Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_hudpanel_healtharmor.qc
Go to the documentation of this file.
1
#include "
dialog_hudpanel_healtharmor.qh
"
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#include "
textlabel.qh
"
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#include "
checkbox.qh
"
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#include "
slider.qh
"
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#include "
radiobutton.qh
"
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void
XonoticHUDHealthArmorDialog_fill
(
entity
me)
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{
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entity
e;
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string
panelname =
"healtharmor"
;
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dialog_hudpanel_main_checkbox
(me, panelname);
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dialog_hudpanel_main_settings
(me, panelname);
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me.TR(me);
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me.TD(me, 1, 4, e =
makeXonoticCheckBox
(0,
"hud_panel_healtharmor_combined"
, _(
"Combine health and armor"
)));
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me.TR(me);
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me.TD(me, 1, 4, e =
makeXonoticCheckBox
(0,
"hud_panel_healtharmor_flip"
, _(
"Flip health and armor positions"
)));
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setDependent
(e,
"hud_panel_healtharmor_combined"
, 0, 0);
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me.TR(me);
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me.TD(me, 1, 4, e =
makeXonoticCheckBox
(0,
"hud_panel_healtharmor_progressbar"
, _(
"Enable status bar"
)));
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me.TR(me);
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me.TDempty(me, 0.2);
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me.TD(me, 1, 3.8, e =
makeXonoticTextLabel
(0, _(
"Status bar alignment:"
)));
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setDependent
(e,
"hud_panel_healtharmor_progressbar"
, 1, 1);
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me.TR(me);
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me.TDempty(me, 0.4);
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me.TD(me, 1, 3.6/4, e =
makeXonoticRadioButton
(2,
"hud_panel_healtharmor_baralign"
,
"0"
, _(
"Left"
)));
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setDependent
(e,
"hud_panel_healtharmor_progressbar"
, 1, 1);
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me.TD(me, 1, 3.6/4, e =
makeXonoticRadioButton
(2,
"hud_panel_healtharmor_baralign"
,
"1"
, _(
"Right"
)));
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setDependent
(e,
"hud_panel_healtharmor_progressbar"
, 1, 1);
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me.TD(me, 1, 3.6/4, e =
makeXonoticRadioButton
(2,
"hud_panel_healtharmor_baralign"
,
"2"
, _(
"Inward"
)));
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setDependent
(e,
"hud_panel_healtharmor_progressbar"
, 1, 1);
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me.TD(me, 1, 3.6/4, e =
makeXonoticRadioButton
(2,
"hud_panel_healtharmor_baralign"
,
"3"
, _(
"Outward"
)));
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setDependent
(e,
"hud_panel_healtharmor_progressbar"
, 1, 1);
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me.TR(me);
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me.TD(me, 1, 4, e =
makeXonoticTextLabel
(0, _(
"Icon alignment:"
)));
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me.TR(me);
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me.TDempty(me, 0.2);
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me.TD(me, 1, 0.95, e =
makeXonoticRadioButton
(3,
"hud_panel_healtharmor_iconalign"
,
"0"
, _(
"Left"
)));
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me.TD(me, 1, 0.95, e =
makeXonoticRadioButton
(3,
"hud_panel_healtharmor_iconalign"
,
"1"
, _(
"Right"
)));
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me.TD(me, 1, 0.95, e =
makeXonoticRadioButton
(3,
"hud_panel_healtharmor_iconalign"
,
"2"
, _(
"Inward"
)));
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me.TD(me, 1, 0.95, e =
makeXonoticRadioButton
(3,
"hud_panel_healtharmor_iconalign"
,
"3"
, _(
"Outward"
)));
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}
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticHUDHealthArmorDialog_fill
void XonoticHUDHealthArmorDialog_fill(entity me)
Definition
dialog_hudpanel_healtharmor.qc:8
dialog_hudpanel_healtharmor.qh
dialog_hudpanel_main_checkbox
void dialog_hudpanel_main_checkbox(entity me, string panelname)
Definition
util.qc:722
dialog_hudpanel_main_settings
void dialog_hudpanel_main_settings(entity me, string panelname)
Definition
util.qc:731
setDependent
void setDependent(entity e, string theCvarName, float theCvarMin, float theCvarMax)
Definition
util.qc:180
makeXonoticTextLabel
entity makeXonoticTextLabel(float theAlign, string theText)
Definition
textlabel.qc:3
textlabel.qh
makeXonoticCheckBox
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition
checkbox.qc:28
checkbox.qh
makeXonoticRadioButton
entity makeXonoticRadioButton(float theGroup, string theCvar, string theValue, string theText)
Definition
radiobutton.qc:10
radiobutton.qh
slider.qh
menu
xonotic
dialog_hudpanel_healtharmor.qc
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