var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
bool StrafeHUD_DetermineJumpHeld(entity, int, bool)
int StrafeHUD_DetermineForwardKeys(vector, int, bool)
vector StrafeHUD_CalculateTextIndicatorPosition(vector)
float StrafeHUD_DetermineWishAngle(vector, int, bool)
vector StrafeHUD_MixColors(vector, vector, float)
float StrafeHUD_AngleToOffset(float, float)
float StrafeHUD_DetermineHudAngle(float, float, float)
float StrafeHUD_DetermineWaterLevel(entity)
float StrafeHUD_Project(float, float, bool)
float StrafeHUD_DetermineDirection(float, float, float)
float StrafeHUD_DetermineFrameTime()
bool StrafeHUD_DetermineOnGround(entity, bool)
float StrafeHUD_ProjectWidth(float, float, float)
float StrafeHUD_AngleToWidth(float, float)
float StrafeHUD_ProjectOffset(float, float, bool)
bool StrafeHUD_DetermineOnSlick(entity)
string StrafeHUD_GetLengthUnit(int)
float StrafeHUD_GetLengthUnitFactor(int)
entity StrafeHUD_GetStrafeplayer(bool)