Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
util.qh
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1#pragma once
2
3#ifdef SVQC
4
6void FireImoBeam(entity this, vector start, vector end, vector smin, vector smax, float bforce, float f_dmg, float f_velfactor, float deathtype);
7
8#ifdef TURRET_DEBUG
9void mark_error(vector where,float lifetime);
10void mark_info(vector where,float lifetime);
11entity mark_misc(vector where,float lifetime);
12
13void paint_target(entity onwho, float f_size, vector v_color, float f_time);
14void paint_target2(entity onwho, float f_size, vector v_color, float f_time);
15void paint_target3(vector where, float f_size, vector v_color, float f_time);
16#endif
17
18#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float lifetime
Definition powerups.qc:23
float turret_tag_fire_update(entity this)
Definition util.qc:9
void FireImoBeam(entity this, vector start, vector end, vector smin, vector smax, float bforce, float f_dmg, float f_velfactor, float deathtype)
vector
Definition self.qh:92