DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
dfunction_t Struct Reference

#include <pr_comp.h>

Collaboration diagram for dfunction_t:

Data Fields

int32_t first_statement
int32_t locals
int32_t numparms
uint8_t parm_size [MAX_PARMS]
int32_t parm_start
int32_t profile
int32_t s_file
int32_t s_name

Detailed Description

Definition at line 375 of file pr_comp.h.

Field Documentation

◆ first_statement

int32_t dfunction_t::first_statement

Definition at line 377 of file pr_comp.h.

◆ locals

int32_t dfunction_t::locals

Definition at line 379 of file pr_comp.h.

◆ numparms

int32_t dfunction_t::numparms

Definition at line 386 of file pr_comp.h.

◆ parm_size

uint8_t dfunction_t::parm_size[MAX_PARMS]

Definition at line 387 of file pr_comp.h.

Referenced by PRVM_Prog_Load().

◆ parm_start

int32_t dfunction_t::parm_start

Definition at line 378 of file pr_comp.h.

◆ profile

int32_t dfunction_t::profile

Definition at line 381 of file pr_comp.h.

◆ s_file

int32_t dfunction_t::s_file

Definition at line 384 of file pr_comp.h.

◆ s_name

int32_t dfunction_t::s_name

Definition at line 383 of file pr_comp.h.


The documentation for this struct was generated from the following file: