var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void Cmd_MapVote_MapDownload(int argc)
bool mv_selection_keyboard
float mv_select_lasttime[MAPVOTE_COUNT]
vector gtv_text_size_small
int mv_flags_start[MAPVOTE_COUNT]
(gt) mv_flags initially
void MapVote_CheckPic(string pic, string pk3, int id)
bool autocvar_cl_readpicture_force
bool PreviewExists(string name)
float MapVote_InputEvent(float bInputType, float nPrimary, float nSecondary)
float mv_suggester_cachetime
string mv_suggester_cache
string mv_desc[MAPVOTE_COUNT]
(gt) gametype description
string mv_data[MAPVOTE_COUNT]
(shared) map pk3 name/gametype human readable name
float autocvar_hud_panel_mapvote_highlight_border
string autocvar_menu_skin
float mv_preview[MAPVOTE_COUNT]
(shared) whether there is a pic
string mv_pics[MAPVOTE_COUNT]
(shared) pic file location
const int MAPVOTE_COUNT
Max number of votable maps/gametypes.