Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
bgmscript.qh
Go to the documentation of this file.
1#pragma once
2
4
6
7classfield(BGMScript) .float just_toggled;
8
9float bgmtime;
10
12float doBGMScript(entity e);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void BGMScript_InitEntity(entity e)
Definition bgmscript.qc:116
float bgmtime
Definition bgmscript.qh:9
float doBGMScript(entity e)
Definition bgmscript.qc:173
float autocvar_bgmvolume
Definition bgmscript.qh:5
#define classfield(name)
Definition oo.qh:57