Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_hudpanel_score.qc
Go to the documentation of this file.
1
#include "
dialog_hudpanel_score.qh
"
2
3
#include "
checkbox.qh
"
4
#include "
textlabel.qh
"
5
#include "
radiobutton.qh
"
6
7
void
XonoticHUDScoreDialog_fill
(
entity
me)
8
{
9
entity
e;
10
string
panelname =
"score"
;
11
12
dialog_hudpanel_main_checkbox
(me, panelname);
13
14
dialog_hudpanel_main_settings
(me, panelname);
15
16
me.TR(me);
17
me.TD(me, 1, 1.4, e =
makeXonoticTextLabel
(0, _(
"Rankings:"
)));
18
me.TD(me, 1, 2.6/3, e =
makeXonoticRadioButton
(1,
"hud_panel_score_rankings"
,
"0"
, _(
"Off"
)));
19
me.TD(me, 1, 2.6/3, e =
makeXonoticRadioButton
(1,
"hud_panel_score_rankings"
,
"1"
, _(
"And me"
)));
20
me.TD(me, 1, 2.6/3, e =
makeXonoticRadioButton
(1,
"hud_panel_score_rankings"
,
"2"
, _(
"Pure"
)));
21
}
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticHUDScoreDialog_fill
void XonoticHUDScoreDialog_fill(entity me)
Definition
dialog_hudpanel_score.qc:7
dialog_hudpanel_score.qh
dialog_hudpanel_main_checkbox
void dialog_hudpanel_main_checkbox(entity me, string panelname)
Definition
util.qc:722
dialog_hudpanel_main_settings
void dialog_hudpanel_main_settings(entity me, string panelname)
Definition
util.qc:731
makeXonoticTextLabel
entity makeXonoticTextLabel(float theAlign, string theText)
Definition
textlabel.qc:3
textlabel.qh
checkbox.qh
makeXonoticRadioButton
entity makeXonoticRadioButton(float theGroup, string theCvar, string theValue, string theText)
Definition
radiobutton.qc:10
radiobutton.qh
menu
xonotic
dialog_hudpanel_score.qc
Generated on
for Xonotic QuakeC by
1.14.0