Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
draw.qh
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1#pragma once
2#include "../strafehud.qh"
3
4void StrafeHUD_DrawStrafeHUD(float, float, vector, float, int, int, float);
5void StrafeHUD_DrawGradient(vector, vector, vector, float, float, float, float, int, float);
6void StrafeHUD_DrawSoftGradient(vector, vector, vector, float, float, float, float, float, int, float);
7void StrafeHUD_DrawStrafeArrow(vector, float, vector, float, bool, float);
8void StrafeHUD_DrawTextIndicator(string, float, vector, float, float, vector, float, float);
void StrafeHUD_DrawStrafeHUD(float, float, vector, float, int, int, float)
Definition draw.qc:8
bool StrafeHUD_IsGradient(int)
Definition draw.qc:341
void StrafeHUD_DrawSoftGradient(vector, vector, vector, float, float, float, float, float, int, float)
Definition draw.qc:245
void StrafeHUD_DrawStrafeArrow(vector, float, vector, float, bool, float)
Definition draw.qc:284
void StrafeHUD_DrawTextIndicator(string, float, vector, float, float, vector, float, float)
Definition draw.qc:308
void StrafeHUD_DrawGradient(vector, vector, vector, float, float, float, float, int, float)
Definition draw.qc:183
vector
Definition self.qh:92