19bool autocvar_cl_race_checkpoint_splits_console;
20bool autocvar_cl_race_cptimes_showspeed =
false;
21bool autocvar_cl_race_cptimes_showspeed_unit =
true;
22float autocvar_cl_race_cptimes_namesize = 10;
24AUTOCVAR_SAVE(cl_race_checkpoint_splits_console,
bool, 1,
"print checkpoint splits to console");
25AUTOCVAR_SAVE(cl_race_cptimes_showspeed,
bool, 0,
"show race checkpoint speed (NOTE: ignores vertical speed)");
26AUTOCVAR_SAVE(cl_race_cptimes_showspeed_unit,
bool, 1,
"show race checkpoint speed units");
27AUTOCVAR_SAVE(cl_race_cptimes_namesize,
float, 10,
"maximum player name length in race checkpoint messages");
46#define ISGAMETYPE(NAME) (gametype == MAPINFO_TYPE_##NAME)
136string _getcommandkey(
string text,
string command,
bool forcename);
137#define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false)
138#define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
200#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
float spectatee_status_changed_time
bool autocvar_developer_csqcentities
bool autocvar_cl_db_saveasdump
bool autocvar_cl_unpress_zoom_on_death
bool SetTeam(entity pl, int Team)
void Ent_Remove(entity this)
void RemovePlayer(entity player)
float grecordtime[RANKINGS_CNT]
float RANKINGS_RECEIVED_CNT
bool autocvar_cl_race_cptimes_onlyself
IntrusiveList g_drawables
bool autocvar_menu_gamemenu
void Welcome_Message_Show_Try()
string GetSpeedUnit(int speed_unit)
void Release_Common_Keys()
bool autocvar_cl_unpress_zoom_on_weapon_switch
int spectatorlist[MAX_SPECTATORS]
string gametype_custom_name
bool autocvar_cl_unpress_attack_on_weapon_switch
float chase_active_backup
float welcome_msg_menu_check_maxtime
bool autocvar_hud_showbinds
IntrusiveList g_damagetext
const float ALPHA_MIN_VISIBLE
float RegisterTeam(entity Team)
int spectatee_status
the -1 disables HUD panels before CSQC receives necessary data
string grecordholder[RANKINGS_CNT]
bool autocvar_cl_race_cptimes_showself
bool autocvar_cl_unpress_zoom_on_spawn
vector hook_shotorigin[4]
IntrusiveList g_radarlinks
float RANKINGS_DISPLAY_CNT
IntrusiveList g_radaricons
const int HOOK_INTERMISSION
float damagepush_speedfactor
bool autocvar_cl_autodemo_delete_keepmatches
bool autocvar_hud_showbinds_limit
entity GetTeam(int Team, bool add)
bool autocvar__hud_showbinds_reload
void MoveToLast(entity e)
float RegisterPlayer(entity player)
bool spectatorbutton_zoom
bool autocvar_cl_autodemo_delete
void RemoveTeam(entity Team)
bool ignore_list_apply_time
string _getcommandkey(string text, string command, bool forcename)
float current_zoomfraction
IntrusiveList g_drawables_2d
bool ready_waiting_for_me
float GetSpeedUnitFactor(int speed_unit)
#define AUTOCVAR_SAVE(...)
#define STATIC_INIT(func)
during worldspawn