Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
util.qh
Go to the documentation of this file.
1
#pragma once
2
3
#ifdef SVQC
4
5
float
turret_tag_fire_update
(
entity
this
);
6
void
FireImoBeam
(
entity
this
,
vector
start,
vector
end,
vector
smin,
vector
smax,
float
bforce,
float
f_dmg,
float
f_velfactor,
float
deathtype);
7
8
#ifdef TURRET_DEBUG
9
void
mark_error(
vector
where,
float
lifetime
);
10
void
mark_info(
vector
where,
float
lifetime
);
11
entity
mark_misc(
vector
where,
float
lifetime
);
12
13
void
paint_target(
entity
onwho,
float
f_size,
vector
v_color,
float
f_time);
14
void
paint_target2(
entity
onwho,
float
f_size,
vector
v_color,
float
f_time);
15
void
paint_target3(
vector
where,
float
f_size,
vector
v_color,
float
f_time);
16
#endif
17
18
#endif
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
lifetime
float lifetime
Definition
powerups.qc:23
turret_tag_fire_update
float turret_tag_fire_update(entity this)
Definition
util.qc:9
FireImoBeam
void FireImoBeam(entity this, vector start, vector end, vector smin, vector smax, float bforce, float f_dmg, float f_velfactor, float deathtype)
vector
vector
Definition
self.qh:92
common
turrets
util.qh
Generated on
for Xonotic QuakeC by
1.14.0