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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Purpose: common player state, usable on client and server Client: singleton representing the viewed player Server: instance per client, clients decoupled from players. More...
Public Member Functions | |
| PlayerState (entity client) | |
| ATTRIB (PlayerState, m_client, entity) | |
Purpose: common player state, usable on client and server Client: singleton representing the viewed player Server: instance per client, clients decoupled from players.
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inline |
Definition at line 10 of file state.qh.
References PlayerState(), CONSTRUCT, CONSTRUCTOR, and entity().
Referenced by PlayerState(), and ATTRIB().
| PlayerState::ATTRIB | ( | PlayerState | , |
| m_client | , | ||
| entity | ) |
References PlayerState(), ATTRIB(), and entity().
Referenced by ATTRIB().