Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_hudpanel_healtharmor.qc
Go to the documentation of this file.
2
3#include "textlabel.qh"
4#include "checkbox.qh"
5#include "slider.qh"
6#include "radiobutton.qh"
7
9{
10 entity e;
11 string panelname = "healtharmor";
12
13 dialog_hudpanel_main_checkbox(me, panelname);
14
15 dialog_hudpanel_main_settings(me, panelname);
16
17 me.TR(me);
18 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_combined", _("Combine health and armor")));
19 me.TR(me);
20 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", _("Flip health and armor positions")));
21 setDependent(e, "hud_panel_healtharmor_combined", 0, 0);
22
23 me.TR(me);
24 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", _("Enable status bar")));
25 me.TR(me);
26 me.TDempty(me, 0.2);
27 me.TD(me, 1, 3.8, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
28 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
29 me.TR(me);
30 me.TDempty(me, 0.4);
31 me.TD(me, 1, 3.6/4, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "0", _("Left")));
32 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
33 me.TD(me, 1, 3.6/4, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "1", _("Right")));
34 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
35 me.TD(me, 1, 3.6/4, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "2", _("Inward")));
36 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
37 me.TD(me, 1, 3.6/4, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", _("Outward")));
38 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
39
40 me.TR(me);
41 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:")));
42 me.TR(me);
43 me.TDempty(me, 0.2);
44 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", _("Left")));
45 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "1", _("Right")));
46 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "2", _("Inward")));
47 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", _("Outward")));
48}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void XonoticHUDHealthArmorDialog_fill(entity me)
void dialog_hudpanel_main_checkbox(entity me, string panelname)
Definition util.qc:722
void dialog_hudpanel_main_settings(entity me, string panelname)
Definition util.qc:731
void setDependent(entity e, string theCvarName, float theCvarMin, float theCvarMax)
Definition util.qc:180
entity makeXonoticTextLabel(float theAlign, string theText)
Definition textlabel.qc:3
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition checkbox.qc:28
entity makeXonoticRadioButton(float theGroup, string theCvar, string theValue, string theText)