DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
r_framedata_mem_t Struct Reference
+ Collaboration diagram for r_framedata_mem_t:

Data Fields

size_t current
 
unsigned char * data
 
size_t mark
 
struct r_framedata_mem_s * purge
 
size_t size
 
size_t wantedsize
 

Detailed Description

Definition at line 3480 of file gl_rmain.c.

Field Documentation

◆ current

size_t r_framedata_mem_t::current

◆ data

unsigned char* r_framedata_mem_t::data

Definition at line 3487 of file gl_rmain.c.

Referenced by R_FrameData_Alloc(), and R_FrameData_Resize().

◆ mark

size_t r_framedata_mem_t::mark

◆ purge

struct r_framedata_mem_s* r_framedata_mem_t::purge

Definition at line 3482 of file gl_rmain.c.

Referenced by R_FrameData_NewFrame(), R_FrameData_Reset(), and R_FrameData_Resize().

◆ size

size_t r_framedata_mem_t::size

Definition at line 3483 of file gl_rmain.c.

Referenced by R_FrameData_Alloc(), and R_FrameData_Resize().

◆ wantedsize

size_t r_framedata_mem_t::wantedsize

Definition at line 3486 of file gl_rmain.c.

Referenced by R_FrameData_Resize().


The documentation for this struct was generated from the following file: