Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
dialog_hudpanel_score.qc File Reference
#include "dialog_hudpanel_score.qh"
#include "checkbox.qh"
#include "textlabel.qh"
#include "radiobutton.qh"
Include dependency graph for dialog_hudpanel_score.qc:
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Go to the source code of this file.

Functions

void XonoticHUDScoreDialog_fill (entity me)

Function Documentation

◆ XonoticHUDScoreDialog_fill()

void XonoticHUDScoreDialog_fill ( entity me)

Definition at line 7 of file dialog_hudpanel_score.qc.

8{
9 entity e;
10 string panelname = "score";
11
12 dialog_hudpanel_main_checkbox(me, panelname);
13
14 dialog_hudpanel_main_settings(me, panelname);
15
16 me.TR(me);
17 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Rankings:")));
18 me.TD(me, 1, 2.6/3, e = makeXonoticRadioButton(1, "hud_panel_score_rankings", "0", _("Off")));
19 me.TD(me, 1, 2.6/3, e = makeXonoticRadioButton(1, "hud_panel_score_rankings", "1", _("And me")));
20 me.TD(me, 1, 2.6/3, e = makeXonoticRadioButton(1, "hud_panel_score_rankings", "2", _("Pure")));
21}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void dialog_hudpanel_main_checkbox(entity me, string panelname)
Definition util.qc:722
void dialog_hudpanel_main_settings(entity me, string panelname)
Definition util.qc:731
entity makeXonoticTextLabel(float theAlign, string theText)
Definition textlabel.qc:3
entity makeXonoticRadioButton(float theGroup, string theCvar, string theValue, string theText)

References dialog_hudpanel_main_checkbox(), dialog_hudpanel_main_settings(), entity(), makeXonoticRadioButton(), and makeXonoticTextLabel().