_DrawPrepass() : gl_rsurf.c, model_shared.h
- R_Mod_DrawShadowMap() : gl_rsurf.c, model_shared.h
- R_Mod_DrawSky() : gl_rsurf.c, model_shared.h
- R_Mod_GetLightInfo() : gl_rsurf.c, model_shared.h
- R_Model_Null_Draw() : model_shared.c
- R_Model_Sprite_Draw() : r_sprites.c, render.h
- R_Model_Sprite_Draw_TransparentCallback() : r_sprites.c
- R_ModulateColors() : gl_rmain.c, render.h
- R_Modules_DeviceLost() : r_modules.c, r_modules.h
- R_Modules_DeviceRestored() : r_modules.c, r_modules.h
- R_Modules_Init() : r_modules.c, r_modules.h
- R_Modules_NewMap() : r_modules.c, r_modules.h
- R_Modules_Restart_f() : r_modules.c, r_modules.h
- R_Modules_Shutdown() : r_modules.c, r_modules.h
- R_Modules_Start() : r_modules.c, r_modules.h
- R_MotionBlurView() : gl_rmain.c
- R_MoveExplosion() : r_explosion.c
- R_NewExplosion() : r_explosion.c, render.h
- r_part_newmap() : cl_particles.c
- r_part_shutdown() : cl_particles.c
- r_part_start() : cl_particles.c
- R_Particles_Init() : cl_particles.c, render.h
- R_PicmipForFlags() : gl_textures.c, r_textures.h
- R_ProcessModelTextureSurfaceList() : gl_rmain.c
- R_ProcessTransparentTextureSurfaceList() : gl_rmain.c
- R_PurgeTexture() : gl_textures.c, r_textures.h
- R_Q1BSP_CallRecursiveGetLightInfo() : gl_rsurf.c
- R_Q1BSP_DrawLight_TransparentCallback() : gl_rsurf.c
- R_Q1BSP_GetLightInfo_comparefunc() : gl_rsurf.c
- R_Q1BSP_RecursiveGetLightInfo_BIH() : gl_rsurf.c
- R_Q1BSP_RecursiveGetLightInfo_BSP() : gl_rsurf.c
- R_QueueModelSurfaceList() : gl_rmain.c
- R_RealGetTexture() : gl_textures.c, r_textures.h
- R_RegisterModule() : r_modules.c, r_modules.h
- R_RenderScene() : gl_rmain.c, render.h
- R_RenderTarget_FreeUnused() : gl_rmain.c, render.h
- R_RenderTarget_Get() : gl_rmain.c, render.h
- R_RenderView() : gl_rmain.c, render.h
- R_RenderView_UpdateViewVectors() : gl_rmain.c, render.h
- R_RenderWaterPlanes() : gl_rmain.c, render.h
- R_ReplaceWorldTexture_f() : gl_rsurf.c
- R_ResetSkyBox() : r_sky.c, render.h
- R_ResetViewRendering2D() : gl_rmain.c, render.h
- R_ResetViewRendering2D_Common() : gl_rmain.c, render.h
- R_ResetViewRendering3D() : gl_rmain.c, render.h
- R_RotateSprite() : r_sprites.c
- R_RTLight_Compile() : r_shadow.c, r_shadow.h
- R_RTLight_Uncompile() : r_shadow.c, r_shadow.h
- R_RTLight_Update() : r_shadow.c, r_shadow.h
- R_SaveTextureDDSFile() : gl_textures.c, r_textures.h
- R_ScissorForBBox() : gl_backend.c, gl_backend.h
- R_SelectScene() : gl_rmain.c, render.h
- R_SetSkyBox() : r_sky.c, render.h
- R_SetStencil() : gl_backend.c, gl_backend.h
- R_SetupShader_DeferredLight() : gl_rmain.c, render.h
- R_SetupShader_DepthOrShadow() : gl_rmain.c, render.h
- R_SetupShader_Generic() : gl_rmain.c, render.h
- R_SetupShader_Generic_NoTexture() : gl_rmain.c, render.h
- R_SetupShader_SetPermutationGLSL() : gl_rmain.c
- R_SetupShader_Surface() : gl_rmain.c, render.h
- R_SetupTexture() : gl_textures.c
- R_SetupView() : gl_rmain.c, render.h
- R_SetViewport() : gl_backend.c, gl_backend.h
- R_ShaderStrCat() : gl_rmain.c
- R_Shadow_BounceGrid_AssignPhotons_Task() : r_shadow.c
- R_Shadow_BounceGrid_BlurPixels_Task() : r_shadow.c
- R_Shadow_BounceGrid_BlurPixelsInDirection() : r_shadow.c
- R_Shadow_BounceGrid_CheckEnable() : r_shadow.c
- R_Shadow_BounceGrid_ClearTex_Task() : r_shadow.c
- R_Shadow_BounceGrid_ConvertPixelsAndUpload() : r_shadow.c
- R_Shadow_BounceGrid_EnqueuePhotons_Task() : r_shadow.c
- R_Shadow_BounceGrid_EnqueueSlices_Task() : r_shadow.c
- R_Shadow_BounceGrid_FreeHighPixels() : r_shadow.c
- R_Shadow_BounceGrid_GenerateSettings() : r_shadow.c
- R_Shadow_BounceGrid_RefractiveIndexAtPoint() : r_shadow.c
- R_Shadow_BounceGrid_Slice() : r_shadow.c
- R_Shadow_BounceGrid_Slice_Task() : r_shadow.c
- R_Shadow_BounceGrid_TracePhotons_Shot() : r_shadow.c
- R_Shadow_BounceGrid_TracePhotons_ShotTask() : r_shadow.c
- R_Shadow_BounceGrid_UpdateSpacing() : r_shadow.c
- R_Shadow_CalcBBoxSideMask() : r_shadow.c
- R_Shadow_CalcSphereSideMask() : r_shadow.c, r_shadow.h
- R_Shadow_CalcTriangleSideMask() : r_shadow.c, r_shadow.h
- R_Shadow_ChooseSidesFromBox() : r_shadow.c, r_shadow.h
- R_Shadow_ClearShadowMapTexture() : r_shadow.c, r_shadow.h
- R_Shadow_ClearStencil() : r_shadow.c, r_shadow.h
- R_Shadow_ClearWorldLights() : r_shadow.c
- R_Shadow_ComputeShadowCasterCullingPlanes() : r_shadow.c
- R_Shadow_CullFrustumSides() : r_shadow.c
- R_Shadow_DrawCoronas() : r_shadow.c, r_shadow.h
- R_Shadow_DrawCursor_TransparentCallback() : r_shadow.c
- R_Shadow_DrawEntityLight() : r_shadow.c
- R_Shadow_DrawEntityShadow() : r_shadow.c
- R_Shadow_DrawLight() : r_shadow.c
- R_Shadow_DrawLights() : r_shadow.c, r_shadow.h
- R_Shadow_DrawLightShadowMaps() : r_shadow.c
- R_Shadow_DrawLightSprite_TransparentCallback() : r_shadow.c
- R_Shadow_DrawLightSprites() : r_shadow.c
- R_Shadow_DrawModelShadowMaps() : r_shadow.c
- R_Shadow_DrawPrepass() : r_shadow.c, r_shadow.h
- R_Shadow_DrawShadowMaps() : r_shadow.c, r_shadow.h
- R_Shadow_DrawWorldLight() : r_shadow.c
- R_Shadow_DrawWorldShadow_ShadowMap() : r_shadow.c
- R_Shadow_EditLights_Clear_f() : r_shadow.c
- R_Shadow_EditLights_CopyInfo_f() : r_shadow.c
- R_Shadow_EditLights_DrawSelectedLightProperties() : r_shadow.c, render.h
- R_Shadow_EditLights_Edit_f() : r_shadow.c
- R_Shadow_EditLights_EditAll_f() : r_shadow.c
- R_Shadow_EditLights_Help_f() : r_shadow.c
- R_Shadow_EditLights_ImportLightEntitiesFromMap_f() : r_shadow.c
- R_Shadow_EditLights_ImportLightsFile_f() : r_shadow.c
- R_Shadow_EditLights_Init() : r_shadow.c
- R_Shadow_EditLights_Lock_f() : r_shadow.c
- R_Shadow_EditLights_PasteInfo_f() : r_shadow.c
- R_Shadow_EditLights_Reload_f() : r_shadow.c
- R_Shadow_EditLights_Remove_f() : r_shadow.c
- R_Shadow_EditLights_Save_f() : r_shadow.c
- R_Shadow_EditLights_Spawn_f() : r_shadow.c
- R_Shadow_EditLights_ToggleCorona_f() : r_shadow.c
- R_Shadow_EditLights_ToggleShadow_f() : r_shadow.c
- R_Shadow_EnlargeLeafSurfaceTrisBuffer() : r_shadow.c
- R_Shadow_FreeDeferred() : r_shadow.c
- R_Shadow_FreeShadowMaps() : r_shadow.c
- R_Shadow_FreeWorldLight() : r_shadow.c
- R_Shadow_GetRTLightInfo() : r_shadow.c, render.h
- R_Shadow_Init() : r_shadow.c, r_shadow.h, render.h
- R_Shadow_LoadLightsFile() : r_shadow.c
- R_Shadow_LoadWorldLights() : r_shadow.c
- R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite() : r_shadow.c
- R_Shadow_MakeShadowMap() : r_shadow.c
- R_Shadow_MakeTextures() : r_shadow.c
- R_Shadow_MakeTextures_MakeCorona() : r_shadow.c
- R_Shadow_MakeTextures_SamplePoint() : r_shadow.c
- R_Shadow_MakeVSDCT() : r_shadow.c
- r_shadow_newmap() : r_shadow.c
- R_Shadow_NewWorldLight() : r_shadow.c
- R_Shadow_PrepareLight() : r_shadow.c
- R_Shadow_PrepareLights() : r_shadow.c, r_shadow.h
- R_Shadow_PrepareLights_AddSceneLight() : r_shadow.c
- R_Shadow_PrepareModelShadows() : r_shadow.c, r_shadow.h
- R_Shadow_PrepareShadowMark() : r_shadow.c, r_shadow.h
- R_Shadow_PrepareShadowSides() : r_shadow.c, r_shadow.h
- R_Shadow_RenderLighting() : r_shadow.c, r_shadow.h
- R_Shadow_RenderLighting_Light_GLSL() : r_shadow.c
- R_Shadow_RenderLighting_VisibleLighting() : r_shadow.c
- R_Shadow_RenderMode_ActiveLight() : r_shadow.c, r_shadow.h
- R_Shadow_RenderMode_Begin() : r_shadow.c, r_shadow.h
- R_Shadow_RenderMode_DrawDeferredLight() : r_shadow.c, r_shadow.h
- R_Shadow_RenderMode_End() : r_shadow.c, r_shadow.h
- R_Shadow_RenderMode_Lighting() : r_shadow.c, r_shadow.h
- R_Shadow_RenderMode_Reset() : r_shadow.c, r_shadow.h
- R_Shadow_RenderMode_ShadowMap() : r_shadow.c
- R_Shadow_RenderMode_VisibleLighting() : r_shadow.c, r_shadow.h
- R_Shadow_ResizeShadowArrays() : r_shadow.c
- R_Shadow_SaveWorldLights() : r_shadow.c
- R_Shadow_ScissorForBBox() : r_shadow.c, r_shadow.h
- R_Shadow_SelectLight() : r_shadow.c
- R_Shadow_SelectLightInView() : r_shadow.c
- R_Shadow_SetCursorLocationForView() : r_shadow.c
- R_Shadow_SetShadowmapParametersForLight() : r_shadow.c
- R_Shadow_SetShadowMode() : r_shadow.c
- R_Shadow_SetupEntityLight() : r_shadow.c, r_shadow.h
- R_Shadow_ShadowMapFromList() : r_shadow.c, r_shadow.h
- R_Shadow_ShadowMappingEnabled() : r_shadow.c, r_shadow.h
- r_shadow_shutdown() : r_shadow.c
- r_shadow_start() : r_shadow.c
- R_Shadow_UncompileWorldLights() : r_shadow.c
- R_Shadow_UpdateBounceGridTexture() : r_shadow.c, render.h
- R_Shadow_UpdateWorldLight() : r_shadow.c
- R_Shadow_UpdateWorldLightSelection() : r_shadow.c, r_shadow.h
- R_SkinFrame_Find() : gl_rmain.c, render.h
- R_SkinFrame_FindNextByName() : gl_rmain.c, render.h
- R_SkinFrame_GenerateTexturesFromQPixels() : gl_rmain.c
- R_SkinFrame_LoadExternal() : gl_rmain.c, render.h
- R_SkinFrame_LoadExternal_SkinFrame() : gl_rmain.c, render.h
- R_SkinFrame_LoadInternal8bit() : gl_rmain.c, render.h
- R_SkinFrame_LoadInternalBGRA() : gl_rmain.c, render.h
- R_SkinFrame_LoadInternalQuake() : gl_rmain.c, render.h
- R_SkinFrame_LoadInternalUsingTexture() : gl_rmain.c, render.h
- R_SkinFrame_LoadMissing() : gl_rmain.c, render.h
- R_SkinFrame_LoadNoTexture() : gl_rmain.c, render.h
- R_SkinFrame_MarkUsed() : gl_rmain.c, render.h
- R_SkinFrame_PrepareForPurge() : gl_rmain.c, render.h
- R_SkinFrame_Purge() : gl_rmain.c, render.h
- R_SkinFrame_PurgeSkinFrame() : gl_rmain.c, render.h
- R_Sky() : r_sky.c, render.h
- R_Sky_Init() : r_sky.c, render.h
- r_sky_newmap() : r_sky.c
- r_sky_shutdown() : r_sky.c
- r_sky_start() : r_sky.c
- R_SkyBox() : r_sky.c
- R_SkySphere() : r_sky.c
- R_SkyStartFrame() : r_sky.c, render.h
- R_SortEntities() : gl_rmain.c
- R_SortEntities_Compare() : gl_rmain.c
- R_Stain() : gl_rsurf.c, render.h
- R_StainNode() : gl_rsurf.c
- R_Stereo_Active() : cl_screen.c, cl_screen.h, screen.h
- R_Stereo_ColorMasking() : cl_screen.c, cl_screen.h
- R_tcMod_ApplyToMatrix() : gl_rmain.c
- R_TestQ3WaveFunc() : gl_rmain.c
- R_TextureFlags() : gl_textures.c, r_textures.h
- R_TextureHeight() : gl_textures.c, r_textures.h
- r_textures_devicelost() : gl_textures.c
- r_textures_devicerestored() : gl_textures.c
- R_Textures_Frame() : gl_textures.c, r_textures.h
- R_Textures_Init() : gl_textures.c, render.h
- r_textures_newmap() : gl_textures.c
- r_textures_shutdown() : gl_textures.c
- r_textures_start() : gl_textures.c
- R_TextureStats_f() : gl_textures.c
- R_TextureStats_Print() : gl_textures.c, r_textures.h
- R_TextureWidth() : gl_textures.c, r_textures.h
- R_TimeReport() : r_stats.c, r_stats.h, render.h
- R_TimeReport_BeginFrame() : r_stats.c, r_stats.h
- R_TimeReport_EndFrame() : r_stats.c, r_stats.h
- R_TrackSprite() : r_sprites.c
- R_UnloadSkyBox() : r_sky.c
- R_UpdateDynamicTexture() : gl_textures.c
- R_UpdateFog() : gl_rmain.c, render.h
- R_UpdateTexture() : gl_textures.c, r_textures.h
- R_UpdateVariables() : gl_rmain.c, render.h
- R_UploadFullTexture() : gl_textures.c
- R_UploadPartialTexture() : gl_textures.c
- R_View_SetFrustum() : gl_rmain.c
- R_View_Update() : gl_rmain.c
- R_View_UpdateEntityVisible() : gl_rmain.c
- R_View_WorldVisibility() : gl_rsurf.c, render.h
- R_View_WorldVisibility_CullSurfaces() : gl_rsurf.c
- R_Viewport_ApplyNearClipPlaneFloatGL() : gl_backend.c
- R_Viewport_InitCubeSideView() : gl_backend.c, gl_backend.h
- R_Viewport_InitOrtho() : gl_backend.c, gl_backend.h
- R_Viewport_InitOrtho3D() : gl_backend.c, gl_backend.h
- R_Viewport_InitPerspective() : gl_backend.c, gl_backend.h
- R_Viewport_InitPerspectiveInfinite() : gl_backend.c, gl_backend.h
- R_Viewport_InitRectSideView() : gl_backend.c, gl_backend.h
- R_Viewport_TransformToScreen() : gl_backend.c, gl_backend.h
- R_Water_AddWaterPlane() : gl_rmain.c, render.h
- R_Water_ProcessPlanes() : gl_rmain.c
- R_Water_StartFrame() : gl_rmain.c
- RadiusFromBounds() : mathlib.c, mathlib.h
- RadiusFromBoundsAndOrigin() : mathlib.c, mathlib.h
- random() : menudefs.qc
- randomvec() : menudefs.qc
- RCon_Authenticate() : netconn.c
- RCon_Execute() : netconn.c
- ReadAll() : fs.c
- refreshhostcache() : menudefs.qc
- registercvar() : menudefs.qc
- remove() : menudefs.qc
- RemovePortalFromNodes() : model_brush.c
- Render_Init() : gl_rmain.c, render.h
- resethostcachemasks() : menudefs.qc
- resorthostcache() : menudefs.qc
- RGBstring_to_colorindex() : gl_draw.c
- rint() : menudefs.qc
- RotateBBox() : sv_phys.c
- RotatePointAroundVector() : mathlib.c, mathlib.h
- RSurf_ActiveCustomEntity() : gl_rmain.c, render.h
- RSurf_ActiveModelEntity() : gl_rmain.c, render.h
- RSurf_DrawBatch() : gl_rmain.c, render.h
- RSurf_FindWaterPlaneForSurface() : gl_rmain.c
- RSurf_FogPoint() : gl_rmain.c, render.h
- RSurf_FogVertex() : gl_rmain.c, render.h
- RSurf_PrepareVerticesForBatch() : gl_rmain.c, render.h
- RSurf_RenumberElements() : gl_rmain.c
- RSurf_SetupDepthAndCulling() : gl_rmain.c, render.h
- RSurf_UploadBuffersForBatch() : gl_rmain.c, render.h