Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
cl_status_effects.qc File Reference
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Functions

 MUTATOR_HOOKFUNCTION (status_effects, HUD_Powerups_add)

Function Documentation

◆ MUTATOR_HOOKFUNCTION()

MUTATOR_HOOKFUNCTION ( status_effects ,
HUD_Powerups_add  )

Definition at line 22 of file cl_status_effects.qc.

23{
25
26 // NOTE: the passed entity may be null here if we're in configure mode
28}
bool autocvar__hud_configure
Definition hud_config.qh:3
void StatusEffects_tick(entity actor)
StatusEffect g_statuseffects

References autocvar__hud_configure, g_statuseffects, and StatusEffects_tick().