DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
jpeg_destination_mgr Struct Reference
+ Collaboration diagram for jpeg_destination_mgr:

Data Fields

jboolean(* empty_output_buffer )(j_compress_ptr cinfo)
 
size_t free_in_buffer
 
void(* init_destination )(j_compress_ptr cinfo)
 
unsigned char * next_output_byte
 
void(* term_destination )(j_compress_ptr cinfo)
 

Detailed Description

Definition at line 393 of file jpeg.c.

Field Documentation

◆ empty_output_buffer

jboolean(* jpeg_destination_mgr::empty_output_buffer) (j_compress_ptr cinfo)

Definition at line 399 of file jpeg.c.

Referenced by JPEG_FileDest(), and JPEG_MemDest().

◆ free_in_buffer

size_t jpeg_destination_mgr::free_in_buffer

◆ init_destination

void(* jpeg_destination_mgr::init_destination) (j_compress_ptr cinfo)

Definition at line 398 of file jpeg.c.

Referenced by JPEG_FileDest(), and JPEG_MemDest().

◆ next_output_byte

unsigned char* jpeg_destination_mgr::next_output_byte

◆ term_destination

void(* jpeg_destination_mgr::term_destination) (j_compress_ptr cinfo)

Definition at line 400 of file jpeg.c.

Referenced by JPEG_FileDest(), and JPEG_MemDest().


The documentation for this struct was generated from the following file: