Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
crosshairpicker.qh
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1#pragma once
2
3#include "picker.qh"
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(MenuItem, parent, entity)
virtual void cellIsValid()
virtual void configureXonoticCrosshairPicker()
virtual void cellDraw()
virtual void cellSelect()
entity makeXonoticCrosshairPicker()
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92