Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_credits.qh
Go to the documentation of this file.
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#pragma once
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3
#include "
dialog.qh
"
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CLASS
(
XonoticCreditsDialog
,
XonoticDialog
)
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METHOD
(
XonoticCreditsDialog
,
fill
,
void
(
entity
));
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METHOD
(
XonoticCreditsDialog
,
focusEnter
,
void
(
entity
));
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ATTRIB
(
XonoticCreditsDialog
,
title
,
string
, _(
"Credits"
));
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ATTRIB
(
XonoticCreditsDialog
,
tooltip
,
string
, _(
"The Xonotic credits"
));
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ATTRIB
(
XonoticCreditsDialog
,
color
,
vector
, SKINCOLOR_DIALOG_CREDITS);
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ATTRIB
(
XonoticCreditsDialog
,
intendedWidth
,
float
, SKINWIDTH_CREDITS);
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ATTRIB
(
XonoticCreditsDialog
,
rows
,
float
, SKINROWS_CREDITS);
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ATTRIB
(
XonoticCreditsDialog
,
columns
,
float
, 2);
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ATTRIB
(
XonoticCreditsDialog
, creditsList,
entity
);
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ENDCLASS
(
XonoticCreditsDialog
)
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticCreditsDialog
Definition
dialog_credits.qh:4
XonoticCreditsDialog::rows
float rows
Definition
dialog_credits.qh:11
XonoticCreditsDialog::ATTRIB
ATTRIB(XonoticCreditsDialog, creditsList, entity)
XonoticCreditsDialog::fill
virtual void fill()
XonoticCreditsDialog::intendedWidth
float intendedWidth
Definition
dialog_credits.qh:10
XonoticCreditsDialog::focusEnter
virtual void focusEnter()
XonoticCreditsDialog::title
string title
Definition
dialog_credits.qh:7
XonoticCreditsDialog::color
vector color
Definition
dialog_credits.qh:9
XonoticCreditsDialog::tooltip
string tooltip
Definition
dialog_credits.qh:8
XonoticCreditsDialog::columns
float columns
Definition
dialog_credits.qh:12
XonoticDialog
Definition
dialog.qh:4
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
vector
vector
Definition
self.qh:92
dialog.qh
menu
xonotic
dialog_credits.qh
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