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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/weapons/_all.qh>Go to the source code of this file.
Functions | |
| bool | bumble_raygun_send (entity this, entity to, int sf) |
| void | bumblebee_fire_cannon (entity this, entity _gun, string _tagname, entity _owner) |
Definition at line 9 of file bumblebee_weapons.qc.
References autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_force, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_speed, autocvar_g_vehicle_bumblebee_cannon_spread, entity(), gettagindex, gettaginfo, normalize(), PROJECTILE_BUMBLE_GUN, randomvec(), v_forward, vector, and vehicles_projectile().
Referenced by bumblebee_gunner_frame().
| float autocvar_g_vehicle_bumblebee_cannon_cost = 2 |
Definition at line 6 of file bumblebee_weapons.qh.
Referenced by bumblebee_gunner_frame().
| float autocvar_g_vehicle_bumblebee_cannon_damage = 60 |
Definition at line 7 of file bumblebee_weapons.qh.
Referenced by bumblebee_fire_cannon().
| float autocvar_g_vehicle_bumblebee_cannon_force = -35 |
Definition at line 12 of file bumblebee_weapons.qh.
Referenced by bumblebee_fire_cannon().
| float autocvar_g_vehicle_bumblebee_cannon_radius = 225 |
Definition at line 8 of file bumblebee_weapons.qh.
Referenced by bumblebee_fire_cannon().
| float autocvar_g_vehicle_bumblebee_cannon_refire = 0.2 |
Definition at line 9 of file bumblebee_weapons.qh.
Referenced by bumblebee_gunner_frame().
| float autocvar_g_vehicle_bumblebee_cannon_speed = 20000 |
Definition at line 10 of file bumblebee_weapons.qh.
Referenced by bumblebee_fire_cannon(), and bumblebee_gunner_frame().
| float autocvar_g_vehicle_bumblebee_cannon_spread = 0 |
Definition at line 11 of file bumblebee_weapons.qh.
Referenced by bumblebee_fire_cannon().