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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
jboolean(* | empty_output_buffer )(j_compress_ptr cinfo) |
size_t | free_in_buffer |
void(* | init_destination )(j_compress_ptr cinfo) |
unsigned char * | next_output_byte |
void(* | term_destination )(j_compress_ptr cinfo) |
jboolean(* jpeg_destination_mgr::empty_output_buffer) (j_compress_ptr cinfo) |
Definition at line 399 of file jpeg.c.
Referenced by JPEG_FileDest(), and JPEG_MemDest().
size_t jpeg_destination_mgr::free_in_buffer |
Definition at line 396 of file jpeg.c.
Referenced by JPEG_EmptyOutputBuffer(), JPEG_InitDestination(), JPEG_Mem_EmptyOutputBuffer(), JPEG_Mem_InitDestination(), and JPEG_TermDestination().
void(* jpeg_destination_mgr::init_destination) (j_compress_ptr cinfo) |
Definition at line 398 of file jpeg.c.
Referenced by JPEG_FileDest(), and JPEG_MemDest().
unsigned char* jpeg_destination_mgr::next_output_byte |
Definition at line 395 of file jpeg.c.
Referenced by JPEG_EmptyOutputBuffer(), JPEG_InitDestination(), JPEG_Mem_EmptyOutputBuffer(), JPEG_Mem_InitDestination(), and JPEG_Mem_TermDestination().
void(* jpeg_destination_mgr::term_destination) (j_compress_ptr cinfo) |
Definition at line 400 of file jpeg.c.
Referenced by JPEG_FileDest(), and JPEG_MemDest().