float autocvar_g_vehicle_bumblebee_cannon_speed
float autocvar_g_vehicle_bumblebee_cannon_refire
float autocvar_g_vehicle_bumblebee_cannon_radius
float autocvar_g_vehicle_bumblebee_cannon_damage
void bumblebee_fire_cannon(entity this, entity _gun, string _tagname, entity _owner)
bool bumble_raygun_send(entity this, entity to, int sf)
float autocvar_g_vehicle_bumblebee_cannon_cost
float autocvar_g_vehicle_bumblebee_cannon_force
float autocvar_g_vehicle_bumblebee_cannon_spread
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback