DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
dfunction_t Struct Reference

#include <pr_comp.h>

+ Collaboration diagram for dfunction_t:

Data Fields

int32_t first_statement
 
int32_t locals
 
int32_t numparms
 
uint8_t parm_size [MAX_PARMS]
 
int32_t parm_start
 
int32_t profile
 
int32_t s_file
 
int32_t s_name
 

Detailed Description

Definition at line 426 of file pr_comp.h.

Field Documentation

◆ first_statement

int32_t dfunction_t::first_statement

Definition at line 428 of file pr_comp.h.

◆ locals

int32_t dfunction_t::locals

Definition at line 430 of file pr_comp.h.

◆ numparms

int32_t dfunction_t::numparms

Definition at line 437 of file pr_comp.h.

◆ parm_size

uint8_t dfunction_t::parm_size[MAX_PARMS]

Definition at line 438 of file pr_comp.h.

Referenced by PRVM_Prog_Load().

◆ parm_start

int32_t dfunction_t::parm_start

Definition at line 429 of file pr_comp.h.

◆ profile

int32_t dfunction_t::profile

Definition at line 432 of file pr_comp.h.

◆ s_file

int32_t dfunction_t::s_file

Definition at line 435 of file pr_comp.h.

◆ s_name

int32_t dfunction_t::s_name

Definition at line 434 of file pr_comp.h.


The documentation for this struct was generated from the following file: