Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
vampire.qh
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#pragma once
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#include <
common/mutators/mutator/buffs/buffs.qh
>
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#ifdef SVQC
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float
autocvar_g_buffs_vampire_damage_steal
;
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#endif
// SVQC
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CLASS
(
VampireBuff
,
Buff
)
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ATTRIB
(
VampireBuff
,
m_name
,
string
, _(
"Vampire"
));
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ATTRIB
(
VampireBuff
,
netname
,
string
,
"vampire"
);
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#ifndef SVQC
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ATTRIB
(
VampireBuff
, m_icon,
string
,
"buff_vampire"
);
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#endif
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#ifdef GAMEQC
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ATTRIB
(
VampireBuff
,
m_skin
,
int
, 2);
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#endif
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ATTRIB
(
VampireBuff
,
m_color
,
vector
,
'1 0 0.24'
);
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ENDCLASS
(
VampireBuff
)
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REGISTER_BUFF
(VAMPIRE,
NEW
(
VampireBuff
));
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BUFF_SPAWNFUNCS
(vampire, BUFF_VAMPIRE)
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BUFF_SPAWNFUNC_Q3COMPAT
(holdable_invulnerability, BUFF_VAMPIRE)
autocvar_g_buffs_vampire_damage_steal
float autocvar_g_buffs_vampire_damage_steal
Definition
vampire.qh:6
buffs.qh
BUFF_SPAWNFUNC_Q3COMPAT
#define BUFF_SPAWNFUNC_Q3COMPAT(o, r)
Definition
buffs.qh:78
REGISTER_BUFF
#define REGISTER_BUFF(id, inst)
Definition
buffs.qh:14
BUFF_SPAWNFUNCS
#define BUFF_SPAWNFUNCS(e, b)
Definition
buffs.qh:72
Buff
Definition
buffs.qh:17
StatusEffect::ATTRIB
ATTRIB(StatusEffect, m_name, string)
VampireBuff
Definition
vampire.qh:9
VampireBuff::m_skin
int m_skin
Definition
vampire.qh:16
VampireBuff::m_color
vector m_color
Definition
vampire.qh:18
VampireBuff::m_name
string m_name
Definition
vampire.qh:10
VampireBuff::netname
string netname
Definition
vampire.qh:11
NEW
#define NEW(cname,...)
Definition
oo.qh:117
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
ATTRIB
#define ATTRIB(...)
Definition
oo.qh:148
vector
vector
Definition
self.qh:92
common
mutators
mutator
buffs
buff
vampire.qh
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