vector W_CalculateSpreadPattern(int pattern, float bias, int counter, int total)
int W_GunAlign(entity this, int preferred_align)
float explosion_calcpush_getmultiplier(vector explosion_v, vector target_v)
vector damage_explosion_calcpush(vector explosion_f, vector target_v, float speedfactor)
float autocvar_g_weaponspreadfactor
const float W_SPREAD_GAUSS_MAX_STDEV
vector W_CalculateSpread(vector dir, float spread, int spread_style, bool must_normalize)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback