DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
gamemode_info_t Struct Reference
+ Collaboration diagram for gamemode_info_t:

Data Fields

const char * cmdline
 not null
 
const char * gamedirname1
 not null
 
const char * gamedirname2
 may be null
 
const char * gamename
 not null
 
const char * gamenetworkfiltername
 not null
 
const char * gamescreenshotname
 not null
 
const char * gameuserdirname
 not null
 
gamemode_t group
 different games with same group can switch automatically when gamedirs change
 
gamemode_t mode
 this gamemode
 
const char * prog_name
 not null
 

Detailed Description

Definition at line 38 of file com_game.c.

Field Documentation

◆ cmdline

const char* gamemode_info_t::cmdline

not null

Definition at line 43 of file com_game.c.

◆ gamedirname1

const char* gamemode_info_t::gamedirname1

not null

Definition at line 46 of file com_game.c.

Referenced by COM_SetGameType().

◆ gamedirname2

const char* gamemode_info_t::gamedirname2

may be null

Definition at line 47 of file com_game.c.

Referenced by COM_SetGameType().

◆ gamename

const char* gamemode_info_t::gamename

not null

Definition at line 44 of file com_game.c.

Referenced by COM_SetGameType().

◆ gamenetworkfiltername

const char* gamemode_info_t::gamenetworkfiltername

not null

Definition at line 45 of file com_game.c.

Referenced by COM_SetGameType().

◆ gamescreenshotname

const char* gamemode_info_t::gamescreenshotname

not null

Definition at line 48 of file com_game.c.

Referenced by COM_SetGameType().

◆ gameuserdirname

const char* gamemode_info_t::gameuserdirname

not null

Definition at line 49 of file com_game.c.

Referenced by COM_SetGameType().

◆ group

gamemode_t gamemode_info_t::group

different games with same group can switch automatically when gamedirs change

Definition at line 41 of file com_game.c.

Referenced by COM_InitGameType().

◆ mode

gamemode_t gamemode_info_t::mode

this gamemode

Definition at line 40 of file com_game.c.

Referenced by COM_InitGameType(), and COM_SetGameType().

◆ prog_name

const char* gamemode_info_t::prog_name

not null

Definition at line 42 of file com_game.c.


The documentation for this struct was generated from the following file: