Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
colorbutton.qh
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1#pragma once
2
19entity makeXonoticColorButton(float, float, float);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void saveCvars()
ATTRIB(XonoticColorButton, controlledCvar, string)
virtual void loadCvars()
virtual void draw()
virtual void configureXonoticColorButton()
virtual void setChecked()
entity makeXonoticColorButton(float, float, float)
Definition colorbutton.qc:3
string controlledCvar
Definition menu.qc:16
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269