var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void ignore_list_update_on_connection(entity this)
Updates ignore list of all the players.
bool ignore_playerinlist(entity this, entity pl)
Checks if pl is ignored by this (permanently or for the current match)
string MapVote_Suggest(entity this, string m)
void ignore_list_send(entity this)
float ignore_list_send_time
void ignore_remove_player(entity this, entity ignore, bool from_db_too)
Removes a player from the ignore list of another player.
const int IGNORE_LIST_SEND_NOW
void ClientCommand_macro_write_aliases(float fh)
int ignore_add_player(entity this, entity ignore, bool to_db_too)
Adds a player to the ignore list of another player.
const int IGNORE_MAXPLAYERS
float autocvar_sv_clientcommand_antispam_time
bool ignore_playerindb(entity this, entity pl)
Checks if pl is permanently ignored by this.
void ignore_clearall(entity this)
int autocvar_sv_clientcommand_antispam_count