var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
bool autocvar_crosshair_ring_hagar
float autocvar_crosshair_ring_vortex_inner_color_blue
bool autocvar_crosshair_ring
float autocvar_crosshair_ring_vortex_inner_color_red
string autocvar_crosshair_2d
bool autocvar_cl_reticle_weapon
float autocvar_crosshair_ring_vortex_alpha
bool autocvar_crosshair_hitindication
bool autocvar_crosshair_hittest
float autocvar_crosshair_size
bool autocvar_crosshair_effect_scalefade
float autocvar_crosshair_ring_reload_size
bool autocvar_crosshair_ring_arc
string autocvar_crosshair_dot_color
bool autocvar_crosshair_enabled
float autocvar_crosshair_ring_size
float autocvar_crosshair_ring_reload_alpha
float autocvar_cl_reticle_weapon_alpha
int autocvar_crosshair_color_special
bool autocvar_crosshair_ring_inner
float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate
float autocvar_crosshair_ring_hagar_alpha
bool autocvar_crosshair_hittest_blur_wall
bool autocvar_cl_reticle_stretch
float autocvar_crosshair_ring_vortex_inner_color_green
float autocvar_crosshair_pickup_speed
float autocvar_crosshair_dot_size
bool autocvar_crosshair_ring_minelayer
float autocvar_crosshair_color_special_rainbow_delay
void DrawReticle(entity this)
string autocvar_crosshair_color
void HUD_Crosshair(entity this)
float autocvar_crosshair_ring_vortex_currentcharge_scale
bool autocvar_crosshair_ring_reload
float autocvar_crosshair_ring_arc_cold_alpha
bool autocvar_crosshair_hittest_showimpact
bool autocvar_crosshair_per_weapon
float autocvar_crosshair_ring_vortex_inner_alpha
vector autocvar_crosshair_ring_arc_hot_color
bool autocvar_crosshair_hittest_blur_teammate
float autocvar_crosshair_pickup
float autocvar_crosshair_color_special_rainbow_brightness
float vortex_charge_movingavg
float autocvar_crosshair_hitindication_speed
float autocvar_cl_reticle_normal_alpha
bool autocvar_cl_reticle_chase
float autocvar_crosshair_effect_time
float autocvar_crosshair_ring_minelayer_alpha
bool autocvar_crosshair_dot
bool autocvar_crosshair_dot_color_custom
string autocvar_crosshair_hitindication_per_weapon_color
bool autocvar_crosshair_ring_vortex
float autocvar_crosshair_dot_alpha
vector crosshair_getcolor(entity this, float health_stat)
string autocvar_crosshair_hitindication_color
float autocvar_crosshair_chase_playeralpha
string autocvar_crosshair
float autocvar_crosshair_alpha
bool autocvar_crosshair_chase
float autocvar_crosshair_ring_arc_hot_alpha