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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "compiler.qh"#include <dpdefs/pre.qh>#include <dpdefs/csprogsdefs.qh>#include <dpdefs/keycodes.qh>#include <dpdefs/post.qh>#include "self.qh"#include "bool.qh"#include "int.qh"#include "macro.qh"#include "warpzone/mathlib.qc"#include "deglobalization.qh"#include "accumulate.qh"#include "angle.qc"#include "arraylist.qh"#include "bits.qh"#include "color.qh"#include "counting.qh"#include "cvar.qh"#include "defer.qh"#include "draw.qh"#include "enumclass.qh"#include "file.qh"#include "float.qh"#include "functional.qh"#include "i18n.qh"#include "intrusivelist.qh"#include "iter.qh"#include "json.qc"#include "lazy.qh"#include "linkedlist.qh"#include "log.qh"#include "map.qh"#include "markdown.qh"#include "math.qh"#include "misc.qh"#include "net.qh"#include "nil.qh"#include "noise.qh"#include "oo.qh"#include "p2mathlib.qc"#include "progname.qh"#include "promise.qc"#include "random.qc"#include "registry.qh"#include "registry_net.qh"#include "replicate.qh"#include "sortlist.qc"#include "sort.qh"#include "spawnfunc.qh"#include "static.qh"#include "stats.qh"#include "string.qh"#include "struct.qh"#include "test.qc"#include "unsafe.qh"#include "urllib.qc"#include "vector.qh"#include "yenc.qh"#include "matrix/_mod.inc"#include <ecs/_mod.qh>Go to the source code of this file.
Variables | |
| bool | _StartFrame_init |
| #define ACCUMULATE [[accumulate]] |
Definition at line 31 of file _all.inc.
Referenced by ONREMOVE(), Registry_check(), Registry_send_all(), ReplicateVars(), and ReplicateVars_ApplyChange().
| bool float |
Definition at line 24 of file _all.inc.
Referenced by vehicle_impulse().
| void ClientConnect _ClientConnect |
Definition at line 238 of file _all.inc.
Referenced by bot_spawn(), ClientConnect(), MUTATOR_HOOKABLE(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
| void ClientDisconnect _ClientDisconnect |
Definition at line 242 of file _all.inc.
Referenced by ClientDisconnect(), MUTATOR_HOOKABLE(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
| void ClientKill _ClientKill |
Definition at line 250 of file _all.inc.
Referenced by ClientCommand_kill(), ClientKill_TeamChange(), IMPULSE(), IMPULSE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
| #define CSQC_ConsoleCommand _CSQC_ConsoleCommand |
Definition at line 309 of file _all.inc.
Referenced by GameCommand(), and MUTATOR_HOOKABLE().
| void CSQC_Ent_Remove _CSQC_Ent_Remove |
| #define CSQC_Ent_Update _CSQC_Ent_Update |
| #define CSQC_Init _CSQC_Init |
| #define CSQC_InputEvent _CSQC_InputEvent |
| void CSQC_Shutdown _CSQC_Shutdown |
| #define CSQC_UpdateView _CSQC_UpdateView |
| #define ERASEABLE [[eraseable]] |
Definition at line 37 of file _all.inc.
Referenced by classfield(), float(), IL_DTOR(), IL_INIT(), and url_single_fopen().
| #define int float |
Definition at line 20 of file _all.inc.
Referenced by bd_server_event(), nmm_server_event(), pong_server_event(), pp_server_event(), and ttt_server_event().
| #define is_entity | ( | this | ) |
| #define is_float | ( | this | ) |
| #define IS_SVQC 1 |
Definition at line 12 of file _all.inc.
Referenced by sys_phys_update().
| #define m_keydown _m_keydown |
| void m_shutdown _m_shutdown |
| #define m_toggle _m_toggle |
Definition at line 202 of file _all.inc.
Referenced by Close_Clicked(), DemoConfirm_Check_Gamestatus(), DemoConfirm_ListClick_Check_Gamestatus(), drawBackground(), HUDSetup_Check_Gamestatus(), HUDSkinList_Reset_Click(), m_display(), m_draw(), m_goto(), m_hide(), m_init_delayed(), m_keydown(), m_keyup(), m_sync(), m_tooltip(), preMenuDraw(), ServerList_Info_Click(), STATIC_INIT(), UpdateConWidthHeight(), XonoticInputSettingsTab_fill(), XonoticLanguageList_setLanguage(), XonoticMapList_doubleClickListBoxItem(), XonoticMapList_keyDown(), XonoticMiscSettingsTab_fill(), XonoticScreenshotBrowserTab_fill(), XonoticServerCreateTab_fill(), and XonoticServerList_keyDown().
| #define objerror | ( | this, | |
| msg ) |
Definition at line 169 of file _all.inc.
| #define objerror_safe | ( | e | ) |
| void PlayerPostThink _PlayerPostThink |
Definition at line 258 of file _all.inc.
Referenced by StartFrame().
| void PlayerPreThink _PlayerPreThink |
Definition at line 254 of file _all.inc.
Referenced by MUTATOR_HOOKABLE(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), PlayerPreThink(), and StartFrame().
| #define pow | ( | a, | |
| b ) |
| void PutClientInServer _PutClientInServer |
Definition at line 246 of file _all.inc.
Referenced by bot_spawn(), ClientCommand_spectate(), Join(), MUTATOR_HOOKABLE(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), ObserverOrSpectatorThink(), PutClientInServer(), ReadyRestart_force(), reset_map(), and respawn().
| void SetChangeParms _SetChangeParms |
Definition at line 228 of file _all.inc.
Referenced by MUTATOR_HOOKABLE(), and SetChangeParms().
| void SetNewParms _SetNewParms |
Definition at line 224 of file _all.inc.
Referenced by MUTATOR_HOOKABLE(), and SetNewParms().
| void StartFrame _StartFrame |
| #define SV_ChangeTeam _SV_ChangeTeam |
| void SV_OnEntityPreSpawnFunction _SV_OnEntityPreSpawnFunction |
| #define SV_ParseClientCommand _SV_ParseClientCommand |
Definition at line 284 of file _all.inc.
Referenced by bot_cmd_cc(), MUTATOR_HOOKABLE(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and SV_ParseClientCommand().
| void SV_PlayerPhysics _SV_PlayerPhysics |
| void SV_Shutdown _SV_Shutdown |
| #define TC | ( | T, | |
| sym ) |
Definition at line 82 of file _all.inc.
Referenced by centerprint_Add(), centerprint_Kill(), Cmd_MapVote_MapDownload(), Cmd_Scoreboard_SetFields(), CS(), CSQC_InputEvent(), CSQC_UpdateView(), CSQCPlayer_FallbackFrame(), Buff::describe(), GameItem::describe(), Gametype::describe(), GuidePage::describe(), Monster::describe(), Mutator::describe(), Nade::describe(), Powerup::describe(), Turret::describe(), Vehicle::describe(), Weapon::describe(), Gametype::display(), GuidePage::display(), Monster::display(), Mutator::display(), Turret::display(), dom_spawnteam(), dom_spawnteams(), draw_teamradar_link(), DrawAmmoItem(), DrawCAItem(), DrawDomItem(), DrawNumIcon(), DrawNumIcon_expanding(), GameTypeVote_DrawGameTypeItem(), GameTypeVote_ReadOption(), getPowerupItemAlign(), GetTeam(), Pickup::giveTo(), HUD_GetRowCount(), HUD_GetTableSize_BestItemAR(), HUD_Panel_DrawHighlight(), HUD_Panel_DrawProgressBar(), HUD_Quickmenu_PlayerListEntries(), HUD_Quickmenu_PlayerListEntries_Create(), HUD_Radar_InputEvent(), HUD_Radar_Show_Maximized(), Inventory_Send(), Inventory_Write(), LocalCommand_blurtest(), LocalCommand_boxparticles(), LocalCommand_create_scrshot_ent(), LocalCommand_debugmodel(), LocalCommand_handlevote(), LocalCommand_hud(), LocalCommand_localprint(), LocalCommand_mv_download(), LocalCommand_sendcvar(), loopsound(), StatusEffect::m_active(), Assault::m_configuremenu(), CaptureTheFlag::m_configuremenu(), ClanArena::m_configuremenu(), Domination::m_configuremenu(), FreezeTag::m_configuremenu(), Gametype::m_configuremenu(), Invasion::m_configuremenu(), KeyHunt::m_configuremenu(), LastManStanding::m_configuremenu(), mayhem::m_configuremenu(), NexBall::m_configuremenu(), Onslaught::m_configuremenu(), Race::m_configuremenu(), RaceCTS::m_configuremenu(), TeamDeathmatch::m_configuremenu(), tmayhem::m_configuremenu(), Gametype::m_generate_mapinfo(), Command::m_invokecmd(), Client::m_unwind(), MakeRaceString(), MapVote_CheckPic(), MapVote_CheckPK3(), MapVote_DrawMapItem(), MapVote_FormatMapItem(), MapVote_GridVec(), MapVote_InputEvent(), MapVote_MoveDown(), MapVote_MoveLeft(), MapVote_MoveRight(), MapVote_MoveUp(), MapVote_ranked_cmp(), MapVote_ranked_swap(), MapVote_ReadOption(), MapVote_RGB(), MapVote_SendChoice(), Model::model_precache(), Monster::mr_anim(), Monster::mr_deadthink(), Monster::mr_death(), Monster::mr_pain(), Monster::mr_setup(), Monster::mr_think(), OffhandMageTeleport::offhand_think(), play_countdown(), playername(), ClientState::PlayerState::ps_push(), QuickMenu_ActionForNumber(), QuickMenu_InputEvent(), QuickMenu_Page_ActiveEntry(), QuickMenu_Page_ClearEntry(), QuickMenu_Page_Load(), QuickMenu_Page_LoadEntry(), Scoreboard_CompareScore(), Scoreboard_DrawItem(), Scoreboard_FixColumnWidth(), SetTeam(), GameItem::show(), Pickup::show(), skel_set_boneabs(), skeleton_from_frames(), Sound::sound_precache(), SpectateCopy(), StatusEffects_Send(), StatusEffects_Write(), turret_projectile(), URI_Get_Callback(), vehicle_alarm(), vehicles_projectile(), W_Reload(), W_SetupShot_Dir_ProjectileSize_Range(), W_SwitchWeapon_Force(), W_WeaponFrame(), weaponorder_cmp(), and weaponorder_swap().
Referenced by CSQC_ConsoleCommand().
References entity().
Referenced by CSQC_Ent_Update().
Referenced by CSQC_Init().
Referenced by CSQC_InputEvent().
| void _CSQC_Shutdown | ( | ) |
References entity().
Referenced by CSQC_UpdateView().
| void _m_init | ( | ) |
Referenced by m_keydown().
| void _m_shutdown | ( | ) |
Referenced by m_toggle().
| void _main | ( | ) |
| void _SetNewParms | ( | ) |
| void _StartFrame | ( | ) |
References entity().
Referenced by SV_ChangeTeam().
References entity().
Referenced by SV_ParseClientCommand().
| void _SV_Shutdown | ( | ) |
Definition at line 308 of file _all.inc.
References _CSQC_ConsoleCommand().
Definition at line 312 of file _all.inc.
References _CSQC_Ent_Update(), and ENGINE_EVENT.
Definition at line 289 of file _all.inc.
References _CSQC_Init().
Definition at line 301 of file _all.inc.
References _CSQC_InputEvent().
Definition at line 297 of file _all.inc.
References _CSQC_UpdateView(), and ENGINE_EVENT.
Definition at line 192 of file _all.inc.
References _m_keydown().
Definition at line 238 of file main.qc.
References entity(), initialize_entity_first, NULL, and prev.
Referenced by remove_safely().
Definition at line 275 of file _all.inc.
References _SV_ChangeTeam(), and ENGINE_EVENT.
Definition at line 279 of file _all.inc.
References _SV_ParseClientCommand(), and ENGINE_EVENT.