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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <com_list.h>
Data Fields | |
struct llist_s * | next |
struct llist_s * | prev |
Definition at line 30 of file com_list.h.
struct llist_s* llist_t::next |
Definition at line 33 of file com_list.h.
Referenced by __List_Add(), __List_Delete(), __List_Delete_Node(), __List_Splice(), Cbuf_Clear(), Cbuf_Execute(), Cbuf_InsertText(), Cbuf_NodeGet(), Cmd_Defer_f(), Cmd_Init(), List_Add(), List_Bulk_Move_Tail(), List_Create(), List_Delete(), List_Delete_Init(), List_Is_Empty(), List_Is_Last(), List_Replace(), List_Rotate_Left(), List_Splice(), World_ClearLink(), World_EntitiesInBox(), and World_UnlinkAll().
struct llist_s* llist_t::prev |
Definition at line 32 of file com_list.h.
Referenced by __List_Add(), __List_Delete(), __List_Delete_Node(), __List_Splice(), Cbuf_AddText(), Cbuf_Execute_Deferred(), Cbuf_NodeGet(), Cmd_Defer_f(), Cmd_Init(), List_Add_Tail(), List_Bulk_Move_Tail(), List_Create(), List_Delete(), List_Delete_Init(), List_Is_First(), List_Replace(), List_Splice_Tail(), List_Swap(), and World_ClearLink().