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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <protocol.h>
Data Fields | |
const struct model_s * | model |
struct matrix4x4_s * | relativetransforms |
Definition at line 423 of file protocol.h.
const struct model_s* skeleton_t::model |
Definition at line 425 of file protocol.h.
Referenced by animatemodel(), CL_UpdateNetworkEntity(), EntityState5_DeltaBits(), EntityState5_ReadUpdate(), EntityState5_WriteUpdate(), Mod_Alias_GetExtendedTagInfoForIndex(), Mod_Alias_GetTagMatrix(), VM_CL_skel_build(), VM_CL_skel_copybones(), VM_CL_skel_create(), VM_CL_skel_find_bone(), VM_CL_skel_get_boneabs(), VM_CL_skel_get_bonename(), VM_CL_skel_get_boneparent(), VM_CL_skel_get_bonerel(), VM_CL_skel_get_numbones(), VM_CL_skel_mul_bone(), VM_CL_skel_mul_bones(), VM_CL_skel_set_bone(), VM_SV_skel_build(), VM_SV_skel_copybones(), VM_SV_skel_create(), VM_SV_skel_find_bone(), VM_SV_skel_get_boneabs(), VM_SV_skel_get_bonename(), VM_SV_skel_get_boneparent(), VM_SV_skel_get_bonerel(), VM_SV_skel_get_numbones(), VM_SV_skel_mul_bone(), VM_SV_skel_mul_bones(), VM_SV_skel_set_bone(), and VM_UpdateEdictSkeleton().
struct matrix4x4_s* skeleton_t::relativetransforms |
Definition at line 426 of file protocol.h.
Referenced by CL_UpdateNetworkEntity(), EntityState5_DeltaBits(), EntityState5_ReadUpdate(), EntityState5_WriteUpdate(), Mod_Alias_GetExtendedTagInfoForIndex(), Mod_Alias_GetTagMatrix(), Mod_MDLMD2MD3_TraceBox(), Mod_MDLMD2MD3_TraceLine(), Mod_Skeletal_BuildTransforms(), R_AnimCache_GetEntity(), VM_CL_skel_build(), VM_CL_skel_copybones(), VM_CL_skel_create(), VM_CL_skel_get_boneabs(), VM_CL_skel_get_bonerel(), VM_CL_skel_mul_bone(), VM_CL_skel_mul_bones(), VM_CL_skel_set_bone(), VM_SV_skel_build(), VM_SV_skel_copybones(), VM_SV_skel_create(), VM_SV_skel_get_boneabs(), VM_SV_skel_get_bonerel(), VM_SV_skel_mul_bone(), VM_SV_skel_mul_bones(), VM_SV_skel_set_bone(), and VM_UpdateEdictSkeleton().