Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
assault.qh
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1#pragma once
2
3#include <common/mapinfo.qh>
4
7 {
8 this.gametype_init(this, _("Assault"),"as","g_assault",GAMETYPE_FLAG_TEAMPLAY,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
9 }
10 METHOD(Assault, m_generate_mapinfo, void(Gametype this, string v))
11 {
12 if(v == "target_assault_roundend")
14 }
16 {
17 return true;
18 }
19 METHOD(Assault, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns))
20 {
21 TC(Gametype, this);
22 returns(menu, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null);
23 }
24 ATTRIB(Assault, m_legacydefaults, string, "20 0");
27#define g_assault IS_GAMETYPE(ASSAULT)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Assault()
Definition assault.qh:6
string m_legacydefaults
Definition assault.qh:24
virtual void m_isTwoBaseMode()
Definition assault.qh:15
virtual void m_generate_mapinfo()
Definition assault.qh:10
virtual void m_configuremenu()
Definition assault.qh:19
virtual void gametype_init()
Definition mapinfo.qh:117
#define TC(T, sym)
Definition _all.inc:82
vector MapInfo_Map_supportedGametypes
Definition mapinfo.qh:13
#define REGISTER_GAMETYPE(NAME, inst)
Definition mapinfo.qh:149
const int GAMETYPE_FLAG_TEAMPLAY
Definition mapinfo.qh:19
vector gametype_flags
Definition mapinfo.qh:28
string string_null
Definition nil.qh:9
#define NEW(cname,...)
Definition oo.qh:117
#define INIT(cname)
Definition oo.qh:210
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
#define ATTRIB(...)
Definition oo.qh:148