Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
crosshair.qh
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1#pragma once
2
60
61float vortex_charge_movingavg; // WEAPONTODO
62
63vector crosshair_getcolor(entity this, float health_stat);
64void TrueAim_Init();
65void HUD_Crosshair(entity this);
66void DrawReticle(entity this);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
bool autocvar_crosshair_ring_hagar
Definition crosshair.qh:39
float autocvar_crosshair_ring_vortex_inner_color_blue
Definition crosshair.qh:46
bool autocvar_crosshair_ring
Definition crosshair.qh:35
float autocvar_crosshair_ring_vortex_inner_color_red
Definition crosshair.qh:48
string autocvar_crosshair_2d
Definition crosshair.qh:10
bool autocvar_cl_reticle_weapon
Definition crosshair.qh:5
float autocvar_crosshair_ring_vortex_alpha
Definition crosshair.qh:42
bool autocvar_crosshair_hitindication
Definition crosshair.qh:24
bool autocvar_crosshair_hittest
Definition crosshair.qh:28
float autocvar_crosshair_size
Definition crosshair.qh:57
bool autocvar_crosshair_effect_scalefade
Definition crosshair.qh:21
float autocvar_crosshair_ring_reload_size
Definition crosshair.qh:56
bool autocvar_crosshair_ring_arc
Definition crosshair.qh:49
string autocvar_crosshair_dot_color
Definition crosshair.qh:18
bool autocvar_crosshair_enabled
Definition crosshair.qh:23
float autocvar_crosshair_ring_size
Definition crosshair.qh:53
void TrueAim_Init()
Definition crosshair.qc:44
float autocvar_crosshair_ring_reload_alpha
Definition crosshair.qh:55
float autocvar_cl_reticle_weapon_alpha
Definition crosshair.qh:6
int autocvar_crosshair_color_special
Definition crosshair.qh:13
bool autocvar_crosshair_ring_inner
Definition crosshair.qh:36
float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate
Definition crosshair.qh:43
float autocvar_crosshair_ring_hagar_alpha
Definition crosshair.qh:40
bool autocvar_crosshair_hittest_blur_wall
Definition crosshair.qh:30
bool autocvar_cl_reticle_stretch
Definition crosshair.qh:7
float autocvar_crosshair_ring_vortex_inner_color_green
Definition crosshair.qh:47
float autocvar_crosshair_pickup_speed
Definition crosshair.qh:34
float autocvar_crosshair_dot_size
Definition crosshair.qh:20
bool autocvar_crosshair_ring_minelayer
Definition crosshair.qh:37
float autocvar_crosshair_color_special_rainbow_delay
Definition crosshair.qh:15
void DrawReticle(entity this)
Definition crosshair.qc:649
string autocvar_crosshair_color
Definition crosshair.qh:12
void HUD_Crosshair(entity this)
Definition crosshair.qc:213
float autocvar_crosshair_ring_vortex_currentcharge_scale
Definition crosshair.qh:44
bool autocvar_crosshair_ring_reload
Definition crosshair.qh:54
float autocvar_crosshair_ring_arc_cold_alpha
Definition crosshair.qh:51
bool autocvar_crosshair_hittest_showimpact
Definition crosshair.qh:31
bool autocvar_crosshair_per_weapon
Definition crosshair.qh:32
float autocvar_crosshair_ring_vortex_inner_alpha
Definition crosshair.qh:45
vector autocvar_crosshair_ring_arc_hot_color
Definition crosshair.qh:50
bool autocvar_crosshair_hittest_blur_teammate
Definition crosshair.qh:29
float autocvar_crosshair_pickup
Definition crosshair.qh:33
float autocvar_crosshair_color_special_rainbow_brightness
Definition crosshair.qh:14
float vortex_charge_movingavg
Definition crosshair.qh:61
float autocvar_crosshair_hitindication_speed
Definition crosshair.qh:27
float autocvar_cl_reticle_normal_alpha
Definition crosshair.qh:4
bool autocvar_cl_reticle_chase
Definition crosshair.qh:8
float autocvar_crosshair_effect_time
Definition crosshair.qh:22
float autocvar_crosshair_ring_minelayer_alpha
Definition crosshair.qh:38
bool autocvar_crosshair_dot
Definition crosshair.qh:16
bool autocvar_crosshair_dot_color_custom
Definition crosshair.qh:19
string autocvar_crosshair_hitindication_per_weapon_color
Definition crosshair.qh:26
bool autocvar_crosshair_ring_vortex
Definition crosshair.qh:41
float autocvar_crosshair_dot_alpha
Definition crosshair.qh:17
vector crosshair_getcolor(entity this, float health_stat)
Definition crosshair.qc:165
string autocvar_crosshair_hitindication_color
Definition crosshair.qh:25
float autocvar_crosshair_chase_playeralpha
Definition crosshair.qh:59
string autocvar_crosshair
Definition crosshair.qh:9
bool autocvar_cl_reticle
Definition crosshair.qh:3
float autocvar_crosshair_alpha
Definition crosshair.qh:11
bool autocvar_crosshair_chase
Definition crosshair.qh:58
float autocvar_crosshair_ring_arc_hot_alpha
Definition crosshair.qh:52
vector
Definition self.qh:92