Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
util.qh
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1#pragma once
2#include "../strafehud.qh"
3
4float StrafeHUD_AngleToWidth(float, float);
5float StrafeHUD_AngleToOffset(float, float);
6float StrafeHUD_Project(float, float, bool);
7float StrafeHUD_ProjectOffset(float, float, bool);
8float StrafeHUD_ProjectWidth(float, float, float);
9
11string StrafeHUD_GetLengthUnit(int);
12
14
17float StrafeHUD_DetermineWishAngle(vector, int, bool);
19float StrafeHUD_DetermineHudAngle(float, float, float);
20float StrafeHUD_DetermineDirection(float, float, float);
21bool StrafeHUD_DetermineJumpHeld(entity, int, bool);
24
26
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
bool StrafeHUD_DetermineJumpHeld(entity, int, bool)
Definition util.qc:316
int StrafeHUD_DetermineForwardKeys(vector, int, bool)
Definition util.qc:216
vector StrafeHUD_CalculateTextIndicatorPosition(vector)
Definition util.qc:360
float StrafeHUD_DetermineWishAngle(vector, int, bool)
Definition util.qc:178
vector StrafeHUD_MixColors(vector, vector, float)
Definition util.qc:351
float StrafeHUD_AngleToOffset(float, float)
Definition util.qc:18
float StrafeHUD_DetermineHudAngle(float, float, float)
Definition util.qc:238
float StrafeHUD_DetermineWaterLevel(entity)
Definition util.qc:118
float StrafeHUD_Project(float, float, bool)
Definition util.qc:24
float StrafeHUD_DetermineDirection(float, float, float)
Definition util.qc:296
float StrafeHUD_DetermineFrameTime()
Definition util.qc:138
bool StrafeHUD_DetermineOnGround(entity, bool)
Definition util.qc:334
float StrafeHUD_ProjectWidth(float, float, float)
Definition util.qc:73
float StrafeHUD_AngleToWidth(float, float)
Definition util.qc:12
float StrafeHUD_ProjectOffset(float, float, bool)
Definition util.qc:61
bool StrafeHUD_DetermineOnSlick(entity)
Definition util.qc:341
string StrafeHUD_GetLengthUnit(int)
Definition util.qc:95
float StrafeHUD_GetLengthUnitFactor(int)
Definition util.qc:82
entity StrafeHUD_GetStrafeplayer(bool)
Definition util.qc:109
vector
Definition self.qh:92