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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
| const char * | cmdline |
| not null | |
| const char * | gamedirname1 |
| not null | |
| const char * | gamedirname2 |
| may be null | |
| const char * | gamename |
| not null | |
| const char * | gamenetworkfiltername |
| not null | |
| const char * | gamescreenshotname |
| not null | |
| const char * | gameuserdirname |
| not null | |
| gamemode_t | group |
| different games with same group can switch automatically when gamedirs change | |
| gamemode_t | mode |
| this gamemode | |
| const char * | prog_name |
| not null | |
Definition at line 38 of file com_game.c.
| const char* gamemode_info_t::cmdline |
not null
Definition at line 43 of file com_game.c.
| const char* gamemode_info_t::gamedirname1 |
not null
Definition at line 46 of file com_game.c.
| const char* gamemode_info_t::gamedirname2 |
may be null
Definition at line 47 of file com_game.c.
| const char* gamemode_info_t::gamename |
not null
Definition at line 44 of file com_game.c.
| const char* gamemode_info_t::gamenetworkfiltername |
not null
Definition at line 45 of file com_game.c.
| const char* gamemode_info_t::gamescreenshotname |
not null
Definition at line 48 of file com_game.c.
| const char* gamemode_info_t::gameuserdirname |
not null
Definition at line 49 of file com_game.c.
| gamemode_t gamemode_info_t::group |
different games with same group can switch automatically when gamedirs change
Definition at line 41 of file com_game.c.
| gamemode_t gamemode_info_t::mode |
this gamemode
Definition at line 40 of file com_game.c.
| const char* gamemode_info_t::prog_name |
not null
Definition at line 42 of file com_game.c.