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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
size_t | current |
unsigned char * | data |
size_t | mark |
struct r_framedata_mem_s * | purge |
size_t | size |
size_t | wantedsize |
Definition at line 3480 of file gl_rmain.c.
size_t r_framedata_mem_t::current |
Definition at line 3484 of file gl_rmain.c.
Referenced by R_FrameData_Alloc(), R_FrameData_NewFrame(), R_FrameData_Resize(), R_FrameData_ReturnToMark(), and R_FrameData_SetMark().
unsigned char* r_framedata_mem_t::data |
Definition at line 3487 of file gl_rmain.c.
Referenced by R_FrameData_Alloc(), and R_FrameData_Resize().
size_t r_framedata_mem_t::mark |
Definition at line 3485 of file gl_rmain.c.
Referenced by R_FrameData_NewFrame(), R_FrameData_Resize(), R_FrameData_ReturnToMark(), and R_FrameData_SetMark().
struct r_framedata_mem_s* r_framedata_mem_t::purge |
Definition at line 3482 of file gl_rmain.c.
Referenced by R_FrameData_NewFrame(), R_FrameData_Reset(), and R_FrameData_Resize().
size_t r_framedata_mem_t::size |
Definition at line 3483 of file gl_rmain.c.
Referenced by R_FrameData_Alloc(), and R_FrameData_Resize().
size_t r_framedata_mem_t::wantedsize |
Definition at line 3486 of file gl_rmain.c.
Referenced by R_FrameData_Resize().