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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mapobjects/bgmscript.qh>Go to the source code of this file.
Functions | |
| void | BGMScript_InitEntity (entity e) |
| classfield (BGMScript) .float just_toggled | |
| float | doBGMScript (entity e) |
Variables | |
| float | autocvar_bgmvolume |
| float | bgmtime |
Definition at line 116 of file bgmscript.qc.
References BGMScript_Init(), bgmscriptbuf, bgmscriptbufloaded, bgmscriptbufsize, entity(), LOG_INFOF, strcat(), strfree, strlen, and substring().
| classfield | ( | BGMScript | ) |
Definition at line 173 of file bgmscript.qc.
References argv(), autocvar_bgmvolume, bgmscriptbuf, bgmtime, drawframetime, entity(), GetCurrentAmplitude(), GetTimeForAmplitude(), stof(), and tokenize_console.
| float autocvar_bgmvolume |
Definition at line 5 of file bgmscript.qh.
Referenced by doBGMScript().
| float bgmtime |
Definition at line 9 of file bgmscript.qh.
Referenced by doBGMScript().