DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
CompressedImageCacheItem Struct Reference
Collaboration diagram for CompressedImageCacheItem:

Data Fields

voidcompressed
size_t compressed_size
char imagename [MAX_QPATH]
size_t maxsize
struct CompressedImageCacheItemnext

Detailed Description

Definition at line 999 of file jpeg.c.

Field Documentation

◆ compressed

void* CompressedImageCacheItem::compressed

Definition at line 1003 of file jpeg.c.

Referenced by CompressedImageCache_Add(), and Image_Compress().

◆ compressed_size

size_t CompressedImageCacheItem::compressed_size

Definition at line 1004 of file jpeg.c.

Referenced by CompressedImageCache_Add(), and Image_Compress().

◆ imagename

char CompressedImageCacheItem::imagename[MAX_QPATH]

Definition at line 1001 of file jpeg.c.

Referenced by CompressedImageCache_Add(), CompressedImageCache_Find(), and Image_Compress().

◆ maxsize

size_t CompressedImageCacheItem::maxsize

Definition at line 1002 of file jpeg.c.

Referenced by CompressedImageCache_Add(), CompressedImageCache_Find(), and Image_Compress().

◆ next

struct CompressedImageCacheItem* CompressedImageCacheItem::next

Definition at line 1005 of file jpeg.c.

Referenced by CompressedImageCache_Add(), and CompressedImageCache_Find().


The documentation for this struct was generated from the following file: